At the moment we have a flexible view system (a few presets and the ability to create a custom viewpoint anywhere within a defined area around the car and pointing in (almost) any direction), however, in the current cockpit/helmet view it's a bit too 'clean' in comparison to real life. In real life motorsport helmet cams have been fitted to many different team members over the last few years (I believe it started out in CART, but I'm willing to be corrected) and the views they provide are particularly impressive. Anyway, here are a few examples to show what I'm talking about.
Fernando Alonso Helmet Cam
Tony Kanaan Mid Ohio Helmet Cam
Fast Action Helmet Cam
As you can see, the first video especially provides a much less smooth view than we current have in LFS, it's a lot more subject to the bumps in the circuit and forces going through the car. It's possible at the moment to simulate the driver's head moving due to acceleration, braking and cornering forces, but the movements are too smooth and linear. A degree of 'roughness' (I can't think of a better way to explain it) would certainly increase my immersion with the sim and provide a more realistic experience.
Fernando Alonso Helmet Cam
Tony Kanaan Mid Ohio Helmet Cam
Fast Action Helmet Cam
As you can see, the first video especially provides a much less smooth view than we current have in LFS, it's a lot more subject to the bumps in the circuit and forces going through the car. It's possible at the moment to simulate the driver's head moving due to acceleration, braking and cornering forces, but the movements are too smooth and linear. A degree of 'roughness' (I can't think of a better way to explain it) would certainly increase my immersion with the sim and provide a more realistic experience.