The online racing simulator
E13 (now E15) is the only supported host version
1
(38 posts, closed, started )
E13 (now E15) is the only supported host version
Dear Hosters,

For security reasons we have closed all hosts that are not 0.7E13 version.

Please select version E13 and restart your host when convenient.

Sorry for the disruption.

EDIT: Now E14 is the only supported version.
I played a little on the TC cityDriving server. Then I joined the audience. I watched the video in the background. When I returned to the game, everyone on the map was motionless. But you see players' chat messages. It's obvious they're on the move.

I don't know if this is a bug related to the new update. I encountered it for the first time.

https://youtu.be/4DOde92ysgk
It's possible that problem is at your end, you may need to select TCP instead of UDP for position packets.
Could you explain more when to use of UDP and TCP because many people dont know including myself
UDP is better, faster, definitely preferable unless you have a problem.

Sometimes TCP packets get through when an ISP or router fails to pass UDP packets correctly.
Quote :There was a problem finding the host node. Please try again.

when trying to stop a server
Quote from Scawen :Dear Hosters...

Any insights into whats been happening over the last days?

I keep getting ICMP timeouts on your infrastructure.
We are under attack again so various things will not work.

Apparently someone's hobby is to destroy the online activity of LFS.

I don't know why that is. The only insight I can give is there are various types of DDoS attack.
Quote from Scawen :We are under attack again so various things will not work.

Check, thanks for confirming. We'll monitor from our end.
Quote from Scawen :

I don't know why that is.

Actually, there are several reasons for this.

We've been encountering strange things for a few days.

For example, I joined a race server a few days ago. A person whose name I do not want to give said: "Thank you for delaying the new update."

They said this because we reported connection problems on Turkish servers. Don't Turkish players have the right to play on Turkish servers without any problems?

Another example; A person whose name I do not want to give said that this ddos ​​problem is caused by Turks and Brazilians. Even though a few Turks there said it was nonsense, we had to hear their racist ideas. If a Turk or Brazilian does not do this, it is likely that they will do so because of these words.

I think the problem is with the players. I personally met with the Turks who attacked Turkish servers and we agreed. No Turks do this anymore, but there are some people who don't want Turks to play LFS. I don't know if you are aware, but there are many Turks playing LFS.

I think players need to stop being racist or blaming each other. Because these words may make them angry. For this reason, attacks on servers may increase.

The only thing LFS developers can do here is to protect the servers. (Ddos protection can be purchased by contacting hosting companies.)

Server owners can take action to reduce racist rhetoric on their servers.

Edit:There's one more thing I forgot to add.

Players banned from servers can do this. I witnessed this myself. We are trying to get along with players who are capable of performing these attacks. Because this is the only solution.
More like players banned from the game itself would do this, i doubt they would attack the master server for getting banned from 1 server
Quote from Yasso7up :More like players banned from the game itself would do this, i doubt they would...

Seen weird coincidences lately, those kmc team players joining the servers that are ddosed... Of course its just an assumption on my end lol. But seems too weird, since LFS community knows each other very well, they were not familiar faces on those servers and they just came across as alien... happened the last 3 days where FOX, FBM and today events took part and got ddosed, maybe coincidences.

Anyway, this has been happening for the last months and various posts got deleted that were showcasing the issue Shrug, not much we can do besides being ignored. Shrug personally i just completely gave up on it.
I know there have been problems, but our SV TAM®INDYCAR is not working properly after this. We have restarted it to version E13 and when entering, it says that the vehicle is not supported on the server, I return to my host and it appears stopped, the SV appears and disappears from the list. I have tried other SVs and they work fine
Quote from d_cury :I know there have been problems, but our SV TAM®INDYCAR is not working properly...

Mine has a similar issue, can't restart the server at all, gives me "There was a problem finding the host node. Please try again" error. Server doesn't show up on the master server list, and the only way to join to it is through the 2nd option at the menu "join a specific host" and typing server name manually
Quote from d_cury :I know there have been problems, but our SV TAM®INDYCAR is not working...

Quote from manolixsvouros :Mine has a similar issue, can't restart the server at all...

The Brazilian host controller stopped working for some reason, possibly a rare bug. I'll see if I can find a fix.

I have restarted the controller so hopefully you can start your hosts now.
In such circumctances, I really wish for LFS to take a route of peer to peer connectivity solutions rather than centrilise everything. Yee, yee, less money upon piracy, but hey, our money is being devalued here in too, each day the service we bought is not made avilible to us. If simply the resources to maintain centralised solution defended from dos, ddos and what not overwhelm the small developers, it's time to stop lying to ourselfs and implement indie-game solution instead, where master server serves just as a way to establish UPnP, STUN, TURN, whatever is of best use these days to bypass double NATs.

Or if not, than I want to see on the shopping page, right under the pricing, an last 90 days servers avibility stats, so that so the customers get to know what they're buying into. You'll say it would be just win for the attackers if such would happen, so it would be better to keep silent about it in order to "growth" this community, but reality being; customers got nothing to do with these attackers and this whole war with them. All we care about is that the service we paid for is not being served, and it's unreasonable to expect us standing in line with developers to pretend everything is normal in order to fend off the attackers, bcuz as said, it's not our war.

I myself wouldn't say the problem is so severe, despite all this, at least in my region and servers I play the downtime I experienced is minimal. But I can feel for others whom couldn't connect to my session, or the vision that the current downtime might turn out to be the longest one or something. The p2p idea harms devs goals, but the instant fix of this problem is just too great of an benefit to customers. All those posts about service down would be gone instant, which in a sense is a benefit to devs too, heheh. (aside from increased posts frequency about not being able to bypass their ISPs NATs, heh)
Just to answer a couple of points.

1) DDoS was common before we did the hosting, so developing a new solution for self-hosting would not miraculously solve DDoS issues.

2) It's not just about developers earning a bit less money due to piracy. I don't think you understand the severity, when an illegal master server was able to replicate our services (allegedly 'free' although that wasn't quite true) we didn't earn enough money to live on. This isn't about asking for sympathy, it's a simple statement of fact that if you can't earn enough to pay the bills, you have to get another job.

There are still more things to try, of course I don't know if they'll do much good. The trouble with DDoS these days, for everyone, not just LFS developers, is that every time you increase your defences, the attackers just come back with a bigger attack.

We're on the same side here, I'm working long days on this.
No, I don't believe there is anything so easy for games with custom TCP and UDP protocols. There are solutions that you can pay for but also you must integrate your game into such systems. You can't just send your money across the internet and suddenly you are immune to DDoS.

I think any such complex solutions involving large amounts of development would be a bad idea while there are two separate branches of LFS. Also the 'old' version (that everyone uses) is built in such an old compiler that it is impossible to incorporate modern software into it. So one part of the solution could be to just stop spending 100% of my time working on server issues, and get back to finishing the version we are all waiting for. But that's not really a great idea if for a few more days work the current system can be made more robust.
Quote from Scawen :The Brazilian host controller stopped working for some reason, possibly a rare...

Now its working fine, thanks!!
I would like to know more about the current changes/updates that took place going from E12 to E13 hosting versions of lfs. Also what are the methods or plans to make lfs more robust and less vulnerable to ddos attacks? I think it's worth delaying progress of gfx/phys updates if it'll take a few more days or even weeks to do whatever devs feel is neccesary.

It is indeed anoying, another delay, but if not taken care of it now, new gfx/phys will be useless if we can't use the servers in a normal way.
Quote from rane_nbg :I would like to know more about the current changes/updates that took place going from E12 to E13 hosting versions of lfs. Also what are the methods or plans to make lfs more robust and less vulnerable to ddos attacks?

There is a reason the changes were not detailed publicly... I see no value in making the E13 or any of planned changes related to the issue detailed for the public, for good reasons. For now you'll just have to accept that the changes made by the devs in the background are proper, in order to try combatting and mitigating these brainless attacks, without knowing exact details.
E14 has some more improvements and is now the only supported version.

Please restart your hosts in E14.
As much as I apreciate the effort of improvements,the timing of simply turning off hosts without warning was really bad...
Please... inform server owners of this... Smile
Dear Scawen,
Can you please let the servers owners know that you are updating something on the serverside. Create an annoucement that is visible for everyone.
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E13 (now E15) is the only supported host version
(38 posts, closed, started )
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