The online racing simulator
LFS Physics And Grippy Reality
(16 posts, closed, started )
LFS Physics And Grippy Reality
Hello LFS racers and developers,
Finally, I played LFS about 4 hours in a row and came here to say

LFS PHYSICS ARE BAD

So, I play LFS for a long time.
I started playing when "P" version came out.
Keyboard playing was a kind of hard, but I got a bit used to it.
After installing my FF steering wheel and pedals, I'd rather say that game physics are still very weird and strange. Including wheel reactions. They are very strange, sometimes, I don't need to turn wheel, the car just goes to the corner without a slide - strange physics again.
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Ahh, yea, forgot to say, I got no helping stuff on.
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I bet Isaac Newton could already got mad of playing the game if he was alive. I can't feel car's grip during the playing, it feels like I'm playing "Ice Racing Championship" not "Live For Speed".
Car is uncatchable on med and high speeds when it slides hard, there is no chance to catch it.
When it got small slips - a smaaaal steering wheel turn - and car overspins in the other direction. WTF??? Why? Which law of physic can approve this? How can this happen in reality?
And the game always requires a pedal pushed - if I don't have my foot on any of the pedals, the car starts sliding in unknown directions, heh.

Yes, I did unlock my single player and I'm happy to have an unlocker for it, not the original LFS S2 License. I was playing it for these 4 hours, including training.
I'd rather say that FWD car handling is ok, but they are still *unknown direction* slippy-like and gravity-unhappy ones.

So this is what I say.

p.s. Before playing LFS, I played DTM Race Driver 2 (ToCA Race Driver 2) and I can confirm that their physics is more predictable and sim-like.
LFS got its own physics, not real, own physics, based on the own program idea. If the game wills to beat big simulators, it needs a predictable physics.

1st of all i'll agree to a point, the physics aren't the best. but they ARE better than anything else i've tried. the overall grip level is too low but everything else is fine to me. this games is still very much in development so you can expect everything to be perfect.

and saying that TOCA Race Driver has better physics is just a stupid uneducated remark.
Quote from Diskovod XRT :

p.s. Before playing LFS, I played DTM Race Driver 2 (ToCA Race Driver 2) and I can confirm that their physics is more predictable and sim-like.


you must be joking
u can't catch slides and your blaming the physics?? sounds like you suck, how can you not catch a slide with the demo cars? xrt is so easy, and to say that toca race driver is a better sim u must be mad they are games not sims
#5 - Don
:feedtroll

smile and wave
You seriously need to learn how to setup your wheel. If you're getting the car travelling in random directions you must have some aweful calibration issues.

BTW, ToCA Race Driver 2's physics are a joke. Oh yes, and post reported for admitting you use a crack.
Quote from Diskovod XRT :Car is uncatchable on med and high speeds when it slides hard, there is no chance to catch it.

Well, that's why you're not supposed to drive while on med(ication) .

Quote from Diskovod XRT :Yes, I did unlock my single player and I'm happy to have an unlocker for it, not the original LFS S2 License.

Not sure what this actually means, but probably that Diskovod will soon have "is not welcome" underneath his username and that this thread can be locked?
tehehehe
Quote from Diskovod XRT :I'd rather say that FWD car handling is ok, but they are still *unknown direction* slippy-like and gravity-unhappy ones.



right??? lost brain unknown grammar or where your sentences start and end you go bad hello
Quote from Don ::feedtroll

smile and wave

i think Don is right, this guy is looking to wind us up.
:bananadea :bananadea :bananadea
are there any demo users that dont hack this game bloody kids!
Oh save us Captain Jakg Man!
#15 - mr_x
Quote from Diskovod XRT :
p.s. Before playing LFS, I played DTM Race Driver 2 (ToCA Race Driver 2) and I can confirm that their physics is more predictable and sim-like.
LFS got its own physics, not real, own physics, based on the own program idea. If the game wills to beat big simulators, it needs a predictable physics.


Go around turn 2 (Druids) at Brands Hatch at 120mph in a DTM car, THEN tell me TRD2 has realistic physics. If you can't do that, then try it at 80-90mph in a Clio. In reality that can't be done, it's a 40mph corner tops?

Then go to LFS, take the XFG/XRR for example, take it around turn 1 at Blackwood or turn 1 at Aston Club (kind of similar to Druids) at the same speed as you did at Druids on TRD2 in the Clio/DTM car.

then you may see which game has the better physics
#16 - SamH
There are SO many reasons, in the first post, why I'm drawn irresistibly to say "IDIOT!", and one which buys him a ban and makes me say "BYE, LOSER!"

Thanks for the reports, guys! You're stars
This thread is closed

LFS Physics And Grippy Reality
(16 posts, closed, started )
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