Tim's post was apparently made in anger and frustration, reposting it would generate more anger and frustration and I think the conversation can survive without it. He retracted his post, I think we should let sleeping dogs lie.
To recap the findings of my own research into R2P, here's a list of points:
- R2P would aid LFS by giving the sim more exposure, especially to the US market. It would also provide more LFS servers in the US which is something that many US-based LFS players might welcome. So, the inclusion of LFS in the R2P project would most likely generate additional sales of S2 licenses simply by way of exposure and would perhaps generate some additional online LFS activity, at least in the US region.
- R2P is affiliated (they say "sanctioned-by") with NASA, and uses a tailor made version of the NASA rules applied to all sim racing events that R2P encompasses. Apart from some prizes, R2P claim that success in the sim racing events they host could count towards a real racing license (probably useful to US residents only).
Other services that R2P provide include hosting of blogs etc.
R2P provide race stewards for events and they do all of the clerking and make the decisions on penalties etc.
- The R2P project has not been designed with LFS in mind. There are various aspects of R2P which do not cater to certain fundamental features of LFS and any user of LFS might identify these areas as a shortcoming of R2P when considered in context with what LFS is already capable of.
- R2P requires some gathering of data in order to process race statistics on their web site and to integrate these stats with their ranking/rewards system. Currently, the method of achieving this has not been actioned but is apparently quite achievable due to LFS' existing features of the same nature.
- Some features of R2P events are only accessable to paying members. There are two levels of paid membership available. The highest level (US$10/month) would be required by those wishing to create a team blog, or by those wishing to run and manage their own league or event. For a dedicated league organiser who wishes to run a year-long series this may cost up to US$120 per annum, if my understanding is correct. Participants in this type of league (one allowing custom paintjobs, or custom models) would also need to be paying members. To me, the overall cost to the entire league (organisers and participants) for one year is too high to justify as being good value. That is not to say that nobody would be willing to pay, but I would not.
- To summarise;
In order for LFS to be properly integrated into R2P would require some alteration of R2P's current way of applying the rules and features that their project is based upon.
Some of the rules and features could be seen as a negation of current features and abilities of LFS and so R2P would need to rethink their philosophy and structure to properly accomodate LFS. They seem reluctant to accept this view, but I don't speak on their behalf, this is just my observation.
LFS racers should make their own mind up by researching the R2P and NASA sites and relationship.
R2P organisers should find out what LFS is, what features and shortcomings it has etc, before assuming that it will fit their model in the manner which other games/sims seem to do. R2P organisers should try to accept that LFS league organisers are probably going to be reluctant to continue working hard in the development of their league only to watch R2P get all of the benefits and associated rewards. A paradigm shift seems neccessary before this could ever occur.
Disclaimer: If my understanding of the R2P project is inaccurate or incomplete, I welcome any real corrections or considerations that I may have overlooked or are not apparent.