Several recent threads have made me rethink my ideas of a few of the things that I feel need to change in LFS. Those two areas are class balance and the tire model. These are two areas which many of us feel need to be adjusted for various reasons and we do not all feel the same way. Since these discussions are spread though several threads I created this new one as I think the solution which will improve both issues is very interlinked.
Class Balance:
Let’s first look at class balance as it will lead to the changes in the tire model. LFS is a racing simulator which contains variety of car types, classes and racing styles. One major difference between the classes in LFS and the classes in real racing is the way the cars are grouped. In live for speed in any given class which has more then a single car the cars them selves are very different in terms of design and performance. This makes balancing the class even more difficult then it needs to be. I can understand that the intent in doing so was to make each car unique in its own way.
The truth of the matter is though that even if they all shared the same weight, power and tire size they would all still be very different in their handling. A FWD car will behave differently then a RWD car, each will perform better in different situations and will cater to different styles of driving. And AWD is also a very different animal then either a FWD or RWD. The next point is that for the more part in most organized racing classes all the cars will be limited to a minimum weight and maximum power. Most cars are going to be built to be as close to these limits as they can, why would you ever intentionally make your car heavier then a competitor or run will less power? The last point is that all the cars in a given class also have maximum tire size and width restrictions.
So I say make the cars in a given class just about the same weight maybe give or take 10kg, give them all about the same HP and torque, but with torque curves that fit the vehicles design, and give them all the same size tires so they all have the same static grip. Let the cars design allow it to be unique, without forcing it to be so and if they still prove to be unbalanced then a few small adjustments to weight or power should get them sorted with less difficulty then it may be now.
The Tire Model:
This brings us nicely in to the changes that I think need to be made to the tire model, but first lets look at why the changes need to be made. Tire in the real world are designed to perform ideally under different situations. As such each tire has different characteristics that define its performance based on its intended use. The tires in LFS appear to be all of very similar design with the only differences being optimal temp, static grip and wear rate. Now with the upcoming changed that tire brands will introduce new possibilities are open. Before the devs get too entrenched in the changes I want to throw out a few ideas for the community to discuss.
The first idea is that the every tire type be designed for its intended purpose and not just be copies of the base with altered grip/wear/optimal temp. To do that we need to also change how tire are linked with the cars. As it is now every car has a predefined wheel diameter and tire width/profile. I think that wheel diameter should be the only spec that should be linked to the vehicle and or vehicle class. The design of the wheel should be free and we should have several choices. The wheel width, tire width, profile, and specs should all be based on the type of tire for a given class. I know this is a big change and may require some major code reworking if it’s not already going to be reworked to allow different brands to have different specs, but in the end it will allow each tire type to be different in more then one or two ways and as a result till allow for more realistic tire physics.
In a given class all the tires types should have the same overall diameter, but each should have a different tread width and profile to suit is purpose and design. For the street cars, an off road tire will be narrower and taller and made form a longer wearing compound then a street tire. A normal road tire is going to be designed to provide a softer ride and longer life then a performance road tire at the cost of handling. In essence every type of tire should vary in more then just the three ways they do now. Each should have a unique combination of tread width, sidewall height and sidewall stiffness in addition to tire compound (which equates to the wear rate, static grip and optimal temp differences we have now.)
The racing tires are another area where we need to change. There is no point in having different tire compounds in the racing tires at this point because different tires compounds are use primarily to suit the ambient temperature differences on any given day or location then they are for any other reason. Since all the tracks in LFS have the same ambient and racing surface temps we need only one compound at this time. Make it easy on yourselves and us and concentrate on making that one compound feel right. When we get varying weather conditions that effect ambient and track temps then introduce different racing compounds. I would also be inclined to ask that when we do get to the point where we need more then one racing tire compound for a given racing class that we have a large number of choices as having to choose between having a little more grip or a little longer wear will make races interesting. So having the differenced between compounds small will ensues that for any given condition there are at least two useable choices.
This brings is to the last point in that when we do get brands that have different handling there will now be many more choices in how they can differ and the differences can be smaller. This will only serve to make the choice to use one brand over another a matter of driving style instead of which is a better tire. With very small differences the only advantage of one brand over another brand would be because that brand just works a little better for the way you drive instead of being just a clearly better tire. It would also be nice if certain handling traits remain persistent through out a brands tire range. For example say Evostar tires offer a slight grip advantage but wear a little faster or that Torro tires like to run little warmer, etc.
Well that my piece and I hope some useful discussion will come of this. The thread is now yours, so discuss.
Class Balance:
Let’s first look at class balance as it will lead to the changes in the tire model. LFS is a racing simulator which contains variety of car types, classes and racing styles. One major difference between the classes in LFS and the classes in real racing is the way the cars are grouped. In live for speed in any given class which has more then a single car the cars them selves are very different in terms of design and performance. This makes balancing the class even more difficult then it needs to be. I can understand that the intent in doing so was to make each car unique in its own way.
The truth of the matter is though that even if they all shared the same weight, power and tire size they would all still be very different in their handling. A FWD car will behave differently then a RWD car, each will perform better in different situations and will cater to different styles of driving. And AWD is also a very different animal then either a FWD or RWD. The next point is that for the more part in most organized racing classes all the cars will be limited to a minimum weight and maximum power. Most cars are going to be built to be as close to these limits as they can, why would you ever intentionally make your car heavier then a competitor or run will less power? The last point is that all the cars in a given class also have maximum tire size and width restrictions.
So I say make the cars in a given class just about the same weight maybe give or take 10kg, give them all about the same HP and torque, but with torque curves that fit the vehicles design, and give them all the same size tires so they all have the same static grip. Let the cars design allow it to be unique, without forcing it to be so and if they still prove to be unbalanced then a few small adjustments to weight or power should get them sorted with less difficulty then it may be now.
The Tire Model:
This brings us nicely in to the changes that I think need to be made to the tire model, but first lets look at why the changes need to be made. Tire in the real world are designed to perform ideally under different situations. As such each tire has different characteristics that define its performance based on its intended use. The tires in LFS appear to be all of very similar design with the only differences being optimal temp, static grip and wear rate. Now with the upcoming changed that tire brands will introduce new possibilities are open. Before the devs get too entrenched in the changes I want to throw out a few ideas for the community to discuss.
The first idea is that the every tire type be designed for its intended purpose and not just be copies of the base with altered grip/wear/optimal temp. To do that we need to also change how tire are linked with the cars. As it is now every car has a predefined wheel diameter and tire width/profile. I think that wheel diameter should be the only spec that should be linked to the vehicle and or vehicle class. The design of the wheel should be free and we should have several choices. The wheel width, tire width, profile, and specs should all be based on the type of tire for a given class. I know this is a big change and may require some major code reworking if it’s not already going to be reworked to allow different brands to have different specs, but in the end it will allow each tire type to be different in more then one or two ways and as a result till allow for more realistic tire physics.
In a given class all the tires types should have the same overall diameter, but each should have a different tread width and profile to suit is purpose and design. For the street cars, an off road tire will be narrower and taller and made form a longer wearing compound then a street tire. A normal road tire is going to be designed to provide a softer ride and longer life then a performance road tire at the cost of handling. In essence every type of tire should vary in more then just the three ways they do now. Each should have a unique combination of tread width, sidewall height and sidewall stiffness in addition to tire compound (which equates to the wear rate, static grip and optimal temp differences we have now.)
The racing tires are another area where we need to change. There is no point in having different tire compounds in the racing tires at this point because different tires compounds are use primarily to suit the ambient temperature differences on any given day or location then they are for any other reason. Since all the tracks in LFS have the same ambient and racing surface temps we need only one compound at this time. Make it easy on yourselves and us and concentrate on making that one compound feel right. When we get varying weather conditions that effect ambient and track temps then introduce different racing compounds. I would also be inclined to ask that when we do get to the point where we need more then one racing tire compound for a given racing class that we have a large number of choices as having to choose between having a little more grip or a little longer wear will make races interesting. So having the differenced between compounds small will ensues that for any given condition there are at least two useable choices.
This brings is to the last point in that when we do get brands that have different handling there will now be many more choices in how they can differ and the differences can be smaller. This will only serve to make the choice to use one brand over another a matter of driving style instead of which is a better tire. With very small differences the only advantage of one brand over another brand would be because that brand just works a little better for the way you drive instead of being just a clearly better tire. It would also be nice if certain handling traits remain persistent through out a brands tire range. For example say Evostar tires offer a slight grip advantage but wear a little faster or that Torro tires like to run little warmer, etc.
Well that my piece and I hope some useful discussion will come of this. The thread is now yours, so discuss.