The online racing simulator
how to get the ai to start from the pit
sorry if this has been covered...i have search and found nothen so far
but when i go to qual......it says ai has not learned how to do that yet....is there something i can do to get them to learn???

thanks for your help
The AI are currently in development, and should be fixed sometime after Patch X (I guess Patch Y). For a while now the AI have never worked right, so be patient, they will be fixed soon.
thanks...

thats what i need to know


Yeah, the AI currently don't know how to use thepits at all. I like racing against them ocasionally but can't wait till they are a bit more of a challenge
You could always drive the XRR and let them use the XRT, that can be fun ...
Quote from Tweaker :The AI are currently in development, and should be fixed sometime after Patch X (I guess Patch Y). For a while now the AI have never worked right, so be patient, they will be fixed soon.

I guess fixing the AI will take far more than the next patch. I think a better guess might be S3 but I'm purely speculating. Don't raise your hopes for a fully functional a.i. with patch Y!
Quote from al heeley :I guess fixing the AI will take far more than the next patch. I think a better guess might be S3 but I'm purely speculating. Don't raise your hopes for a fully functional a.i. with patch Y!

But Scawen has said himself that after patch X he wants to get started on fixing the AI. And he invisions it being a long haul of hard work to get them working right, and maybe just a few weeks to get a few kinks knocked out currently, but nothing perfected. Since Scawen has mentioned it, I think it is highly likely that AI will start to undergo improvements for Y.

Quote from Scawen :Next thing on the list after patch X is to sort out the AI drivers. Although that's not what everyone cares about, there are a lot of people who do use single player.

You can make the AI drive in qualifying or practice if you know how...

If you enter a practice or qualifying session on your own then use the /ai command to add AI drivers, then restart race, the AI will drive out of the pits. It's not recommended because they really don't know where they are going and they will crash into everything. But in most pit lanes they will make it out eventually. Anyway at least they won't break the speed limit now or drive around with the pit speed limiter on if you do that.

Also the /pitlane and /pit_all commands can send the AI to the pits in the middle of a race.

when is patch x coming out? i thought it was today? it hasnt come out though
Quote from Scawen :It's possible that Patch X release will be moved to Saturday because we'll probably need to heavily test the fixes I'll do tomorrow.

Patience, my very young padawan, patience. :spyoda:
hahaha lol you joker
Quote from Tweaker :But Scawen has said himself that after patch X he wants to get started on fixing the AI. And he invisions it being a long haul of hard work to get them working right, and maybe just a few weeks to get a few kinks knocked out currently, but nothing perfected. Since Scawen has mentioned it, I think it is highly likely that AI will start to undergo improvements for Y.

Saying that he will start work on the AI after patch X release is a very different statement to saying that patch Y will have all the ai issues sorted out, which your earlier post sort of implies. This is inaccurate and misleading. Be nice though, wouldn't it?
I'm with Tweaker on this one

The AIs aren't that bad after all. They need some changes like:

1. The ability to drive in and out of pits.
This is going to be fixed in Y because of the new start position of the qualify and practice modes.

2. More distinctive skills between the OK, Quick and PRO levels.
I guess this is a matter of some variables in the AI algorithmes, so it would be easy to be done.

3. The oscilation of the wheel in the AI BF1 cars in the straights and before turning.
Again a little more variable fixing due to the high speed of this car.

4. The fact that the AIs even in PRO level they are slower than the mid racer in multiplayer.
Guess what... Again some variable tweaking in the AI engine is the solution.

5. Fix of the glitch that the AIs spin or driving off road after 50-100 laps of learning the track.
This could be solved with a check now and then of the ideal racing line and their racing line. So, they could not deviate from the predermined path in so huge extenct they could drive off road.

6. A glitch, when the AIs drive against the wall, specially in SO enviroments they just get stuck there throttling against the wall.
This sould be fixed along with their ability to drive out off the pits.

7. The most annoying behavior atm, they ignorance of the player's car from the AIs, especially in the turns. If the player is in front of the AIs they'll wreck him at the turn entrance because they do not take his car into consideration, so they could avoid the crash.
This could be easily fixed imho in the same way AIs are aware of other AI cars and do not reset or block them while they are near.

All the above imho are not very difficult to get fixed in a single patch.
All of these glitches together as they are now create a horrible AI race and give the impression of horrible AIs, but the truth is that these glitches are all relevant to each other, so their fix could be done within a patch. At least this is what I and others hope for.
Time will show
Quote from KMSpeed :
All the above imho are not very difficult to get fixed in a single patch.

LOL! All these really easy little tweaks to the a.i. makes me wonder why on earth no-one has sorted it all out before. Have you tried asking Scawen for a job, maybe help him get S3 sorted, that should only take a few more patches? Two, maybe three weeks work
It's actually quite a good game to send all the AI to the pitlane and see how many make it back out on track.

You could even place bets on which one will make it out first
Hehe, I told my thinking just after the line you quoted.

Because these glitches are related to each other I think/hope that Scawen will hit two birds with one stone with some of them thus my optimism.

If Scawen reads my post maybe he'll either laugh with my ingnorance or give me a 100 days ban as a punishment for making his work appearing to easy.
Quote from garph :It's actually quite a good game to send all the AI to the pitlane and see how many make it back out on track.

You could even place bets on which one will make it out first

If people bet on the outcome of a TV programme which they shot a scene with every major character pulling the trigger (they pretty much chose randomly which one to show), LFS AI betting sounds like a great idea

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