In such circumctances, I really wish for LFS to take a route of peer to peer connectivity solutions rather than centrilise everything. Yee, yee, less money upon piracy, but hey, our money is being devalued here in too, each day the service we bought is not made avilible to us. If simply the resources to maintain centralised solution defended from dos, ddos and what not overwhelm the small developers, it's time to stop lying to ourselfs and implement indie-game solution instead, where master server serves just as a way to establish UPnP, STUN, TURN, whatever is of best use these days to bypass double NATs.
Or if not, than I want to see on the shopping page, right under the pricing, an last 90 days servers avibility stats, so that so the customers get to know what they're buying into. You'll say it would be just win for the attackers if such would happen, so it would be better to keep silent about it in order to "growth" this community, but reality being; customers got nothing to do with these attackers and this whole war with them. All we care about is that the service we paid for is not being served, and it's unreasonable to expect us standing in line with developers to pretend everything is normal in order to fend off the attackers, bcuz as said, it's not our war.
I myself wouldn't say the problem is so severe, despite all this, at least in my region and servers I play the downtime I experienced is minimal. But I can feel for others whom couldn't connect to my session, or the vision that the current downtime might turn out to be the longest one or something. The p2p idea harms devs goals, but the instant fix of this problem is just too great of an benefit to customers. All those posts about service down would be gone instant, which in a sense is a benefit to devs too, heheh. (aside from increased posts frequency about not being able to bypass their ISPs NATs, heh)