I think the ideal thing would be if I could get this patch finished and get back to the development version where there is tyre physics to work on.
It's not possible to make a perfect drift car by changing a few values on a racing car in a flawed tyre physics model. It's not going to happen, because impossible things can't happen.
I don't think there's too much point arguing about 10mm which makes such a tiny difference. I believe people were saying (as I found myself) that the FZR was faster than the XRR. I hoped to improve that with this update, by making such a tiny change to the XRR's tyre width, doing the same at front and rear so as not to affect the car's balance.
I am aware that both of these cars have illegal rear tyre width compared with Formula D. But they aren't purpose built drift cars. This is an update to allow people to drift our racing cars, as requested.
But I described this all in a previous post so why am I going through it again?