The online racing simulator
360degree Racing Series
(83 posts, started )
360degree Racing Series
hey, just go to www.360degree.tk


it will be a nascar style racing league with flying start, loads of points to get, and pacecar as well. just hit it!
push
Dates!!!
Kyoto -360
Q1.1: Monday, 25th of September
Q1.2: Thursday, 28th of September
R1: Monday, 2nd of October

Speedway 180
Q2.1: Monday, 9th of October
Q2.2: Thursday, 12th of October
R2: Monday, 16th of October

SpecialK 360
Q3.1: Monday, 23rd of October
Q3.2: Thursday, 2nd of November
R3: Monday, 6th of November

South City 180
Q4.1: Monday, 13th of November
Q4.2: Thursday, 16th of November
R4: Monday, 20th of November

Hairpin 180
Q5.1: Monday, 27th of November
Q5.2: Thursday, 30th of November
R5: Monday, 04th of Dezember

Speedway -180
Q6.1: Monday, 11th of Dezember
Q6.2: Thursday, 14th of Dezember
R6: Monday, 18th of Dezember


Kyoto 360
Q7.1: Monday, 8th of January
Q7.2: Thursday, 11th of January
R7: Monday, 15th of January


Knockout 3.6
Q8.1 22th of January
Q8.2 25th of January
R8: 29th of January


Remember you have to schedule only for ONE of the Q sessions per event.
I might sign up, the only thing is that the lengths are bizzare (why oh why do we have to have a 360 lapper, that's longer than most NASCAR races)
why not. actually i've cut down all tracks except one to 180 laps. the 360 laps oval is something like the indy500 let's see how it will work out. if it's really too long we will cut it down in 2nd season. for this season the last normal race will be 360 laps. (after that there will be the 3,6 laps knockout). if people who've already signed up feel bad about the 360 laps we maybe can cut it down in first season as well, but i did not hear anything from them so far...
Could it be that you will see me in a car other than a FOX? (STCC safety car accepted)... Just maybe . I've signed up...

I'm totally hopeless in these too, so i'll be the yellow flag provider.
360 (laps) * 3 (km) = 1080km.

1080km = 671 miles.

That's longer than the longest real life NASCAR race. Also, take in to account that the FXR is slower than the real life NASCAR cars. 300 laps or something might be an idea. That would bring it on a par with the real life Coke 600 (miles, not KM). Which a large number of NASCAR fans (myself including) think it should be chopped to a 500 miler.

Also, if we have a load of yellows, someone might sh*t themselves during a race ... and that won't be pleasant for anyone.
360 laps for the final oval race will be ok by me. It will be roughly 4 hours long and I wont feel my butt after the race but who cares. I joined this league because I wanted smth different and challenging. And notice how many have already joined when all the oval races were scheduled to be 360 laps long.
360 works for me as a special race, I think more LFS leagues should have a special race like: Le Mans; Monaco; Indianapolis; Baathurst; and STCC Aston National Reversed...
Quote :I'm totally hopeless in these too, so i'll be the yellow flag provider.

im afraid ill have to join you with that comment. i think 360 laps is a bit long though. 360 laps without going for a piss. and my eyes are going to be dead, and i aint guna start on numbness of arse.
It's long but if you can forgive me for trying to persuade you i'd rather have the odd long race as part of a series which usually runs short races normally then go for long races all the time with things like MoE. What you are talking about here is a flagship race, the race which defines a series even though the series usually runs shorter races.

If i've got an issue at all with the length it's the way the points system seems to work, it relies on the lead swapping frequently which doesn't usually happen unless you introduce rules to make it happen. Most of the points goto the race leader so it's probable the championship will be a runaway for a handful of drivers with everyone scoring basic points for laps completed.

One question I have for the organisers though is about the safety car, we're to set our speed limiters on until we're given the order to close gaps 1 lap before it is clear as I understand it, with safety cars being at least 5 laps... How many laps do we do with the speed limiter on, it sounds ... lengthy, so I pressume that I have missunderstood the process.
Quote from Becky Rose :...it's the way the points system seems to work, it relies on the lead swapping frequently which doesn't usually happen unless you introduce rules to make it happen...

Actually on the oval the lead is swapping all the time thanks to drafting. It´s nearly impossible to get away from the pack(if others are working together) and be the race leader for most of the time.
Anyway I know I´m not that good to fight for the top places so I´m really not bothered by the points system at all.
Quote from Becky Rose :If i've got an issue at all with the length it's the way the points system seems to work, it relies on the lead swapping frequently which doesn't usually happen unless you introduce rules to make it happen. Most of the points goto the race leader so it's probable the championship will be a runaway for a handful of drivers with everyone scoring basic points for laps completed.

I would prefer the NASCAR or ARCA system myself. ARCA's is simpler than NASCARE's, which is simpler than the current one.

Quote :One question I have for the organisers though is about the safety car, we're to set our speed limiters on until we're given the order to close gaps 1 lap before it is clear as I understand it, with safety cars being at least 5 laps... How many laps do we do with the speed limiter on, it sounds ... lengthy, so I pressume that I have missunderstood the process.

I'm also concerned with this as well.

Also, are the (re) starts NASCAR (racing speed and overtaking on the start line) style or IRL (race leader controls racing lead start, overtaking on the line) style (I prefer the Indycar system myself).

EDIT: Also, IMO, the penalty for bumpdrafting is too draconian. Stop-go (under green flag) is ample IMO for first offence in the race, 3 lap for second in race and DQ for 3rd.
Quote :(race leader controls racing lead start, overtaking on the line)

To be honest i've only twice seen an LFS racer control the pace under safety car and i've done dozens of races with them, more often than not LFS'rs seem to just floor it the moment the safety car peels away.

It might be different if I was at the front, but I wont be ... so it doesn't matter what i'd do...
Quote from Becky Rose :
It might be different if I was at the front, but I wont be ... so it doesn't matter what i'd do...

You need to be positive, if i was at the front i'd just floor it as soon as SC goes

Edit- how will you decide when contact is bumpdrafting and "bumps can happen due to close racing. This is not considered as bumpdrafting!"
#16 - Jakg
Quote from Becky Rose :To be honest i've only twice seen an LFS racer control the pace under safety car and i've done dozens of races with them, more often than not LFS'rs seem to just floor it the moment the safety car peels away.

yeap, i was the one running behing the safety car in most of the STCC races and i thought that we gave it full power after a signal or crossing the start finish straight, but once i came round the 180 degree corner and you started to pull offline everyone just came right up behind me and werent slowing down (i remember a practice race and i go behind the safety car and someone just shot right past me), i knew about the rule stating that they had to wait for the line before they could overtake, but i was scared of being rammed so i just went for it, sorry!
Not really the thread for it, but you use any tactic you like. Personally i'd be really annoying to the guys behind - probably long before the SC pulled off
#18 - Jakg
Quote from Becky Rose :Not really the thread for it, but you use any tactic you like. Personally i'd be really annoying to the guys behind - probably long before the SC pulled off

i must admit, if you watch one replay youll see that i did learn something, you can turn in at a different point and get a bit more speed on the straight, so i braked and then as they all jammed the brakes so as not to hit me i shot off
that's the ticket
#20 - Jakg
Quote from Becky Rose :that's the ticket

one of little cheating things i learnt from the BTCC, say Becky, if i tried a few of Neals moves do you think the steward would notice?

in all fairness thats the only time in the STCC i'll ever be near the safety car, esp seeing as my FXO has to take on gravel next :S

hmmmm, what happens if the RAC spins on gravel? are we all sposed to stop?
hehe to start with the BTCC rules. Banger racing at 140mph As for the RAC being a safetycar on a rallycross track, it will be funny. Perhaps the slick mod should be used, but thats for another thread
WOW,

loads of discussion is going on here i did not notice at all. (plz next time give me a hint in the 360° chit-chat club. (and i really want to have this discussion there, so i will copy it there after my post.

i am actually very happy about the number of people who have already signed up and i hope there will be more. (take under consideration only the 20 best of the quallifying will enter the race) (BUT i have something like a junior-league in mind for season 2...)



so where to start?:

fist of all: this is NOT NASCAR, but it is HEAVYLY INFLUENCED by NASCAR.
second: this is season 1 (there will be only 1 season 1 ) and maybe some changes will happen in future seasons if this will run successfull, but for now i think everything is well thought.

so we've already cut down the length for all races to 180 (and 2x90) except the flagship-event (thx becky for that term) which will have 360!!! laps (i know its long, but hey you can drive 150 lapers almost every month somewhere). i hope none of you will sh** his pants in that, but make sure the way to the toilette is clear on raceday for a quick pitstop *g*

on bumpdrafting:
the difference between a bump and "bump-drafting" is mainly in the length of contact. i've bumpdraftet a lot in my lfs-times (remember i am one of the oval-junkies) and my opinion is: if you bump a car in front of you more then one time in a single lap, this will be considered as bumpdrafting. during tests the FXR is really stable for bumdrafting so i will losen up the penalty for that (see the rulez page) to something like 2 bumps per lap is allowed as long as you don't crash the bumped car out or any other car which will cause the bumping car a heavy penalty (i have to think about that though.... THIS IS NOT OFFICAL)

the one thing with the 3 bumps you've wrote is a good idea, allthough this won't be possible to overview during the race.

the thing with pacecar:
the pacecar-phase will be a minimum of 5 laps
- when you see the pace-car message, you have to hit pit-limiter and slow down to 80km/h. no overtaking what! so! ever!!!!!! (except crashed cars which are actually slower then 80 km/h.


- during 1st lap of the pacecar-phase, the pacecar will come out and sets himself in front of the leading car
- during 2nd lap the command will follow: close gaps. which allows you to release the pit-limiter and speed up to close the gap to the car in front of you. you are allowed to overtake cars that drive slower then 80km/h which are probably wrecked or out of fuel
- wrecked cars are allowed to pit in anytime they like during pacecar-phase (which is actually different to NASCAR!) all other cars, are allowed to do so after the "close gaps" command is displayed (so don't drive to 0.0% fuel, keep in at least fuel for 2 laps)

- the closing gap phase will be finished when all cars are lined up behind the pacecar (3rd and 4th lap). if this takes longer, the pacecar phase will be longer but is under consideration of the pacecar-driver and race-controll
-by the end of the 4th lap the pacecar will give the command like: pace car will speed up and will enter pits next lap.
- in the 5th lap the pacecar will speed up and will enter pits again

the race is set free when your car crosses the finish line. any overtaking or crashing before the finish-line will cause a penalty after race-review. if the overtaking is so obvious, racecontroll can see it (maybe lfs-spectator) you can face a drivethrough penalty even during the race. (on the speedway 180, this will happen at the turnaround section.

loads of things to consider...

this is season 1 so there will be some tweaks for the future, but don't be shy, be part of it and bring in your skill and your thoughts to make this to a well known league in LFS.
My car skin is attached to this post . It is a private skin, but feel free to download so you can see it at high quality.
#24 - Nobo
Nice skin I'm sure Tongey will like it
Quote :so we've already cut down the length for all races to 180 (and 2x90) except the flagship-event (thx becky for that term) which will have 360!!! laps (i know its long, but hey you can drive 150 lapers almost every month somewhere). i hope none of you will sh** his pants in that, but make sure the way to the toilette is clear on raceday for a quick pitstop *g*

erm, i slightly confused. can you please state which races are what lenghts please? cos i thought i understood it untill i seen the "2x90" up there^. thanks

360degree Racing Series
(83 posts, started )
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