It's probably been mentioned before but the one thing I'd like to see is individual force feedback settings for each car.
Some cars ,FOX for example, i like around 60% FF where as the FZR i have as low as 30 %
Having to keep changing it is a pain, generally because i forget, then end up starting a race in the FZR after driving the FOX and it's like doing a bloody workout there's so much resistance.
well i think you would just need to go LFS>Data>Script and open the .lfs file for each car (opens in notepad) and add "/ff [type a number]" the only problem would be you would have to do that for EVERY car.
For example, here would be your "ideal" fox.lfs
// This script is run when you select the FOX
run sequential [B][I][U]/ff 60[/U][/I][/B]
The bolded, italiced underlined (i know!) part is the bit i added, btw
If you could add to the list, a command for talk that allows us to bind commands or text to a key, it'd be great. Something like:
/bind a "whatever text you want" and /bind b /mustpit 1 or /bind c /run xxx
It would be a simple thing to add, and would allow us to map out our entire keyboard, rather than the limited binds there are now. Be simple, just add a simple command for the commands.txt file (and of course LFS lol) then its as simple to bind as it is to change laps etc. and easier to implement, rather than having to make a screen to handle it.
Would it be possible please to add a curb on the outside, of the entry of the chicane at Aston Club please? It would stop alot of accidents. Not to mention; in real life, it would have a curb. Yes its more challenging without it. Or; just give us a lil room for error there. Currently, if you cross the line there; your gone, which is tricky cause in order to take that corner properly, you have to turn out to the line.
I hope this suggestion hasn't already come up but under the F12 menu it might be interesting if the miles per galleon count showed or something for the overall mpg in the drive.
My suggestions about LFS:
1-add max. speed of all cars in INFO section
2-add the support of mp3 playlists.
3-add simply control - down arrow is brake and rear move simultaneously
4-improve bot skills, especially on straight lines and Kyoto Ring and enable
bot's speed like player's best speed
5-set standart view and settings in menu
6-make auto-updater
7-new rules in Formula 1 - engines must have 19000 rpm max and Pirelli tyres
left the race.
8-bug in Kyoto Ring - if a car has a high speed and crashes into the wall
before the pit, car is fly through the fence!The same bug with Car Park - I
can overcome the red-n-white fence with a high speed and hovering is begin.
1. Max speed depends on drag/downforce, gearing, tyre pressures etc, and to all intents and purposes is useless information
2. MP3 requires a licence to use. OGG is free.
3. What? You can already set down arrow as brake, but what is rear move?
4. AI is set to be improved prior to S2 becoming beta/full
5. There already are standard settings.
6. Already done
7. We don't have a 2007 F1 car, so rev limit not applicable. Pirelli haven't been in F1 since 1991.
8. Just don't crash at full speed into walls and expect it to be 100% realistic. It'll get better I'm sure, but in such extreme cases all simulations begin to 'fail'.
I think he means that stupid system in arcade games where if you are static pressing the brakes reverses. No need for that in LFS, although a mate of mine thought that was a sensible idea - idiot.
I don't play cracked games & I'll have a LFS licence soon
sorry I mean Michelin
PS
New improvements log:
1-In NFS HP 2 etc I can see that racer manually switches the gear. Can any body introduce the same in LFS?
2-front, rear and lataral glasses must crumble for the best realism.
3-I should like to see 4 and 5-doors cars (not race but the mass)
4-Ideal straight and long track in drag (to see the max speed of the car) and round track like Kioto Ring
5-add weather conditions-rain,ice,snow etc and enable the work of wipers
6-What about bikes, buggys and trucks racing?
Show/Sort Car Setups by Track in Garage Menu + Additional Onboard Cameras
I would find it really helpful to have shown/sorted car setups by track, like it was the case in Geoff Crammond's GP Series. Maybe with an unlock-field to view setups for all tracks additionally.
At the moment, you have to choose your setup between all the tracks and track configurations and forward and reverse, which is a looooong list if you have a setup for each.
An other idea (which also came with GP) is to have different onboard views (means simply more than the one slot available atm) for each car which could be customized and cycled through by pressing page up/down ...
Sounds.... please please PLEASE!! lose the OTT echo effects (infact, lose 95% of the echo effect). Why does the XRT (only car I tried in the new patch) sound like it's running in a sealed plastic container when climbing the hill past the 2nd checkpoint at BL1? There's no building's close, just trees... no way would it be sounding like an echo chamber (I have all echo volumes / adjustment at absolute minimam including editing the header etc car engine notes).
Also on a sound note, please add sounds to the rumble strips. The graphical representation is good, but made a joke of with no sound to back it up.