The online racing simulator
On Sunday I drove with a colleague version U18 and 6 AI drivers each with 12 packets/second. The position of his AI was always very accurate. Was a lot of fun with the bigger AI field. Next time we will continue to increase the number of AIs.

Not very representative (number of AI and real drivers). But I like the new MP update. :-)
Everything in drifting is works fine for me now
Unless I missed some information before// Patch seemed to throw an error, installing over the previous patch.

https://i.imgur.com/Lojoxq4.png

edit : extracting to another folder and replacing files worked though.
And I noticed some looks like bugs, idk it mention before or not, when you switch the configuration from RX\Drift to Default and back, then the active setups gets lost parameters of Steering lock and tire type, lock is going to 24 and tires to slicks.
And , about steering wheel hand animation, its quite broken now on 1080 degrees lock to lock when you have a large steering lock value.
Quote from Aleksandr_124rus :And I noticed some looks like bugs, idk it mention before or not, when you switch the configuration from RX\Drift to Default and back, then the active setups gets lost parameters of Steering lock and tire type, lock is going to 24 and tires to slicks.

That's to be expected IMO, because the Default config is restricted to those settings. I would expect it to clip the values to valid ones. Not doing so would either involve remembering 2 conflicting settings or potentially leaving the default in a bad state.

Quote from Aleksandr_124rus :
And , about steering wheel hand animation, its quite broken now on 1080 degrees lock to lock when you have a large steering lock value.

Already mentioned a few times.
Need make that page thin.

Drivingg on mouse, the more steering the more sensitive the mouse becomes. Is there a way to change it so instead of increasing the sensitivity it increases the area that the mouse has to move?
I was wondering if its a lot of work to add RX / DRIFT Configuration to the rest of the vehicles that are used for drifting and add a few adjustable values such as offset, wheel width,tyre size, turbo pressure within reasonable amounts, and keep the Default configuration strictly for racing without any extra steering lock or anything to affect performance.
Quote from R0ut66 :Drivingg on mouse, the more steering the more sensitive the mouse becomes. Is there a way to change it so instead of increasing the sensitivity it increases the area that the mouse has to move?

Reduce your mouse sensetivity
Quote from R0ut66 :Drivingg on mouse, the more steering the more sensitive the mouse becomes. Is there a way to change it so instead of increasing the sensitivity it increases the area that the mouse has to move?

You can also increase Analog Steer Smooth which can leave the steering close to what you are used to without changing sensitivity. But that is per personal preference.
I sudden realized...

Is it now possible insim can read frong wing and rear wing value?

For these silm tyres, I think the aerodynamic effect should be limited at least by insim.
Tire wear needs to be turned off or slowed down
Quote from jujek :
I dont like fact that tires in XRR in drift spec are wider on rear than in front becouse sometimes rear had more grip than front (in rear life in my drift e36 i put always better tires in front otherwise i propably get instant crash while drift when front loss traction)

Congratulations, you ruined it.
What do you mean you "dont like fact that tires in XRR in drift spec are wider on rear than in front"? The car was fine the way it was in U18. If you're looking for more front grip, I recommend turning front tire PSI down.

But now the rear tires are too small in the rear for XRR. It does not make much sense that FZR and XRR are the same horsepower, but have different rear tire sizes. If the XRR had the same rear tire sizes as FZR (285 rear) it would be much better for keeping up with each other.

These are the realistic tire sizes for cars with this amount of horsepower.
Quote from PopnLochNessMonster :Congratulations, you ruined it.
What do you mean you "dont like fact that tires in XRR in drift spec are wider on rear than in front"? The car was fine the way it was in U18. If you're looking for more front grip, I recommend turning front tire PSI down.

But now the rear tires are too small in the rear for XRR. It does not make much sense that FZR and XRR are the same horsepower, but have different rear tire sizes. If the XRR had the same rear tire sizes as FZR (285 rear) it would be much better for keeping up with each other.

These are the realistic tire sizes for cars with this amount of horsepower.

this^^^^^
Quote from PopnLochNessMonster :Congratulations, you ruined it.
What do you mean you "dont like fact that tires in XRR in drift spec are wider on rear than in front"? The car was fine the way it was in U18. If you're looking for more front grip, I recommend turning front tire PSI down.

But now the rear tires are too small in the rear for XRR. It does not make much sense that FZR and XRR are the same horsepower, but have different rear tire sizes. If the XRR had the same rear tire sizes as FZR (285 rear) it would be much better for keeping up with each other.

These are the realistic tire sizes for cars with this amount of horsepower.

100% on this!!! Scawen running same tracks as U18 on now U20 and it doesn't feel the same or as predictable, tire wear is way too fast now (U18 was already not enough with 275 XRR rear) yesterday was nearly perfect, addition of H pattern and handbrake adjustment made this nearly perfect! 285 rear, 265 front for a car that has a 460 BHP/TON sounds more realistic. The real solution is to give option for tire sizes, but to keep it simple go back to wider tires in the front & rear on XRR.
PS. FZR feels much faster than XRR and XRR has 3 more BHP/TON
Yeah I got the same feeling.

XRR in U18 already have some issue with rear grip, already slippy but controllable. In U20 it feels too tight and tyres heat up very fast, can only keep 2-3 laps.

FZR is basicly more RR-ish, it is faster than XRR on straight, but very unstable in the corner, somehow manage to have a better control on rear temperture, which is quite silly.

As for FXR, this car need more of something, otherwise except RX nobody would use it because it is 4WD and have a bad control of front temperture, although it is stable in any situation. Like RB4, for sure the slowest in its class in terms of long run.
What happen with XRT and 55 degrees angle?? Confused
Quote from PopnLochNessMonster :It does not make much sense that FZR and XRR are the same horsepower, but have different rear tire sizes. If the XRR had the same rear tire sizes as FZR (285 rear) it would be much better for keeping up with each other.

It does make sense, because the XRR is front heavy and the FZR is rear heavy. So their tyre requirements are very different. The XRR (standard config) was based on a real racing car and we got the tyre sizes from it and they were equal front and rear. This new config has larger rear than front. Remember when cornering the inside front is quite unloaded so the outer front tyre takes nearly all that front weight on its own. It is intentional that the new configs are less grippy than the default ones.

When testing U18 with new configs, I found the front tyres of the XRR were overheating and I felt there was too much understeer. The FXO GTR was too fast compared with the others. So I reduced the XRR rear tyre widths by 10mm to improve the balance of the XRR. And FXO reduced by 10mm front and rear. It seemed more balanced to me and I believed it would also help drifting and rallycross.
Quote from PopnLochNessMonster :...
But now the rear tires are too small in the rear for XRR. It does not make much sense that FZR and XRR are the same horsepower, but have different rear tire sizes. If the XRR had the same rear tire sizes as FZR (285 rear) it would be much better for keeping up with each other.
...

The reason is the weight balance : more weight at the rear means you need more tire width to have a better natural balance.
On the paper for XRR, having 275mm rear tires for a 1100kg car with 50/50 weight balance does not seem 'little', even if the power is almost reaching 500hp.
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(ELDemon) DELETED by Scawen : delete requested by user - but I think users can delete their own posts?
Quote from Scawen :It does make sense, because the XRR is front heavy and the FZR is rear heavy. So their tyre requirements are very different. The XRR (standard config) was based on a real racing car and we got the tyre sizes from it and they were equal front and rear. This new config has larger rear than front. Remember when cornering the inside front is quite unloaded so the outer front tyre takes nearly all that front weight on its own. It is intentional that the new configs are less grippy than the default ones.

When testing U18 with new configs, I found the front tyres of the XRR were overheating and I felt there was too much understeer. The FXO GTR was too fast compared with the others. So I reduced the XRR rear tyre widths by 10mm to improve the balance of the XRR. And FXO reduced by 10mm front and rear. It seemed more balanced to me and I believed it would also help drifting and rallycross.

It didn’t help at all for drifting reducing tire width. I do see what you mean for grip driving on XRR It did under steer a bit but also I think that had to do with aero and brake pressure I found a perfect sweet spot at 68% with 1060 brake pressure to be just about perfect, doesn’t lock up wheels as easy, good brake modulation (on pedals), and good trail braking. You can drift FZ5 and XRT side by side no problem, FZ5 only faster on straights. FZR just dust the XRR now no matter what you are doing. The grip levels of XRR now don’t feel good anymore we noticed las night with U19/U20. Maybe 255 front 275/285 rear for XRR to help under steer and to add more rear grip/speed
Quote from Flotch :The reason is the weight balance : more weight at the rear means you need more tire width to have a better natural balance.
On the paper for XRR, having 275mm rear tires for a 1100kg car with 50/50 weight balance does not seem 'little', even if the power is almost reaching 500hp.

Just so we are clear U29/U20 has 265 rear in XRR right? And u17/u18 had 275 rear?
The way I see is my Mazda Mx5 has 215 rear tires 200 tread wear tires and that car weights roughly 1040KG with roughly 130BHP and it can spin the wheels. A car with roughly same weight with 4 times the power in drifting needs at least that much tire 275-285.
If the GTR cars weight 1360 KG (3000LBs) then we can go down to 255/265 because that would put it with the drift comp cars from the past.
Another point is that the XRT still exceeds the formula D regulations regarding tyre width so going narrower brings it that bit closer. Notice I made very tiny balancing changes. There were other considerations regarding the track width. These GTR cars have a wide track width compared with normal drift cars, so in the cases where the wheels were not narrowed by 10mm, I reduced the offset by 5mm. So in all 3 big GTR cars the outer edge of the wheels are 5mm less far out.

There is actually quite a bit of thought in these changes. I'm not just randomly reacting to single posts. In my mind the FZR is not really a serious contender as a drift car. As far as I know, no-one uses such a rear-heavy car for drifting. So I'm more concerned with matching the FZR with the XRR for hard track racing.

I'll be reading all well reasoned comments and trying to take many things into consideration. I'm waiting to hear more about how the cars compare in racing and hot lapping as I've become quite interested in this new GTR category for purposes other than drifting and rallycross.

I'm not sure the new configs should be called DRIFT / RX (on the XRR and FZR) and RX (on the FXR). Maybe there's a better name that could apply to all of them and doesn't seem to exclude hard track racing.
The offset changes were great👍. FZR does feel like it may be even the best drift car in the game right now, no doubt in my mind and to some others I played with the past few nights as well.

We all have been grateful that you even considered any of this, But we also want more cars and if it mean just 2 GTR cars for drifting then I believe they should feel more equal to each other at battle. We want to be able to be side by side in different cars and drift together.

Others and I tried rallying all the GTR cars that was fun too still testing there on setups. I’ll try out time attack the GTR cars and see the difference and test the performance and feel of all cars and see what changes could help it be more equal.
Yesterday was doing tandems Xrr vs Fzr on a well balanced setups. Cars are very similar in speed and grip, Scawen did great job! The only issue left to my opinion is tyre overheating. I own a 460hp drift car and brand new semislicks can last much much longer in rl. But quick tip for you all: fronts on Supers, rears on Normals😉 good handling and longer lasting rears
Quote from martin18 :Just so we are clear U29/U20 has 265 rear in XRR right? And u17/u18 had 275 rear?
The way I see is my Mazda Mx5 has 215 rear tires 200 tread wear tires and that car weights roughly 1040KG with roughly 130BHP and it can spin the wheels. A car with roughly same weight with 4 times the power in drifting needs at least that much tire 275-285.
If the GTR cars weight 1360 KG (3000LBs) then we can go down to 255/265 because that would put it with the drift comp cars from the past.

You are right, it is indeed 265. Where I do not follow you is that you think that heavier car needs less tire width ... it is not the case for cars in general, why would drift cars need less tire width when heavier ? or more generally, why would lighter cars need bigger tires ? seems weird.
I have no talent for drifting, but by playing a bit with XRR and FZR, I would say the FZR is better when clutch kicking due to the bigger engine ... on this, the XRR is clearly less interesting, but handling speaking I find it quite nice due to the weight balance : whatever the tire width (but again, not a specialist)
Quote from Scawen :...
I'm not sure the new configs should be called DRIFT / RX (on the XRR and FZR) and RX (on the FXR). Maybe there's a better name that could apply to all of them and doesn't seem to exclude hard track racing.

Indeed. I would simply call them something like RACE (for Rx/Drift option) and GTR for the classic version we know for a longtime.
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Test Patch U25: Multiplayer Updates
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