Early on I used to run in the 90s but I put this down to my long standing Quake addiction running with 90fov.
For the past year or so though I have dropped to 63degs. I have to run virtual mirrors in BF1 and MRT and also virtual dials in the MRT but speeds and distance feel more natural and it has improved my driving loads.
Forbin, you're right. The word 'improved' is a subjective value judgement. I should have used a phrase like 'more natural' instead. The closer the in-game FOV approaches the 'natural FOV' setting which Bob's FOV Calculator derives based on the geometry of eyepoint distance to screen and screen dimensions, the more natural the spatial relationship between the elements in the scene will seem. In my case, at least, that improves my ability to judge speed and distances and to be more precise in hitting apexes and choosing braking and turn-in points. However, as the poll results show, I'm very much an outlier in this regard; an overwhelming majority prefer to use much higher FOV values.
As an experiment, last night I asked my wife, who is not a gamer, to try LFS with a few different FOV settings. She was most comfortable with lower FOV values, though she found the lowest settings (i.e. less than 50°) disorienting largely because she could no longer see much of the frame, dashboard and steering wheel.
TBH I tried looking up widescreen CRTs but couldn't find any that weren't tellies. Curious though, I thought 16:10 was just some silly marketing thing for TFTs.
Do you know of any other widescreen CRTs? I'll research a little more and try to make a complete list...
Forbin - your Sony CRT seems to be the only widescreen CRT ever produced, or at least google isn't giving me other info. I've changed the list in the prog to 16:10 instead of 16:9 for CRTs.
Well, according to bob's calculator, I should be using a FOV of 83 or less, which looks completely absurd with my setup. I'll stick with my 120 degrees.
The FOV that works best for you is generally somewhere between the natural FOV, and something that gives a good peripheral vision and a good sense of speed. Of course it's all personal preference but it's useful to know how low is "real". There's little point going under the natural FOV, since the image will both look wrong and lack the other qualities I just mentioned.
Also each degree you add is a compound effect, the difference between say 40 and 50 degrees is quite small but 100 to 110 is (comparatively) massive. I've tried 109 degrees when in triple monitor mode, and even then it looks a lot. I don't know what setup you have but it can't be THAT much wider than 3x 22" 4:3 displays.
I dunno, anything less than 120 with my 2 monitors looks really wierd, but I'm now starting to see the sort of fisheye effect, but it gives me better perferifrial (spelling is wrong) vision. When I look left and right, I seem to get into a slide no matter where I am.
I'll have to look on Monday and see what my brother-in-law has at work. He has a CRT 24 inch (I think) wide screen, while they give me just this crappy 15 incher that isn't even a flat screen CRT.
Ooops, there was a bug where in that little app where 16:10 displays were actually 16:0, so the FOVs calculated were too high for those display. Fixed now (same URL).