LFS has not been dethroned as the "potentially" best drifting sim in over a decade. Unrealistic tire heat mechanics are still it's Achilles heel.
Anyone who's drifted an underpowered car knows, if you're not pinned, there's a harder entry, a cleaner line, a better-placed exit to find. The most fun to have in drifting is unleashing all available energy into the equation and channeling it with precision. Currently in LFS, after a handful of short AU1 laps, the fight for angle turns inside out. "Drifting" becomes a precarious balancing act around the front wheels, with constant threat of a snap spin, not unlike a FWD with food trays under the rears. It's not exciting. Please give us more grip.
Anyone who's drifted an underpowered car knows, if you're not pinned, there's a harder entry, a cleaner line, a better-placed exit to find. The most fun to have in drifting is unleashing all available energy into the equation and channeling it with precision. Currently in LFS, after a handful of short AU1 laps, the fight for angle turns inside out. "Drifting" becomes a precarious balancing act around the front wheels, with constant threat of a snap spin, not unlike a FWD with food trays under the rears. It's not exciting. Please give us more grip.