Hello LFS racers and developers,
Finally, I played LFS about 4 hours in a row and came here to say
LFS PHYSICS ARE BAD
So, I play LFS for a long time.
I started playing when "P" version came out.
Keyboard playing was a kind of hard, but I got a bit used to it.
After installing my FF steering wheel and pedals, I'd rather say that game physics are still very weird and strange. Including wheel reactions. They are very strange, sometimes, I don't need to turn wheel, the car just goes to the corner without a slide - strange physics again.
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Ahh, yea, forgot to say, I got no helping stuff on.
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I bet Isaac Newton could already got mad of playing the game if he was alive. I can't feel car's grip during the playing, it feels like I'm playing "Ice Racing Championship" not "Live For Speed".
Car is uncatchable on med and high speeds when it slides hard, there is no chance to catch it.
When it got small slips - a smaaaal steering wheel turn - and car overspins in the other direction. WTF??? Why? Which law of physic can approve this? How can this happen in reality?
And the game always requires a pedal pushed - if I don't have my foot on any of the pedals, the car starts sliding in unknown directions, heh.
Yes, I did unlock my single player and I'm happy to have an unlocker for it, not the original LFS S2 License. I was playing it for these 4 hours, including training.
I'd rather say that FWD car handling is ok, but they are still *unknown direction* slippy-like and gravity-unhappy ones.
So this is what I say.
p.s. Before playing LFS, I played DTM Race Driver 2 (ToCA Race Driver 2) and I can confirm that their physics is more predictable and sim-like.
LFS got its own physics, not real, own physics, based on the own program idea. If the game wills to beat big simulators, it needs a predictable physics.
Finally, I played LFS about 4 hours in a row and came here to say
LFS PHYSICS ARE BAD
So, I play LFS for a long time.
I started playing when "P" version came out.
Keyboard playing was a kind of hard, but I got a bit used to it.
After installing my FF steering wheel and pedals, I'd rather say that game physics are still very weird and strange. Including wheel reactions. They are very strange, sometimes, I don't need to turn wheel, the car just goes to the corner without a slide - strange physics again.
___
Ahh, yea, forgot to say, I got no helping stuff on.
___
I bet Isaac Newton could already got mad of playing the game if he was alive. I can't feel car's grip during the playing, it feels like I'm playing "Ice Racing Championship" not "Live For Speed".
Car is uncatchable on med and high speeds when it slides hard, there is no chance to catch it.
When it got small slips - a smaaaal steering wheel turn - and car overspins in the other direction. WTF??? Why? Which law of physic can approve this? How can this happen in reality?
And the game always requires a pedal pushed - if I don't have my foot on any of the pedals, the car starts sliding in unknown directions, heh.
Yes, I did unlock my single player and I'm happy to have an unlocker for it, not the original LFS S2 License. I was playing it for these 4 hours, including training.
I'd rather say that FWD car handling is ok, but they are still *unknown direction* slippy-like and gravity-unhappy ones.
So this is what I say.
p.s. Before playing LFS, I played DTM Race Driver 2 (ToCA Race Driver 2) and I can confirm that their physics is more predictable and sim-like.
LFS got its own physics, not real, own physics, based on the own program idea. If the game wills to beat big simulators, it needs a predictable physics.