The online racing simulator
My FXO support vehicle
sorry for the skin. I havnt had the time to make a good one. Ill post the scene if anyone is interested. It isnt perfect at all, Im still learning 3dmax. Sometimes it is really confusing
Attached images
render1.jpg
Ok, nothing special here, just needed a wallpaper.

High-res
oh,nice,but that spare rim just broke down the backuplight
Quote from Anathema :My FXO support vehicle
sorry for the skin. I havnt had the time to make a good one. Ill post the scene if anyone is interested. It isnt perfect at all, Im still learning 3dmax. Sometimes it is really confusing

That 1 is a sweet machine!
I have to improve that scene. I know.
Attached images
SV_Trailer_pinkpig.jpg
Quote from Anathema :I have to improve that scene. I know.

Why does that 'team' have so many spare tyres for the trailer, but none for the tow car or the race car?

Sorry, I know you said it wasn't perfect, but that was quite funny.
Another studio test.. edited materials, interior re-smoothed, lighting and experimented with a Vray camera.. seems to help keep the textures nice and sharp when viewed from an acute angle

Now to make some higher poly wheels



Regards,

Ian
Attached images
XRT_orange_01.jpg
Thought i'd use the Light bar from Anathema's FXO Truck scene.
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FZ50 Safety Car.jpg
Nice. But the material isnt the best. I would be glad if somebody could improve this.
i finished the lxr! but i need ideas for the lamps! please give me ideas!
Attached images
front.jpg
back.jpg
You could try something like this, but nicer looking.

Quote from Taavi(EST) :Ok, nothing special here, just needed a wallpaper.

Looks sweet to me!

Taavi.. do you have a link to a guide for the alloy material you've used for the wheels? I've been hunting on and off for a while and not found much.

I "cheated" with the wheels on the last XRT I posted as the wheels are rendered and then applied back to the wheel as a texture. I don't think they came out too bad (wheel is so low-poly as it was meant for ingame, not rendering) but would prefer if possible to find methods to do it with just materials, assuming that's how you achieved the look



Regards,

Ian
Quote from LineR32 :You could try something like this, but nicer looking.


i want too make an aerodynamic car, but i think with those lamps it isn't
i try to make those lotus lamp's soon! thank you for helping me!

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sorry for the english!
Ian.H, unrar this in your 3d max/matlibs folder (requires Vray)
Attached files
Vray_materials.rar - 19.2 KB - 255 views
How about still keeping the lamps in external pods, just really streamline the pods like this:
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headlight.jpg
I've finished the UF Pickup now, I might see somthing that needs fixing at a later date.
Attached images
Finished UF Pickup.jpg
Quote from Taavi(EST) :Ian.H, unrar this in your 3d max/matlibs folder (requires Vray)

Thanks dude! much appreciated



Regards,

Ian
R&M Ownage
Attached images
UF1_RM(1).jpg
Quote from LineR32 :I've finished the UF Pickup now, I might see somthing that needs fixing at a later date.

realy nice!
chrinaeg, Holy Noise!
yes, but those rims and headlights are freakin awsome!
Yea sure thanks for the credits...

3D LFS renders
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