That smoothing works inbetween the physics of the game, and your wheel, right? So it's already been processed - the smoothing has already been done by the time we see the in-game steering wheel moving.
believe it or not, i wrote the looong reply to your original post (thanks for it) 2 times . thats how we found the freezing/submit bug on this forum (actually not just this one, any that would use vb3.07).
please refrain from making this thread a long discussion about nothing, coz as i said in my 30 min reply, you'de be basically right, i agree, according to the info you have now and according to the physics then shown in vid(still some of it now).
honest i tried replying twice, lost 1 hour that day. when i have the time ill do the effort and post here or pm u the reply accuratly.
basically ya conclusion isnt much dif from what i was trying to test with vid and what was reported as one of conclusions.
but ill give u more info when i have the time and patience.
peace
It's a great video - well worth the effort it must have taken. It would be great ( but just about impossible ) to see it across multiple sim platforms using similar cars.
As for the forum bug - I'm an invision board fan m'self
bobs road going setups would probably be the best choice for such a comparison ... even though im not sure how realistic his setups are in terms of sping frequencies etc ... he mentioned somewhere that he had to do quite a bit of tweaking to get the handling right
Just a quick thing to add regarding setups and road cars. I know that you can dial out a lot of the LFS grip issues with a decent setup, but if you ever look at manufacturer setup guidelines they're usually extremely vague. Even a car as tail happy as an MX-5 has really tolerances defined by Mazda, so the converse argument that road cars could be made to oversteer madly like the cars in LFS with a few setup tweaks really isn't a valid one.
I found the specific measurements of the test here.
The image above comes fromt this website.
What we really need is slip angles from a test plotted on a graph... that could really show where LFS physics fall back if they do...