The online racing simulator
Jerk detecting mode
1
(32 posts, started )
Jerk detecting mode
We really need something to stôp all the jerks on the server. There isn't a race without a racer making stupid things.
First think I'm thinking of, is a replay save option from the last 10sec. which you can provide right away to the others on trhe server. Like this everybody can watch the situation after the race and can vote for a ban the driver. Most of the time u get not enoght votes because not everybody can see what did happen. The driver get's baned and disqualified. This should stay if the racer leaf's the server.

What about a function that when a car hits another car with a certain force, he gets an panalty. The mode should go back to the causer of the mess.

Also maybe a statistic where others can see how often gets somebody gets baned and kicked which you can after see at somebodys driver name (like stars and stuff). Maybe an option where the host of a server can choose that drigvers under a certain ban/kick status can't join. That meight maybe help to keep the racing attitude up.

Those are the things I'm thinking of right now.
I keep thinking
Quote from tomylee :What about a function that when a car hits another car with a certain force, he gets an panalty. The mode should go back to the causer of the mess.

Thats a bit of a tricky subject, although an interesting take on an old idea. Potentially, it could be a good idea, although you'd have to negate the penalties when a large number of racers all crash out at the same time; i.e. T1 syndrome.
Normaly there is always an causer of the crash, so he should get charched for it.

BTW, what about an SC Mode to bring the field back together
Quote from tomylee :Normaly there is always an causer of the crash, so he should get charched for it.

The problem being how do you define a wrecker by purely analysing the race with a program? If would have to have a fairly high number of complex calculations to do successfully; and even then it may not be even 50% accurate.
some nice ideas but its really sad that things like that seems to be needed (more or less)

Quote from tomylee :"What about a function that when a car hits another car with a certain force, he gets an panalty. The mode should go back to the causer of the mess."

So many situations and with the lag its sometimes unpredictable how many of them will/could end. I cant remember a multiplayer game with a crash penalty anyway. I think thats one of these things that cant be decided by parameters - plugins - bots you name it.

And to the kick/ban statistic, hmm, somehow that could help to keep the general climate high but on the other side, its a pillory system and could be misunderstood by some people.

I mean, there are people, some are new, some are also playing with mouse or keyboard, maybe also fighting the hardware (low fps) & lag, they try hard to keep up or out of the way, but shit happens and some super-admins may think thats intentionally because it may look like it. Just a example and i had to deal with something like that alot, beeing on both sides, newbie and/or admin.
When I drive like 50km/h and there comes one and hits me with 150km/h.....I would say that this something obvious. I dont talk about a hit from 10km/h or 20km/h. Yesterday in a race a guy drove with much more speed in a curve combination as the other. He tried to get trough the bunch of cars in front of him. Thats a situation you have a lot and I do think it's not to hard to program. I dont talk about little crash's and stuff, I do talk about that big stuff where people try to get a position with every way.
Things like lag's are easy to sort out, so that should not be a problem.
When somebody does cause ones a crash and he will not get banned or kicked, I'm talking about driver who always in situations like this.
#7 - filur
Quote from tomylee :Things like lag's are easy to sort out, so that should not be a problem.

How?
When a car has a lag you can see it in the game, or not? So the program is knowing it and when then a crash happens with that car, it will not be a panalty
Quote from tomylee :When I drive like 50km/h and there comes one and hits me with 150km/h.....I would say that this something obvious. I dont talk about a hit from 10km/h or 20km/h. Yesterday in a race a guy drove with much more speed in a curve combination as the other. He tried to get trough the bunch of cars in front of him. Thats a situation you have a lot and I do think it's not to hard to program. I dont talk about little crash's and stuff, I do talk about that big stuff where people try to get a position with every way.
Things like lag's are easy to sort out, so that should not be a problem.
When somebody does cause ones a crash and he will not get banned or kicked, I'm talking about driver who always in situations like this.

but you dont know for sure...let me give you another example, yesterday i had another timeout just for a short time, ky1 turn3 while overtaking, the other car, my teammate thought im still behind but i was allready, while i had the timeout, inside and in that moment i "returned" and we crashed. I havend checked the replay so far to see what really happend but im gone check it later.

I know youre talking about the total idiots that joins only to crash but i want to say that other people will be judged by the same rules then but they may be innocent more or less because of some factors.

It seems to be a easy job but from my pov its more complex then it seems to be and therefore i think its nearly impossible to create something like crash penalitys or simular stuff. Well ok the wrecker barricade is a good start but i have seen many strange situations beside the clear and good work of it.
Quote :First think I'm thinking of, is a replay save option from the last 10sec. which you can provide right away to the others on trhe server.


It may not be possible to adapt LFS to play replays whilst still connected, only Scawen knows for sure.

Quote :What about a function that when a car hits another car with a certain force, he gets an panalty.


What if the wrecker isn't the guy doing 150, but the guy parked across the chicane? What if he was only parked because he had been taken out by somebody else? Human judgement is absolutely necessary.

Quote :Also maybe a statistic where others can see how often gets somebody gets baned and kicked

Auto-matic 1 month ban is already implemented for those who get too many bans.
like you say, you had a time out, a lag. so the panalty rule does not work when there was a time out
Quote from tomylee :like you say, you had a time out, a lag. so the panalty rule does not work when there was a time out

So a wrecker is safe as long as he lags a bit?
Quote from Becky Rose :
Auto-matic 1 month ban is already implemented for those who get too many bans.

But I really would like to see something like a ranking for every driver. People are going to think twice what they are going to do because they ruin their name
They already should, we all stand on our reputations, and there's always the barricade.
Quote from filur :So a wrecker is safe as long as he lags a bit?

How can you preview that you lag.......so to use that to make the BS would be really hard

Quote :
They already should, we all stand on our reputations, and there's always the barricade.

But u can't see it, they change the server and start it again, ig you see that guy again after some weeks you forgot cause enough other wreckers did bother you anyway
Not if you use the barricade and stick to barricaded servers (which many of the popular ones are a part of), a ban from a barricaded server is a permanent ban from all barricaded servers.
Quote from tomylee :How can you preview that you lag.......

Download something and/or join servers with high pings.. Not that hard.
I've said it before and I bet I'll say it again - player rating system!

It'd take a bit of maths and I'm too lazy to make up a formula for it now, but here's the basic jist of my idea:

We each have a rating associated with our account, which starts with a rating of (for example) 1000. Alongside the options to kick/ban and send setup there should be another one which let's you rate the driver out of 10 (with 1 being the lowest). An amount is subtracted from that 1000 rating for every rating you get below 5, and an amount is added for every one above 5 (see the maths coming in now? ) - eq, -10 for a 1 rating, -8 for 2, +8 for 9 and +10 for 10.

An extra server setting would allow the host to choose what range of ratings to allow. So you could only allow positive rated people on your server by saying 1000+, meaning anyone with a rating lower than that can't join.

So an accidental wreck happens and the person apologises, no real need to rate them down. But if someone is a complete moron and every player on the server votes them down, they risk getting kicked and being unable to rejoin.
Likewise, if you have a good race with someone you can rate them higher and boost their score. This means that players who have been rated down before can redeem themselves if they drive well in future races - if they get back on any servers, that is.

It shouldn't be spammable either - your most recent rating of the player should be the only one that gets counted. Only one vote per player per account.
Quote :This means that players who have been rated down before can redeem themselves if they drive well in future races

Four things happen here:

1) Elitism on the server listings means new players cannot get a race, ever, anywhere.
2) Elitism amongst friends means jerks get in anyway (a big team of 20 drivers guarantees 19x+10's, which could be a month or more of regular online driving to offset).
3) Teams all vote against a player for a single accident resulting in dramatic penalties just for upsetting a 'powerful' person racing with friends.
4) Can't remember, but I know it was important before I started writing the post!
I dont understand, WHY you want to change anything.

IMO, there are just not many wreckers in S2 and the ones, that are there, get the right treatment with the existing wrecker barricade.
Well, you could set some kind of timer or calculator for LFS hosts that could check the players' ping, packet loss and stuff while he or she is trying to join on the server. If the player exceeds certain limits set by the host the connection is refused or a warning is shown...?

And whatabout changing the kick option slightly: Once kicked, the player can't join for the next 5/10 minutes?
Dajmin I don't agree at that, the reasons did Becky Rose write.
But I guess that every country does have in the regular street kinda system like we in Germany or France. If you drive to fast or an accident, you will get a point or more on an account.
So why not using this in LFS. If a player gets banned, he will get points (or will have less). Of course it will depend how many are on the server. If you have 2 on it and he get's banned it will mean nothing but if there are 20 other racers and he gets banned (!!10 did voted vor it) he will get much more panalty points. If he does drive better in the future, the panalty points will get less. If he reaches a certain point score, he will get a pause from the S2 servers for a time.

Quote :I dont understand, WHY you want to change anything.

IMO, there are just not many wreckers in S2 and the ones, that are there, get the right treatment with the existing wrecker barricade.

I don't talke about the guys who crash with full speed in to the cars. I do mean the drivers who don't care if they touch others and they take a high risk to get a better position and never let an other better placed car in a corner pass first.
During 10 races I do not have more as 1 or two races without a turner in the first corner and that sucks.
Quote from tomylee :During 10 races I do not have more as 1 or two races without a turner in the first corner and that sucks.

For me, it is like this:

During 10 races I do not have more than 1 or two races where I see unfair driving. I usually end up with a wrecked car just because of my own faults.

Maybe you are on the wrong servers.
Than tell me which one is good?

BTW: The SHIFT+S button should be switched off. People can drive back their car or the race is over. You can see a lot you have a little crash and......back in the box.....this says a lot about them.......
I dont think, you can tell that so easily. It of course depends on the people on the server.

But you cant do anything wrong by joining the servers of the well-known teams. There is usually at least one admin on the server to ensure, that the racing stays clean.
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Jerk detecting mode
(32 posts, started )
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