Updated 10.8.2011 Thanks, Flame CZE!
(no longer updated as of 11.1.2009 by me)
This thread is meant to work as a log of keeping list of all improvement suggestion made for LFS on this forum as well as on some other forums. The log is supposed to include only the ideas that have not yet been implemented to LFS or ideas how to enhance the current state of a peculiar feature. It's a good thing to browse through this before making new suggestions.
All the ideas are discussed on this forum or other forums by LFS users and opinions and ideas are presented as the discussions evolve. Some ideas work better than others and some ideas are not really what LFS is about, hence not all ideas even make it to this log. And eventually LFS users do not decide what will and will not be in LFS, the developers do.
Yes, this unofficial list, devs have nothing to do with this list, except for making the ideas come true. I'll update this about monthly with all the ideas I consider worthy of LFS and try to give the ideas fair rating based on general opinion.
All suggestions are rated:
- = Idea or feature considered bad for LFS or not possible/feasible to implement.
... = Hard to tell...
+ = Idea or feature considered good for LFS
Every time I update this, I'll color code the most recently added ideas in red color. Suggestions that have been implemented are in silver color.
Notice:
* I've taken the liberty to leave some suggestions out (like police chases...)
* The list is not perfect
* This isn't a list of things I want
If you notice some suggestions missing, please reply to this thread about it.
This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads if a link is provided. Or search . It is perfectly acceptable to post short and easy ideas and suggestions to this thread instead of making a new thread for every small new suggestion or idea. If you want to discuss about your new idea, a new topic is recommended. After a search, of course.
The list:
Popular, already many times suggested features:
+ Dynamic weather
+ Rain and wet track
+ Night racing
+ touge/mountain track(s)
- drifting tracks
- free roaming, a city with all roads available (free roads at new Westhill)
- Engine building/tuning: http://www.lfsforum.net/showthread.php?t=5957
- Engine Tuning and Car Tweaking: http://www.lfsforum.net/showthread.php?t=2071
- Cam timing adjustment: http://www.lfsforum.net/showthread.php?t=1833
- More cars in demo
- - - Buying/selling stuff (wings, mufflers, furry dice), car modifications
Cars:
New cars:
+ Karts: http://www.lfsforum.net/showth ... ?t=210&highlight=Kart
+ Dragsters
+ Trucks
+ LX8/LX8 GTR:
http://www.lfsforum.net/showthread.php?t=13794
http://www.lfsforum.net/showthread.php?t=302
http://www.lfsforum.net/showthread.php?t=6895
http://www.lfsforum.net/showthread.php?t=2631
+ LX Race Car:
http://www.lfsforum.net/showthread.php?t=2566
http://www.lfsforum.net/showthread.php?t=2631
... Historic Class: http://www.lfsforum.net/showthread.php?t=1902
... Rotary (Wankel) powered car
... Bikes: http://www.lfsforum.net/showthread.php?t=2082
... Old american muscle cars
... Prototypes
... 4door cars (not coupes): http://www.lfsforum.net/showthread.php?t=2683
- Diesel cars: http://www.lfsforum.net/showthread.php?t=1587
For more check these:
http://www.lfsforum.net/showthread.php?t=1917
http://www.lfsforum.net/showthread.php?t=537
Car equipment:
+ Remove the speedo on racing cars: http://www.lfsforum.net/showthread.php?t=30300
+ Odometers in cars
+ Add live settings to BF1 (traction control, fuel/air mixture, engine braking, power steering):
http://www.lfsforum.net/showthread.php?p=110950#post110950
+ Fuel light: http://www.lfsforum.net/showthread.php?t=2152
+ Indicators tik tik tik sound: http://www.lfsforum.net/showthread.php?t=5888
+ Working lights (night racing for example)
... Rev limiters:
http://www.lfsforum.net/showthread.php?t=2321
http://www.lfsforum.net/showthread.php?t=1279
+ Gear indicator only in cars that should have it: http://www.lfsforum.net/showthread.php?t=18605
...Universal in-car fuel-, ignition-, direction indicator- and handbrake dashboard lights/symbols: http://www.lfsforum.net/showthread.php?t=16094
... LCD screen in (some) cars: http://www.lfsforum.net/showthread.php?t=4668
... Adjustable rev-limiter
... Wipers + manual switch (with weather effects of course)
... Increase steering lock
... Fuel mixture adjustment: http://www.lfsforum.net/showthread.php?t=4206
- NOS
- Shift light with Shift buzzer: http://www.lfsforum.net/showthread.php?t=2313
- TCS and ABS: http://www.lfsforum.net/showthread.php?t=2362
- Drifting tyres
- "Push to pass": http://www.lfsforum.net/showthread.php?t=176
Tracks:
+ More rallycross tracks
+ Kart tracks
+ Mountain track
+ A really long track, like 7-8 minutes
+ An alpine track, with 1000ft drops and sheer cliffs either side of the track
+ Airport tracks
+ American Route 66 style track / Nordschleife style track
... Adjustable/longer drag strip: http://www.lfsforum.net/showthread.php?t=4687
... A Top Speed Track: http://www.lfsforum.net/showthread.php?t=2893
- Rally stages
- Hill Climb Course: http://www.lfsforum.net/showthread.php?t=4773
For more check: http://www.lfsforum.net/showthread.php?t=1982
NOTE: The chance for real tracks in LFS exist. And lookalikes are generally wanted.
Tracks related:
+ Variable track temperatures
+ More detailed map section display (split times, colors...)
+ Top speed statistic with lap-times.. ie, 1:05 (240kmh)
+ Edges of road should have small drop (the edge of the tarmac)
+ Correct grip levels for various surfaces (green runoffs, kerbs etc.)
... Dragracing improvements: http://www.lfsforum.net/showthread.php?t=36919
... Free roaming:
http://www.lfsforum.net/showthread.php?t=3359
http://www.lfsforum.net/showthread.php?t=3398
... Give names to the corners
Weather, track surface, time of day:
+ Dirt spreading to track: http://forum.rscnet.org/showthread.php?t=197941
+ Dynamic weather
+ Rain and wet track
+ Night racing
+ More bumps on tracks in general: http://www.lfsforum.net/showthread.php?t=21103
... Deformable road surface: http://www.lfsforum.net/showthread.php?t=5650
... Mud-dirt
- Snow and ice
Autocross:
+ Disable "Save layout" button in online sessions
+ Rallycross with jokerLap: http://www.lfsforum.net/showthread.php?t=48896
+ Fix the autox barriers
+ Layout directory path for dedicated servers
... Generate pictures of layouts to make easier to browse them: http://www.lfsforum.net/showthread.php?t=30962
... Menu (/button to enter) for autocross editor
... Level line start option for autocross
... Dummy cars in track creator
... To be able to place more than 1 start / spawn point (to create grids in the editor)
... Pitzone defining in autocross editor: http://www.lfsforum.net/showthread.php?t=3283
... Bigger autocross area: http://www.lfsforum.net/showthread.php?t=2610
... Autocross mudpark: http://www.lfsforum.net/showthread.php?t=4928
... To be able to stack stuff on autocross editor
Event related:
Race
+ Possible false starts, jump start penalties
+ Rolling starts (formation lap)
+ Ability to choose on which lap you do your penalty: http://www.lfsforum.net/showthread.php?t=3396
+ Show more race-related information about other players (gap, pitstops amount. Gap also in laps if many laps behind/in front)
+ Class-based fast laps and blue flags
... Cut Curve Penalty: http://www.lfsforum.net/showthread.php?t=2183
... T1 help: http://www.lfsforum.net/showthread.php?t=2417
Qualification
+ Have the possibility to choose how many laps each car is allowed to do in qualify
+ Qualifying start from pits
Pitting
+ Working pit lights
+ Ability to refuel and change tires simultaniously on pitstops: http://www.lfsforum.net/showthread.php?t=23375
+ Visible pitstop information about other racers during races: http://www.lfsforum.net/showthread.php?t=12652
+ More tyre changing options in the pits (tire type, individual tire): http://www.lfsforum.net/showthread.php?t=2298
+ Engine damage can be repaired but only realistically
+ False start when in pits
+ Fixed pit boxes for each racer
+ Option to "add x% fuel" to go with the current "add fuel to certain x%"
+ Tyre change and refueling disallowed at the same time
+ Blue flag at pit exit
+ Possibility to pit by driving into the garage
General features:
+ Warmup Session: http://www.lfsforum.net/showthread.php?t=15566
+ Forced tyre change
+ Limited tyres for Leagues: http://www.lfsforum.net/showthread.php?t=2173
+ More than one race per one tyreset: http://www.lfsforum.net/showthread.php?t=2509
+ Fixed / server side forced setups: http://www.lfsforum.net/showthread.php?t=38038
... Persistent car state with repairs and setup tuning done between races in pits: http://www.lfsforum.net/showthread.php?t=12386
... Weight penalties; ballast: http://www.lfsforum.net/showthread.php?t=2556
... Warm up lap: http://www.lfsforum.net/showthread.php?t=6061 (possible with /zero_all command)
... Show more stats about lap times after race: http://www.lfsforum.net/showthread.php?t=38050
Server options
Admin tools:
+ Click car on map focuses on that driver
+ Ability to force a player to start from the back
+ Ability to give qualifying penalties (seconds/positions): http://www.lfsforum.net/showthread.php?t=26321
+ Server should be able to force driving aids off: http://www.lfsforum.net/showthread.php?t=13650
+ Scripting support for server (to configure server to auto-rotate tracks, game modes etc)
+ Force car change by admin: http://www.lfsforum.net/showthread.php?t=2999
+ Option to disable / penalize last lap pitstops: http://www.lfsforum.net/showthread.php?p=10579
+ Option to force cockpit view
+ server option to disable / force brake and throttle help
+ Cancel a penalty given by server admin
+ No reset whilst on grid
+ The ability to send a global flag to all players: http://www.lfsforum.net/showthread.php?t=19462
+ When banning people, show info text about the ban: http://www.lfsforum.net/showthread.php?t=24928
+ Ability to exclude a car from results
+ Validate banned usernames (check if the name exists in LFSW)
+ Show users that have left the server grayed for x time before they are removed from the list: http://www.lfsforum.net/showthread.php?p=708168#post708168
... Bring back demo / S1 / S2 buttons: http://www.lfsforum.net/showthread.php?t=51638
... Adjustable time / lap window when you get such penalties
... Limited (junior) admin rights: http://www.lfsforum.net/showthread.php?t=3709
... reset to pits
... Manually arrangeable grid
Additional server features:
+ Server Relay (for pure spectators): http://www.lfsforum.net/showthread.php?t=23439
+ Track / combo rotation feature
+ Keep state of player's laps during disconnections: http://www.lfsforum.net/showthread.php?t=13388
+ Public and private slots: http://www.lfsforum.net/showthread.php?t=3336
+ Classify non-finishers: http://www.lfsforum.net/showthread.php?t=16694
+ Timed races less than one hour: http://www.lfsforum.net/showthread.php?t=12004
+ More precision for timed races' duration: http://www.lfsforum.net/showthread.php?t=49905
+ Show player's LFS name in the disconnecttion message: http://www.lfsforum.net/showthread.php?t=24652
+ Working url links in Welcome.txt: http://www.lfsforum.net/showthread.php?t=32403
Physics:
Damage and malfunction:
+ Wheel-to-wheel crash physics (open-wheelers)
+ Engines can stall
+ Parts that fall off when crashing
+ Tire damage from debris
+ Oil spills
+ Engine heat and damage:
http://www.lfsforum.net/showthread.php?t=2163
http://www.lfsforum.net/showthread.php?t=1886
+ Perforation of fuel tanks during crashes
+ Tyres blow during crashes
+ Simulate undertray / diffuser damage
+ Broken mirrors: http://www.lfsforum.net/showthread.php?t=19992
+ Clutch overheating
... Brake overheating
... Brake temperature and wear
General:
+ Improvements to wind: http://www.lfsforum.net/showthread.php?t=25445
+ Improve the collision modelling:
http://www.lfsforum.net/showthread.php?t=2372
http://www.lfsforum.net/showthread.php?t=2148
+ Incomplete differentials
+ Implement structural stiffness
+ Effect of pulling the car into the air when spinning around at high speed
+ Yaw, roll and ride height have effect on aerodynamics
+ Aerodynamic lift (negative downforce, car shape related)
(no longer updated as of 11.1.2009 by me)
This thread is meant to work as a log of keeping list of all improvement suggestion made for LFS on this forum as well as on some other forums. The log is supposed to include only the ideas that have not yet been implemented to LFS or ideas how to enhance the current state of a peculiar feature. It's a good thing to browse through this before making new suggestions.
All the ideas are discussed on this forum or other forums by LFS users and opinions and ideas are presented as the discussions evolve. Some ideas work better than others and some ideas are not really what LFS is about, hence not all ideas even make it to this log. And eventually LFS users do not decide what will and will not be in LFS, the developers do.
Yes, this unofficial list, devs have nothing to do with this list, except for making the ideas come true. I'll update this about monthly with all the ideas I consider worthy of LFS and try to give the ideas fair rating based on general opinion.
All suggestions are rated:
- = Idea or feature considered bad for LFS or not possible/feasible to implement.
... = Hard to tell...
+ = Idea or feature considered good for LFS
Every time I update this, I'll color code the most recently added ideas in red color. Suggestions that have been implemented are in silver color.
Notice:
* I've taken the liberty to leave some suggestions out (like police chases...)
* The list is not perfect
* This isn't a list of things I want
If you notice some suggestions missing, please reply to this thread about it.
This also isn't a discussion thread about the suggestions! Comment the suggestions in their own threads if a link is provided. Or search . It is perfectly acceptable to post short and easy ideas and suggestions to this thread instead of making a new thread for every small new suggestion or idea. If you want to discuss about your new idea, a new topic is recommended. After a search, of course.
The list:
Popular, already many times suggested features:
+ Dynamic weather
+ Rain and wet track
+ Night racing
+ touge/mountain track(s)
- drifting tracks
- free roaming, a city with all roads available (free roads at new Westhill)
- Engine building/tuning: http://www.lfsforum.net/showthread.php?t=5957
- Engine Tuning and Car Tweaking: http://www.lfsforum.net/showthread.php?t=2071
- Cam timing adjustment: http://www.lfsforum.net/showthread.php?t=1833
- More cars in demo
- - - Buying/selling stuff (wings, mufflers, furry dice), car modifications
Cars:
New cars:
+ Karts: http://www.lfsforum.net/showth ... ?t=210&highlight=Kart
+ Dragsters
+ Trucks
+ LX8/LX8 GTR:
http://www.lfsforum.net/showthread.php?t=13794
http://www.lfsforum.net/showthread.php?t=302
http://www.lfsforum.net/showthread.php?t=6895
http://www.lfsforum.net/showthread.php?t=2631
+ LX Race Car:
http://www.lfsforum.net/showthread.php?t=2566
http://www.lfsforum.net/showthread.php?t=2631
... Historic Class: http://www.lfsforum.net/showthread.php?t=1902
... Rotary (Wankel) powered car
... Bikes: http://www.lfsforum.net/showthread.php?t=2082
... Old american muscle cars
... Prototypes
... 4door cars (not coupes): http://www.lfsforum.net/showthread.php?t=2683
- Diesel cars: http://www.lfsforum.net/showthread.php?t=1587
For more check these:
http://www.lfsforum.net/showthread.php?t=1917
http://www.lfsforum.net/showthread.php?t=537
Car equipment:
+ Remove the speedo on racing cars: http://www.lfsforum.net/showthread.php?t=30300
+ Odometers in cars
+ Add live settings to BF1 (traction control, fuel/air mixture, engine braking, power steering):
http://www.lfsforum.net/showthread.php?p=110950#post110950
+ Fuel light: http://www.lfsforum.net/showthread.php?t=2152
+ Indicators tik tik tik sound: http://www.lfsforum.net/showthread.php?t=5888
+ Working lights (night racing for example)
... Rev limiters:
http://www.lfsforum.net/showthread.php?t=2321
http://www.lfsforum.net/showthread.php?t=1279
+ Gear indicator only in cars that should have it: http://www.lfsforum.net/showthread.php?t=18605
...Universal in-car fuel-, ignition-, direction indicator- and handbrake dashboard lights/symbols: http://www.lfsforum.net/showthread.php?t=16094
... LCD screen in (some) cars: http://www.lfsforum.net/showthread.php?t=4668
... Adjustable rev-limiter
... Wipers + manual switch (with weather effects of course)
... Increase steering lock
... Fuel mixture adjustment: http://www.lfsforum.net/showthread.php?t=4206
- NOS
- Shift light with Shift buzzer: http://www.lfsforum.net/showthread.php?t=2313
- TCS and ABS: http://www.lfsforum.net/showthread.php?t=2362
- Drifting tyres
- "Push to pass": http://www.lfsforum.net/showthread.php?t=176
Tracks:
+ More rallycross tracks
+ Kart tracks
+ Mountain track
+ A really long track, like 7-8 minutes
+ An alpine track, with 1000ft drops and sheer cliffs either side of the track
+ Airport tracks
+ American Route 66 style track / Nordschleife style track
... Adjustable/longer drag strip: http://www.lfsforum.net/showthread.php?t=4687
... A Top Speed Track: http://www.lfsforum.net/showthread.php?t=2893
- Rally stages
- Hill Climb Course: http://www.lfsforum.net/showthread.php?t=4773
For more check: http://www.lfsforum.net/showthread.php?t=1982
NOTE: The chance for real tracks in LFS exist. And lookalikes are generally wanted.
Tracks related:
+ Variable track temperatures
+ More detailed map section display (split times, colors...)
+ Top speed statistic with lap-times.. ie, 1:05 (240kmh)
+ Edges of road should have small drop (the edge of the tarmac)
+ Correct grip levels for various surfaces (green runoffs, kerbs etc.)
... Dragracing improvements: http://www.lfsforum.net/showthread.php?t=36919
... Free roaming:
http://www.lfsforum.net/showthread.php?t=3359
http://www.lfsforum.net/showthread.php?t=3398
... Give names to the corners
Weather, track surface, time of day:
+ Dirt spreading to track: http://forum.rscnet.org/showthread.php?t=197941
+ Dynamic weather
+ Rain and wet track
+ Night racing
+ More bumps on tracks in general: http://www.lfsforum.net/showthread.php?t=21103
... Deformable road surface: http://www.lfsforum.net/showthread.php?t=5650
... Mud-dirt
- Snow and ice
Autocross:
+ Disable "Save layout" button in online sessions
+ Rallycross with jokerLap: http://www.lfsforum.net/showthread.php?t=48896
+ Fix the autox barriers
+ Layout directory path for dedicated servers
... Generate pictures of layouts to make easier to browse them: http://www.lfsforum.net/showthread.php?t=30962
... Menu (/button to enter) for autocross editor
... Level line start option for autocross
... Dummy cars in track creator
... To be able to place more than 1 start / spawn point (to create grids in the editor)
... Pitzone defining in autocross editor: http://www.lfsforum.net/showthread.php?t=3283
... Bigger autocross area: http://www.lfsforum.net/showthread.php?t=2610
... Autocross mudpark: http://www.lfsforum.net/showthread.php?t=4928
... To be able to stack stuff on autocross editor
Event related:
Race
+ Possible false starts, jump start penalties
+ Rolling starts (formation lap)
+ Ability to choose on which lap you do your penalty: http://www.lfsforum.net/showthread.php?t=3396
+ Show more race-related information about other players (gap, pitstops amount. Gap also in laps if many laps behind/in front)
+ Class-based fast laps and blue flags
... Cut Curve Penalty: http://www.lfsforum.net/showthread.php?t=2183
... T1 help: http://www.lfsforum.net/showthread.php?t=2417
Qualification
+ Have the possibility to choose how many laps each car is allowed to do in qualify
+ Qualifying start from pits
Pitting
+ Working pit lights
+ Ability to refuel and change tires simultaniously on pitstops: http://www.lfsforum.net/showthread.php?t=23375
+ Visible pitstop information about other racers during races: http://www.lfsforum.net/showthread.php?t=12652
+ More tyre changing options in the pits (tire type, individual tire): http://www.lfsforum.net/showthread.php?t=2298
+ Engine damage can be repaired but only realistically
+ False start when in pits
+ Fixed pit boxes for each racer
+ Option to "add x% fuel" to go with the current "add fuel to certain x%"
+ Tyre change and refueling disallowed at the same time
+ Blue flag at pit exit
+ Possibility to pit by driving into the garage
General features:
+ Warmup Session: http://www.lfsforum.net/showthread.php?t=15566
+ Forced tyre change
+ Limited tyres for Leagues: http://www.lfsforum.net/showthread.php?t=2173
+ More than one race per one tyreset: http://www.lfsforum.net/showthread.php?t=2509
+ Fixed / server side forced setups: http://www.lfsforum.net/showthread.php?t=38038
... Persistent car state with repairs and setup tuning done between races in pits: http://www.lfsforum.net/showthread.php?t=12386
... Weight penalties; ballast: http://www.lfsforum.net/showthread.php?t=2556
... Warm up lap: http://www.lfsforum.net/showthread.php?t=6061 (possible with /zero_all command)
... Show more stats about lap times after race: http://www.lfsforum.net/showthread.php?t=38050
Server options
Admin tools:
+ Click car on map focuses on that driver
+ Ability to force a player to start from the back
+ Ability to give qualifying penalties (seconds/positions): http://www.lfsforum.net/showthread.php?t=26321
+ Server should be able to force driving aids off: http://www.lfsforum.net/showthread.php?t=13650
+ Scripting support for server (to configure server to auto-rotate tracks, game modes etc)
+ Force car change by admin: http://www.lfsforum.net/showthread.php?t=2999
+ Option to disable / penalize last lap pitstops: http://www.lfsforum.net/showthread.php?p=10579
+ Option to force cockpit view
+ server option to disable / force brake and throttle help
+ Cancel a penalty given by server admin
+ No reset whilst on grid
+ The ability to send a global flag to all players: http://www.lfsforum.net/showthread.php?t=19462
+ When banning people, show info text about the ban: http://www.lfsforum.net/showthread.php?t=24928
+ Ability to exclude a car from results
+ Validate banned usernames (check if the name exists in LFSW)
+ Show users that have left the server grayed for x time before they are removed from the list: http://www.lfsforum.net/showthread.php?p=708168#post708168
... Bring back demo / S1 / S2 buttons: http://www.lfsforum.net/showthread.php?t=51638
... Adjustable time / lap window when you get such penalties
... Limited (junior) admin rights: http://www.lfsforum.net/showthread.php?t=3709
... reset to pits
... Manually arrangeable grid
Additional server features:
+ Server Relay (for pure spectators): http://www.lfsforum.net/showthread.php?t=23439
+ Track / combo rotation feature
+ Keep state of player's laps during disconnections: http://www.lfsforum.net/showthread.php?t=13388
+ Public and private slots: http://www.lfsforum.net/showthread.php?t=3336
+ Classify non-finishers: http://www.lfsforum.net/showthread.php?t=16694
+ Timed races less than one hour: http://www.lfsforum.net/showthread.php?t=12004
+ More precision for timed races' duration: http://www.lfsforum.net/showthread.php?t=49905
+ Show player's LFS name in the disconnecttion message: http://www.lfsforum.net/showthread.php?t=24652
+ Working url links in Welcome.txt: http://www.lfsforum.net/showthread.php?t=32403
Physics:
Damage and malfunction:
+ Wheel-to-wheel crash physics (open-wheelers)
+ Engines can stall
+ Parts that fall off when crashing
+ Tire damage from debris
+ Oil spills
+ Engine heat and damage:
http://www.lfsforum.net/showthread.php?t=2163
http://www.lfsforum.net/showthread.php?t=1886
+ Perforation of fuel tanks during crashes
+ Tyres blow during crashes
+ Simulate undertray / diffuser damage
+ Broken mirrors: http://www.lfsforum.net/showthread.php?t=19992
+ Clutch overheating
... Brake overheating
... Brake temperature and wear
General:
+ Improvements to wind: http://www.lfsforum.net/showthread.php?t=25445
+ Improve the collision modelling:
http://www.lfsforum.net/showthread.php?t=2372
http://www.lfsforum.net/showthread.php?t=2148
+ Incomplete differentials
+ Implement structural stiffness
+ Effect of pulling the car into the air when spinning around at high speed
+ Yaw, roll and ride height have effect on aerodynamics
+ Aerodynamic lift (negative downforce, car shape related)