the LX4 is actually a good fit to the TBO class, I don't understand why it isn't in there, if you look at lap times, its faster, but much harder to control. the LX4 and the UF1 are the only road cars that have no class, the LX4 could be included, and the UF1 can't really be added to any class.
EDIT: Actually depending on track LX4 and FXO are staggering to be first, so... LX4 --> TBO?!!
XRR Power!! o//
I love to drive XRR against other GTRs because the cars aren't equal.. And they should never be equal, not in the way they are now tho as the FZR is the fastest in every situation.
It's quite fun to beat FZR with XRR when you know that your car is way slower. But that only happens when you fight a driver with way lower skill.
It is really annoying on the slow corners as FZR blasts away and you are sitting still waiting for that turbo to start spinning
Even I wouldn't diet that much! It's 80kg . You need two in the FXO to bring it down to RB4/XRT level really, although it depends on what track you use to balance them.
The TBO class does need desperate balancing, and the devs are lucky not to take more criticism for this. It is one thing to produce a game that's a pure simulation, and indeed to say that the game is in development, but... It is still allegedly a game, they want money for it, and therefore we should expect gameplay.
The imbalance in the TBO class is severe to the point where, as a TBO league organiser myself, the rules have ended up more complex than trying to build a mental picture of a plate of spagettie. I really do think that car balance is something the devs should spend a little more time on.
I also feel that one of their higher priorities (after solving the cheating) should be an introduction of a success ballast system, an extra slider in the info button panel of the setup screen and a few new command lines so that admins can apply a minimum ballast level to drivers on the server on an individual basis, and perhaps also on a more global 'car selected' basis. This at least would allow the players to rebalance things as we go along.
I understand that balancing the cars is hard, but the current situation with the TBO's is too extreme it's actually quite rediculous.
It may be a sim, but it still needs gameplay.
there is no much trouble with the turbo, you just have to accelerate sooner. The big advantage of the FZR is part of the car's structure (more weight on the driving wheel), but more part of having wider tires at the rear and same width tire at the front as the 2 other GTR, resulting in giving it better grip overall (braking, cornering, traction)...add to this hte NA engine wich have a really good response to the gaz, and there you go, you have the better car ...
Compared to XRR, the FXR is still a bit too slow, but not too much.
RB4 and XRT are quite competitive, especially when the problem with the diferential/LSD will be solve, I guess like this they can be quite similar overall in therm of laptime...For the FXO, everyone understand that his tires are way too wide to compete the 2 others...even on blackwood it cruches the very light LX4
I think the FXO should be changed, but all the others are relatively close. I just dont see why a FWD car of the same "class" would be faster, that doesn't really make sense to me.
1.Traction: for sure FZR is better here. For example when accelerating out of the turn (aston national 1st turn after split), if XRR is like 1s ahead and someone with FZR comes from behind he reduces the gap by almost 0,5s and by the end of the straight he allready passed him or he does that just before 180° turn.
2.Braking: FZR is again better. For example FZR can brake about 20-30m later than XRR and can still keep the line and not loosing rear. With XRR thats almost not possible waven if you use Locked-diff (now imagine that with LSD...). As soon as XRR looses turbo when braking it looses rear end, and if you want to maintain revs by shifting down fast u usually loose it abit in 2nd gear resoulting to miss the line.
it would sure be nice to see FZR making min. about 1:40,9 or XRR and FXR 1:40,low
In each class you have examples of different layout cars. The GT class has a rear engined, RWD, NA car; A Turboed, front engined, RWD car and a 4WD, front engined car. What you see on the track is a fair representation of how these different layouts effect the handling of a car.
What might be useful as well as a competition ballast system is if and when we get engine fettling then league races can set BHP limits and turbo popoffs etc. This would give competitions more 'levelling' options. But that would need to be either competition rules or server side rules.
But at the moment the cars are what the cars are. I would like to see an engine management system so that the XRR could increase it's boost etc but introduce this and where do you stop?
But the way the cars are themselves is a great leveller. So some of your league races are becoming one make series. Is that such a bad thing? It's certainly very reflective of RL. It alos means that you have closer more competative racing so what are you worried about? I for one would never drive the XRR properly because the engine is in the wrong place. The FZR for me is the closest there is to a true mid engined sports car so thats the car I drive.
I really see no real issue here. It can be frustrating sometimes if you are lagging behind the FXO's in your XR's but i find that more of a challenge to get my setup right. I know the XRR can be setup to be very close to the FZR and I have had some seriously close races against XRR's. Their corner entry speed really makes a dent in the FZR's exit advantage. I would even put myself above the parapet and say that if more people learned how to setup these cars to their driving style and to take advantage of any car characturistics then that would level the field too . . . .
@Funnybear's last paragraph
That's a nice thought and rational thinking, but the gap is just too big at the moment, there's no way around it. Two equal-skilled drivers, one in FZR and one in XRR, will not finish anywhere close unless one makes a mistake. And making mistakes with XRR is a lot easier than messing up with FZR.
i agree with you totaly. i can compete in XRR agains the guys that are in FZR making low 1:41 times. but if there comes someone like Biernot that takes FZR i dont have a slightest chance of eaven trailing by 15s in 10 lap race on aston national. So if cars would be leveled to a certain track it should be aston national or any aston except for cadet which there is not souch difference.
Both XRR and FZR need different approach. I usually drive both and it strikes me quite odd that after I've drive a whole night (tens of races) with the XRR, I can do better times after few laps in FZR. It is just lot faster, period.
We need an rwd NA mid-engine GTR so that we can start complaining how slow the FZR is against it
It would be nice to here from the Dev's what they had in mind for these cars.
There are a lot of very intelligent "guesses" in this thread, but knowing for sure might answer a lot of questions. For example; based upon some of the comments in this tread, it sounds like the XRR might have been intented to be a bit more tricky to setup but once set up properly was a fast car.
Some feedback from LFS would be good, in any case.
@Setting up XRR tp beat FZR:
It's rather the other way around. The FZR can be set up to be very close to the XRR, but that'd be stupid to deliberately slow down your own car, by f.e. using a lot too short gearatios.
LFS needs balancing. The GTR class is a joke. The FXO is a joke. Change it. Now. Better yesterday. It should have been done months ago.
By the way I love battles of RB4 vs XRT and RAC vs FZ5. Those are well balanced and each car is superior on it's area.
Well, looking back it took almost a year to cure that high nose bug. I don't see the balancing of any classes coming any soon
The FXO for example is so fast that I see no reason to drive the other 2 unless FXO is disallowed. The XRR is competetive on random online races, but only if the race is a bit longer and there are no fast and steady FZR drivers around. Otherwise I'm toast in the XRR...
But he LRF class feels quite good, though LX6 is the FXO there... EDIT: like it should
you, sir, are a dreamer...
but i like it, thou i presume no supercars until s3 (thx for layout review ), and if any - probably RAR and RBR first.
and indeed, if no new cars or few are planned i ll have still a sig with balancing class - theres no point of having a class with easy to drive dominators.
i can hardly keep up with fzr so theres no fun for me to drive xrr competetively. but i like it in terms of handling more than fzr.
i like the flotch suggestion with tire width - lowering power would have effects on fzrs disadvantage - tire wear.
They all have there good and bad points try catching a suicide fxr in south city and westhill in an xxr or fzr still it would be nice for when racing on other tracks for the fxr to have more top speed or just go ahead and put in a gtr version of the rb
#1 illepall
LFS is totally unbalanced.. that is one of the main problems LFS has since it is on-line only racing for the most part.
#2 illepall
All the abbreviations are totally ridiculous.. Name the damn things! I raced LFS for a year and I still kept forgetting the short meaningless abbreviations that everything in LFS seems to have.