While LFS is the most realistic driving sim i ever played, the damage can't be neglected.. And now i mean the engine, transmision, gearbox etc damage, not parts falling off..
Our driving style in LFS is VERY unrealistic, because of the lack of proper car mechanics damage..
We downshift from 6th to 2nd in half a second, we don't lift off gas even in the XFG, we ride the curbs like nobody (the reason why i simply ignore that Fern Bay track is in the game)... You simply CAN'T drive those Fern Bay curbs like we do..
And not to mention the RPM's of the say XFG... It idle's at what, 3000?
We simply need better damage ASAP, i know that Scawen is perfecionist, and that he doesn't want to add unfinished stuff, but better make it primitive WHILE you are perfecting it, than to let the LFS community race unrealistic.. As someone already mentioned, make a "if front of the car smashes 20%, the engine dies), something like that, primitive, but VERY useful, and certanly more realistic...
I see peoples comments after the False start implenatation, and how they are unsatisfied because the starts are radnom now, and T1 carnage is more of a problem now, you can't predict it like before, when everyone starts at the same time..
well, guess what, it's called realism...
GTR2 has engine stalling, it has engine failure, while very unrealistic probably, it adds some randomness to the game, we need randomness...
While we are racing very realistically in one point, we are racing VERY unrealistically in other..