The online racing simulator
Quote from Tweaker :I have has such fast steering (the way I like it) that I sometimes prefer smoothing it out with the smoothing features in the game. Turning in the opposite direction while coming out of a turn most of the time never points me in the other direction.

That smoothing works inbetween the physics of the game, and your wheel, right? So it's already been processed - the smoothing has already been done by the time we see the in-game steering wheel moving.

Doug
Quote from djellison :That smoothing works inbetween the physics of the game, and your wheel, right? So it's already been processed - the smoothing has already been done by the time we see the in-game steering wheel moving.

Doug

believe it or not, i wrote the looong reply to your original post (thanks for it) 2 times . thats how we found the freezing/submit bug on this forum (actually not just this one, any that would use vb3.07).
please refrain from making this thread a long discussion about nothing, coz as i said in my 30 min reply, you'de be basically right, i agree, according to the info you have now and according to the physics then shown in vid(still some of it now).
honest i tried replying twice, lost 1 hour that day. when i have the time ill do the effort and post here or pm u the reply accuratly.
basically ya conclusion isnt much dif from what i was trying to test with vid and what was reported as one of conclusions.
but ill give u more info when i have the time and patience.
peace
It's a great video - well worth the effort it must have taken. It would be great ( but just about impossible ) to see it across multiple sim platforms using similar cars.

As for the forum bug - I'm an invision board fan m'self

Doug
Quote from FlintFredstone :On the setup 'correction' that keeps on cropping up, this is only valid if the setup you end up with is within real world parameters, ie would not wear tyres incorectly (toe / camber/tyre presure), was idiot proof (lift off oversteer, default understeer) and had a good 'ride' (grandma's teeth say put)

Simon

bobs road going setups would probably be the best choice for such a comparison ... even though im not sure how realistic his setups are in terms of sping frequencies etc ... he mentioned somewhere that he had to do quite a bit of tweaking to get the handling right
Just a quick thing to add regarding setups and road cars. I know that you can dial out a lot of the LFS grip issues with a decent setup, but if you ever look at manufacturer setup guidelines they're usually extremely vague. Even a car as tail happy as an MX-5 has really tolerances defined by Mazda, so the converse argument that road cars could be made to oversteer madly like the cars in LFS with a few setup tweaks really isn't a valid one.
#56 - axus
I found the specific measurements of the test here.
The image above comes fromt this website.
What we really need is slip angles from a test plotted on a graph... that could really show where LFS physics fall back if they do...

FGED GREDG RDFGDR GSFDG