Excuse if this was missed somehow. I searched the word 'track' in this thread and didn't find any mentions. But is this the first step to allowing modded tracks into the game?
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(superlame)
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by superlame : oops.. wrong thread -> moved to Mods System Bug Reports
This is a very good idea, maybe make it a mandatory condition?
Not only "outsourcing" a (small) part of the review process, but also might help to filter out ripped content.
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In any case, glad to see you guys finally opened this new path in the life of LFS. There are many extremely talented and passionate creators around the world, I have seen this countless of times in AC scene. Curious to see where it will go. All the best, looking forward for the first proper releases.
PS: and also we need some "Like"-like functionality for the posts
now what was needed was to gather more Portuguese and come back by LFS Portugal again at the TOP
Maybe we could organize our "formula E" in LFS ? š
scave i have a question
Inside the LFS Editor you can remove things from other LFS cars to apply to a car
I'm wanting to make an XRT Rally inspired little by the Rally1 models from 2022, and wanted to take XRR's Rollbar and apply it to XRT.
I've already got the steering wheel, gearshift and seats, but I don't know how to apply rollbar
Is there any option that we can copy in this case Rollbar from XRR to XRT?
Is it safe to assume the relay will still exist in the new world order? And is there any possibility to default servers into the relay unless private or explicitly disabled?
The only reason Iām asking is that with no dcon this makes the relay a more valuable tool for testing libraries, etc.
So after doing some racing with old GP car (massive fun car to drive) I've got a bugging feeling that something was off.
I cant say what, just a feeling that tyres didnt really connect to the road as I would expect them to, especially as the pressure they were. That high tyre on that kind of pressure, you'd expect it to sag a bit on bottom and move around a bit on corners, but it didnt.
I had 100 kpa front tyres.
Maybe im just talking bullshit, but its whats on my mind.
would be cool to create a separate category of mods, where people can just publish their own configurations of original cars with the original model, but different config (engine configs, swaps, suspension) that way you won't be downloading the same 3d model of a car, but just a config to it, something like this
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(kagurazakayukari)
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by kagurazakayukari : Not a typical result
There is a very long story about this. It starts with a VW Scirocco, that we discovered highlighted some flaws in the tyre physics system. Maybe we told the truth and weren't just holding back the Scirocco because we are liars who enjoy torturing the community.
I've made a note about this, it may be possible to include a knw generator. The existing knw generation system is very slow, takes a few minutes to generate each knw file as it adjusts the curves bit by bit in every direction, keeping the lines ones it predicts will produce better lap times for that particular car. Maybe a quick version could be provided, that does a rough path. No promises but I do have a note on my list to look at it, obviously not very high priority yet.
How close can we get to real life cars without having copyright issues, or mod getting denied? Can it be a 1:1 model of a real car blueprint, without badging, or it has to have some noticeable differences?
You can also use an imported model made by someone else, but you must provide the correct license information. Something like I did with the STOCK CAR 03.
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(Scawen)
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by Scawen : thank you for the replies - no longer relevant
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(DeXteRrBDN)
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by Scawen : thank you for the replies - no longer relevant
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(NumberTwo)
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by Scawen : thank you for the replies - no longer relevant
Hi Guys, Suspension question for you guys. What would i use for a VN commodore, specifically the 1991 group A race car? i think its a live rear axle semi trailing arm with panhard. Do i pick rigid axle in the editor or should i be using the trailing arm?
Would be possible to add an option of variable valves ( VTEC Honda's K20 Engine, for an example) in the engine configs?
Something that allows me to raise the torque at a certain rotation (RPM).
One tip for example would be to negativate the sort of damage at the engine when it hit RPM " X ", that way improving torque and that being said, power as well