The title is a bit misleading but I couldn't think of better one I didn't find any thread where this had been discussed as the main topic. The hardcore mode discussions are more about the whole idea of making everything as real as it is properly possible (sp ).
Anyways, the "idea" is very simple: all driving aids should come with small performance penalty meaning that driving without any aids should be faster.
Driving with driving aid(s) on should be easier but to balance the field, it should also be slower. Imho, driving aids should never make you faster, not by making the car go faster or to make the consistancy better, or flawless. After all, driving aids are used to make the driving easier either because the lack of skill to operate all controls well or lack of proper controls. Both are very good reasons why (few) driving aids are needed.
To make things sensible, we must understand that most of LFS players use steering wheels with just 2 pedals (sorry, no statistic for this "fact"). This is also not about forcing people to upgrade to expensive equipment nor to make the use of such equipment the only way to be competitive. It is all about giving the reward for those who want to use the realistic controls, which are harder to use, instead of penalizing people who use such equipment. It is a valuable skill to be able to downshift and brake while changing gears (heel-and-toe) using 3 pedal systems as well as it is a valuable skill to flawlessly upshift to higher gears without damaging the engine, especially on the long runs. It is a valuable skill to be able to brake and drive at the limit and these car control skills should be based on actual driving skill instead of automatic aids.
Below are all the currently available driving aids, what they do and possible "cures" what I can think of to make them "more optional" :
Auto clutch:
This is the most commonly used driving aid. The gain with this is the fully automatic clutch control which basically means less controls to use, easier to drive. There is a problem without this aid though. A computer program can't tell if the actual control is analogue or digital, so penalizing the use of clutch button while not penalizing the use of clutch pedal is not an option, it is very easy to cheat there. Imho, a proper penalty for this this aid might be to totally remove the ability to operate the clutch when this aid is on.
Throttle blip on downshift:
One of the aids that actually make you faster and more consistant. This aid is mostly needed by drivers using mouse to steer. My suggestion would be to combine this aid with the throttle cut on upshift, read blow more
Throttle cut on upshift:
To be combined with throttle blip on downshift to more common throttle help aid. This aid will have a major effect once the engine damage gets more realistic. Especially on the long runs it is possible to maintain a fully working engine with this aid while getting all the power out from the engine at all times because overrevving is practically impossible. This aid makes driving more consistant and eliminates the effect of any throttle pedal errors on upshift with manual gearboc cars.
On downshifts it would be just like it is now, With upshifts it would cut the throttle totally or almost totally negating all the additional speed gained by keeping the throttle floored. Other option would be to totally remove this aid.
Brake help:
Should be removed or penalized more. We have a very simplistic and easily understandable brake torque setting in the setup sheet of every car which can be set up so that locking brakes shouldn't occur with button operated brakes. The brake help doesn't protect from flatspots so all it does is to limit the brakes to the edge of friction of the tires without the danger of locking them.
Transmission "help"
The use of real H-patten shifter costs more time because the the actual shift takes longer time than the sequental gear changing with paddles on steering wheel. I do not know if it is possible to program macros to make the paddles to work as H-pattern shifter (up/down shifting) but with cars that would have a gear stick (manual transmission) the H-pattern should be the faster way. With transmission help the actual gear change would take longer if paddles were used with car that has H-pattern gearbox. This would actually make the field quite balanced because it is possible to misshift and put wrong gear in with true H-pattern shifter. And H-pattern shifters are quite rare, even though G25 has made them a bit more popular.
And last but not least, whenever a driving aid is turned on or off, a visit to the pits should be requried for the change. Because, for example, it might be useful to have manual clutch on starts and then after start to turn the autoclutch aid back on; simply to get a better start in the beginning and getting rid of manual clutch for the rest of the race.
What do you think? Agree or disagree? I know it is a bit elitist subject but my intentions are purely to get a balanced playing field and to encourage the use of real alike controls in with our favourite sim
I have had this on my chest for quite some time, thanks for listening
Anyways, the "idea" is very simple: all driving aids should come with small performance penalty meaning that driving without any aids should be faster.
Driving with driving aid(s) on should be easier but to balance the field, it should also be slower. Imho, driving aids should never make you faster, not by making the car go faster or to make the consistancy better, or flawless. After all, driving aids are used to make the driving easier either because the lack of skill to operate all controls well or lack of proper controls. Both are very good reasons why (few) driving aids are needed.
To make things sensible, we must understand that most of LFS players use steering wheels with just 2 pedals (sorry, no statistic for this "fact"). This is also not about forcing people to upgrade to expensive equipment nor to make the use of such equipment the only way to be competitive. It is all about giving the reward for those who want to use the realistic controls, which are harder to use, instead of penalizing people who use such equipment. It is a valuable skill to be able to downshift and brake while changing gears (heel-and-toe) using 3 pedal systems as well as it is a valuable skill to flawlessly upshift to higher gears without damaging the engine, especially on the long runs. It is a valuable skill to be able to brake and drive at the limit and these car control skills should be based on actual driving skill instead of automatic aids.
Below are all the currently available driving aids, what they do and possible "cures" what I can think of to make them "more optional" :
Auto clutch:
This is the most commonly used driving aid. The gain with this is the fully automatic clutch control which basically means less controls to use, easier to drive. There is a problem without this aid though. A computer program can't tell if the actual control is analogue or digital, so penalizing the use of clutch button while not penalizing the use of clutch pedal is not an option, it is very easy to cheat there. Imho, a proper penalty for this this aid might be to totally remove the ability to operate the clutch when this aid is on.
Throttle blip on downshift:
One of the aids that actually make you faster and more consistant. This aid is mostly needed by drivers using mouse to steer. My suggestion would be to combine this aid with the throttle cut on upshift, read blow more
Throttle cut on upshift:
To be combined with throttle blip on downshift to more common throttle help aid. This aid will have a major effect once the engine damage gets more realistic. Especially on the long runs it is possible to maintain a fully working engine with this aid while getting all the power out from the engine at all times because overrevving is practically impossible. This aid makes driving more consistant and eliminates the effect of any throttle pedal errors on upshift with manual gearboc cars.
On downshifts it would be just like it is now, With upshifts it would cut the throttle totally or almost totally negating all the additional speed gained by keeping the throttle floored. Other option would be to totally remove this aid.
Brake help:
Should be removed or penalized more. We have a very simplistic and easily understandable brake torque setting in the setup sheet of every car which can be set up so that locking brakes shouldn't occur with button operated brakes. The brake help doesn't protect from flatspots so all it does is to limit the brakes to the edge of friction of the tires without the danger of locking them.
Transmission "help"
The use of real H-patten shifter costs more time because the the actual shift takes longer time than the sequental gear changing with paddles on steering wheel. I do not know if it is possible to program macros to make the paddles to work as H-pattern shifter (up/down shifting) but with cars that would have a gear stick (manual transmission) the H-pattern should be the faster way. With transmission help the actual gear change would take longer if paddles were used with car that has H-pattern gearbox. This would actually make the field quite balanced because it is possible to misshift and put wrong gear in with true H-pattern shifter. And H-pattern shifters are quite rare, even though G25 has made them a bit more popular.
And last but not least, whenever a driving aid is turned on or off, a visit to the pits should be requried for the change. Because, for example, it might be useful to have manual clutch on starts and then after start to turn the autoclutch aid back on; simply to get a better start in the beginning and getting rid of manual clutch for the rest of the race.
What do you think? Agree or disagree? I know it is a bit elitist subject but my intentions are purely to get a balanced playing field and to encourage the use of real alike controls in with our favourite sim
I have had this on my chest for quite some time, thanks for listening