The online racing simulator
#1 - amp88
Helmet Cam View (less smooth, more subject to bumps and forces)
At the moment we have a flexible view system (a few presets and the ability to create a custom viewpoint anywhere within a defined area around the car and pointing in (almost) any direction), however, in the current cockpit/helmet view it's a bit too 'clean' in comparison to real life. In real life motorsport helmet cams have been fitted to many different team members over the last few years (I believe it started out in CART, but I'm willing to be corrected) and the views they provide are particularly impressive. Anyway, here are a few examples to show what I'm talking about.

Fernando Alonso Helmet Cam
Tony Kanaan Mid Ohio Helmet Cam
Fast Action Helmet Cam

As you can see, the first video especially provides a much less smooth view than we current have in LFS, it's a lot more subject to the bumps in the circuit and forces going through the car. It's possible at the moment to simulate the driver's head moving due to acceleration, braking and cornering forces, but the movements are too smooth and linear. A degree of 'roughness' (I can't think of a better way to explain it) would certainly increase my immersion with the sim and provide a more realistic experience.
I think its because of how smooth the tracks in LFS are maybe? Is it difficult to make bumps in the road? Who knows?

+1
Adjustable camera smoothing, +1
With advances in camera technology, Helmet cams will be perfectly smooth in a few years. All it will take is the miniaturization of the stabilizing mechanisms that already exist.

-1
Quote from animal1313 :With advances in camera technology, Helmet cams will be perfectly smooth in a few years. All it will take is the miniaturization of the stabilizing mechanisms that already exist.

-1

But that isn't what you want in LFS. You don't want a realistic helmet-cam with image stabilizer. I wanna see what the driver sees!
#6 - amp88
Quote from wheel4hummer :But that isn't what you want in LFS. You don't want a realistic helmet-cam with image stabilizer. I wanna see what the driver sees!

Exactly. You were missing the point of my suggestion, animal1313.
Correction, you want to see what a camera attached to the driver's head sees without any smoothing. What the driver sees is actually MUCH smoother, due to the stabilizing effect of the human eye.

Personally, I hate any kind of view movement, and the above is a large part of that. I'll look where I want to look, not where the game tells me to, thank you.

If you really want such a feature, so much the better, but I think your reasoning is incorrect.
Quote from wheel4hummer :But that isn't what you want in LFS. You don't want a realistic helmet-cam with image stabilizer. I wanna see what the driver sees!

Your avatar is too destracting...

Anyways, cool suggestion, but like sombody says. The human eye stabalizes this stuff (same way when your running, your vission isnt shaking all over the place). The current "helmet cam" is more realistc than what you suggested would be. Still a cool suggestion tho, and would be kinda fun to have as an optional second helmet cam.
Quote from amp88 :Exactly. You were missing the point of my suggestion, animal1313.

I didn't think that you thought that the human eye bounces when the head does. Your brain acts as a stabilizer for your eyes. The current camera (as has been stated above) is actually just like what you would see if you were driving.
#10 - Davo
Just turn the G-force sliders up, solved.
Quote from Davo :Just turn the G-force sliders up, solved.

Yours is equaly distracting...
Quote from Davo :Just turn the G-force sliders up, solved.

It would be solved if LFS had a cap or limit for how far the g-camera can move.

Take the BF1 for example. Turn the G effects all the way up, and the camera goes outside of the car :zombie: It would definitely be a bumpier feel if you could turn the effects all the way up and there was a max area of movement (That is very minimal from restraints). Then it would certaintly be more jerky, but still, if you wanted to have some kind of vibration, that could be possible... but then your screen would seemingly be shaking violently down the straights, and that'd be just as bad as rFactor.

Not going to disagree with this suggestion, because I think it is needed for those who really like this effect (I personally don't for racing purposes)... because I know lots do want this feeling/effect. Only time I'd use it is for making some realistic movie(s) or something. As long as it is an option, it shouldn't be a problem (g-effects are already an option, so this is no different, and I can't see why people will disagree with this) So...

+1
The human eyeball does do a good job of stabilising vision, but even when I drive on the road my view isn't as smooth as that of a BF1 travelling on a straight in LFS. I'd like to think everyone would agree that the current driver's eye view in LFS is far too smooth to be realistic whether you actually want this to change or not.

Simply increasing the G force sliders doesn't approach a solution to this problem. More of something unrealistic doesn't make it realistic... There's no sense of shake or buffeting if you just turn the sliders up. Watch an F1 (or similar) onboard video and note how much the driver's head moves around over bumps and when being buffeted by the wind. Increasing the G force sliders doesn't have any effect on the view if you're travelling along a straight with constant (or near constant) speed, whereas in real life you'd be getting buffeted around by the air stream.
What is the new fangled thing with bouncy titties in avatars lol?
Its pie month !
#15 - wark
Aye, I think the eye position in the single-seaters is too high. I especially get that feeling in the MRT. If it's lined up with the helmet, then LFS-Man just needs to sit lower I guess.

Ever stop and wonder if they bothered making the windscreens on F1 and F3000 cars transparent for a reason? Uh, yeah.

FGED GREDG RDFGDR GSFDG