You guys are saying that the cars are flying or going "to the moon", I have never seen a car go UP from close-racing light lag contact online. If anything they will spin to the sides, but never go straight up to the sky :rolleyes:
Only times I've seen cars go straight up is from hitting the buggy barriers, or in destruction derby, were contact is hard enough and fast enough to actually make some strange things happen. And if there is lag online in LFS, it is usually one person causing such an accident. The lag comes from the car not being updated fast enough and it can slam into (or inside - like telefrag) a car when it 'appears' beside it. As far as I can recall, rFactor has a similar problem when someone is laggy, and their car skips all over the place too, causing accidents. It really is no different. The flying part is the phrase I am bugged about, because I haven't seen a car go flying unless it is from what I already described.
You have to consider that LFS is very lenient when it comes to slow hardware and the fact that it doesn't require much of a connection to play online. I played on 56k a long time ago, and was a bit laggy, but people played me just fine, and I never went 'flying'. And the fact that most of the reports of lag in LFS are from either the server chunking, low pps settings, or players with poor connections. LFS isn't entirely laggy or problematic with horrible laggy collisions... you have to take into account that those situations really only happen if the performance of anyone or anything is very low where you are playing online. It doesn't happen often, unless of course you choose to play on a server that you don't connect well too (even if you do, it doesn't mean some laggy person from the other side of the planet won't connect and cause mayhem)
Only times I've seen cars go straight up is from hitting the buggy barriers, or in destruction derby, were contact is hard enough and fast enough to actually make some strange things happen. And if there is lag online in LFS, it is usually one person causing such an accident. The lag comes from the car not being updated fast enough and it can slam into (or inside - like telefrag) a car when it 'appears' beside it. As far as I can recall, rFactor has a similar problem when someone is laggy, and their car skips all over the place too, causing accidents. It really is no different. The flying part is the phrase I am bugged about, because I haven't seen a car go flying unless it is from what I already described.
You have to consider that LFS is very lenient when it comes to slow hardware and the fact that it doesn't require much of a connection to play online. I played on 56k a long time ago, and was a bit laggy, but people played me just fine, and I never went 'flying'. And the fact that most of the reports of lag in LFS are from either the server chunking, low pps settings, or players with poor connections. LFS isn't entirely laggy or problematic with horrible laggy collisions... you have to take into account that those situations really only happen if the performance of anyone or anything is very low where you are playing online. It doesn't happen often, unless of course you choose to play on a server that you don't connect well too (even if you do, it doesn't mean some laggy person from the other side of the planet won't connect and cause mayhem)