I don't usualy use it (hence the fact that it's not on my computer with LFS)
I used it just to see what one of my ratio sets would do one day.
Big edit: according to GRC, shifting at 6 reduces acceleration even though the speed of the rear wheels is the same. not sure how that works.
In regards to what GRC says, The XRT doesn't benefit from shifting at 6k.
I was sure it did.
So I apologize for stepping on peoples toes. I'm used to other sims where you can squeeze the engine abit and get better resaults.
apparantly, LFS models the engines a bit more realisticly than I knew.
I still can't understand why my car was faster when I shifted at 6k before.
Even bigger edit!: I overlooked something, I'll have to run the calculations again. (my dad reminded me that it matters where your RPM ends up after shifting, thus I have to re-do my calculations)
I used it just to see what one of my ratio sets would do one day.
Big edit: according to GRC, shifting at 6 reduces acceleration even though the speed of the rear wheels is the same. not sure how that works.
In regards to what GRC says, The XRT doesn't benefit from shifting at 6k.
I was sure it did.
So I apologize for stepping on peoples toes. I'm used to other sims where you can squeeze the engine abit and get better resaults.
apparantly, LFS models the engines a bit more realisticly than I knew.
I still can't understand why my car was faster when I shifted at 6k before.
Even bigger edit!: I overlooked something, I'll have to run the calculations again. (my dad reminded me that it matters where your RPM ends up after shifting, thus I have to re-do my calculations)