Hello Racers!
Introducing... a new, fully compatible Patch W for S2!
It's fully compatible which means it connects with old U30 and V versions, and can play the same replays.
The multiplayer protocol and physics have not changed.
The most important changes are :
1) The new car sounds, created by DaveWS who worked very well within the limits of the LFS sound system to create much nicer and more immersive car sounds than the ones we provided with version V. Thanks again for that, Dave!
2) Various graphical updates, including improvements to the level of detail system, improved 2D displays and mirrors, some useful changes to the car triangles on the small map, and some improvements to the efficiency of 2D and 3D drawing.
All the changes are listed below.
And a few words about our plans : The idea now is that everyone can use this new version with its better sounds and smoother graphics, while we get on with the multiplayer-incompatible patch which we hope to finish in just a few weeks (depending on what comes up in that time). That patch (probably known as Patch X) will allow more racers online (probably 24) and more spectators, and various other planned updates for it as well (but no physics changes). Physics updates will come some time after that, probably in version Y and will include updated car cockpits (most notably the GTR interiors) and a graphically improved version of South City. We can't give any more detailed time estimates for those patches because we don't know what will come up while we are working on them.
Changes from V to W :
Sound :
Included new default car sounds created by DaveWS
Engine sounds automatically switch to new defaults
No need to type edit_eng before using sound editor
Distortion is constant regardless of volume setting
New PACK button in sound editor to load a sound pack
TV camera and SHIFT+U avoid skid / wind volume boost
SKid and wind volumes are 33% louder for all settings
2D Display :
Improved small map car pointers
Improved needles and markers on clocks
Slightly more efficient 2d graphics drawing
Driver names appeared too late when using wide FOV
User LOD defaults to 0.8 (higher than old versions)
Reduced width of lag meter (see more with ctrl+shift)
Cars one lap behind are now shown in grey on small map
FIX : Wide screen autocross object selection buttons
FIX : Invisible warning when wrong way reversing
Graphics :
Higher resolution image in mirrors
Higher level of detail available in main view
LOD is no longer reduced with fov over 90 degrees
Removed unecessary LOD checks on most scenery
Removed option "Wider screen increases LOD"
Removed option "All scenery at maximum LOD"
Interface :
Selected setup is displayed in F12 menu
Another small reduction in pit-out glitch
ESC now closes live suspension view and sound editor
HOME key now works correctly in single player replays
ESC in game setup screen now exits to entry screen
SHIFT+O in main entry screen now goes to options
CTRL+S saves a screen shot to the shots folder
Setups can be sorted by name as well as date
Any resolution as wide as 3:1 is considered 3 screen
FIX : Default sound selected when deleting a colour
FIX : Mouse cursor is now visible on window border
FIX : Small renaming bug when saving replays
Multiplayer :
Some improvements to the ? info system in List of Games
LFS S1 / S2 hosts can now store up to 400 banned users
Admins can now use in-game : /laps /qual /hours /wind
New InSim packets (pit - penalty - take over - flags)
Join specific game - colours are removed from name
New option /adminslots=X reserves slots for admins
FIX : MsgOutPack (MSO) now shows long user messages
FIX : Wrong delay "setup changes" after tyre change
Views :
View options now visible before you go on track
Separate FOV stored for each car's custom view
Separate steer look option for each custom view
Improved options for follow view (chase cam)
View screen rearranged to make more sense
Misc :
New language included : Slovenian / Slovenski
Game setup screen stats : join - pit - spectate
Unlocks now increased every Friday instead of monthly
Master port is now selectable in cfg.txt (29339 or 8080)
Set log file name /log=name.xxx or /log to stop logging
FIX : Unlocking issue with AMD Athlon 64
FIX : Unlocking issue with Cedega
Installation :
You don't need a download link, because you can get Version V using the autoupdater built into LFS.
Just go into LFS and click on "List of Games" and you will be given the option to download the update from various mirrors.
EDIT : but if you have any issues with the autoupdater, you can install the patch manually from this link :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_V_TO_W.exe
Introducing... a new, fully compatible Patch W for S2!
It's fully compatible which means it connects with old U30 and V versions, and can play the same replays.
The multiplayer protocol and physics have not changed.
The most important changes are :
1) The new car sounds, created by DaveWS who worked very well within the limits of the LFS sound system to create much nicer and more immersive car sounds than the ones we provided with version V. Thanks again for that, Dave!
2) Various graphical updates, including improvements to the level of detail system, improved 2D displays and mirrors, some useful changes to the car triangles on the small map, and some improvements to the efficiency of 2D and 3D drawing.
All the changes are listed below.
And a few words about our plans : The idea now is that everyone can use this new version with its better sounds and smoother graphics, while we get on with the multiplayer-incompatible patch which we hope to finish in just a few weeks (depending on what comes up in that time). That patch (probably known as Patch X) will allow more racers online (probably 24) and more spectators, and various other planned updates for it as well (but no physics changes). Physics updates will come some time after that, probably in version Y and will include updated car cockpits (most notably the GTR interiors) and a graphically improved version of South City. We can't give any more detailed time estimates for those patches because we don't know what will come up while we are working on them.
Changes from V to W :
Sound :
Included new default car sounds created by DaveWS
Engine sounds automatically switch to new defaults
No need to type edit_eng before using sound editor
Distortion is constant regardless of volume setting
New PACK button in sound editor to load a sound pack
TV camera and SHIFT+U avoid skid / wind volume boost
SKid and wind volumes are 33% louder for all settings
2D Display :
Improved small map car pointers
Improved needles and markers on clocks
Slightly more efficient 2d graphics drawing
Driver names appeared too late when using wide FOV
User LOD defaults to 0.8 (higher than old versions)
Reduced width of lag meter (see more with ctrl+shift)
Cars one lap behind are now shown in grey on small map
FIX : Wide screen autocross object selection buttons
FIX : Invisible warning when wrong way reversing
Graphics :
Higher resolution image in mirrors
Higher level of detail available in main view
LOD is no longer reduced with fov over 90 degrees
Removed unecessary LOD checks on most scenery
Removed option "Wider screen increases LOD"
Removed option "All scenery at maximum LOD"
Interface :
Selected setup is displayed in F12 menu
Another small reduction in pit-out glitch
ESC now closes live suspension view and sound editor
HOME key now works correctly in single player replays
ESC in game setup screen now exits to entry screen
SHIFT+O in main entry screen now goes to options
CTRL+S saves a screen shot to the shots folder
Setups can be sorted by name as well as date
Any resolution as wide as 3:1 is considered 3 screen
FIX : Default sound selected when deleting a colour
FIX : Mouse cursor is now visible on window border
FIX : Small renaming bug when saving replays
Multiplayer :
Some improvements to the ? info system in List of Games
LFS S1 / S2 hosts can now store up to 400 banned users
Admins can now use in-game : /laps /qual /hours /wind
New InSim packets (pit - penalty - take over - flags)
Join specific game - colours are removed from name
New option /adminslots=X reserves slots for admins
FIX : MsgOutPack (MSO) now shows long user messages
FIX : Wrong delay "setup changes" after tyre change
Views :
View options now visible before you go on track
Separate FOV stored for each car's custom view
Separate steer look option for each custom view
Improved options for follow view (chase cam)
View screen rearranged to make more sense
Misc :
New language included : Slovenian / Slovenski
Game setup screen stats : join - pit - spectate
Unlocks now increased every Friday instead of monthly
Master port is now selectable in cfg.txt (29339 or 8080)
Set log file name /log=name.xxx or /log to stop logging
FIX : Unlocking issue with AMD Athlon 64
FIX : Unlocking issue with Cedega
Installation :
You don't need a download link, because you can get Version V using the autoupdater built into LFS.
Just go into LFS and click on "List of Games" and you will be given the option to download the update from various mirrors.
EDIT : but if you have any issues with the autoupdater, you can install the patch manually from this link :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_V_TO_W.exe