I've searched through the improvemen suggestion log and didn't find it, and I can't remember if it has been discussed already, anyways, here it goes:
Are the curbs of LFS really 3D modelled? They aren't graphically represented as 3D IIRC, and I don't know if internally the physics engine does it. But I think adding them wouldn't be very difficult, and being sharp edged, it would be only about a thousand more polys (depending of the track!), they would look great ontrack![](/static/smilies/smile.gif)
Something like nKP curbs.
Are the curbs of LFS really 3D modelled? They aren't graphically represented as 3D IIRC, and I don't know if internally the physics engine does it. But I think adding them wouldn't be very difficult, and being sharp edged, it would be only about a thousand more polys (depending of the track!), they would look great ontrack
![](/static/smilies/smile.gif)
Something like nKP curbs.