The online racing simulator
S2 Alpha Patch Q
(160 posts, closed, started )
S2 Alpha Patch Q
Hello Racers!

First... THANK YOU to all those who contributed (content and testing) to the recent series of Test Patches, as we worked through the new language support system and all the complications it involved. It's now easy to type correctly into LFS, in many more languages, including Russian, Greek and Japanese Katakana!

There are five new translations as well, and several improvements and fixes. All the changes since Patch P2 are all listed below.

New language support :

Several updates allowing new translations and new character sets...

6 new codepages in addition to Latin-1 :
- Cyrillic, Greek, Central Europe, Turkish, Baltic, Japanese (Katakana)

5 new translations :
Russian, Estonian, Serbian, Greek, Polish

Automatic codepage selection, when changing keyboard in Windows
New text entry system, handles multiple codepages and colours
User can select code page manually, if required (press CTRL)
Text colours - CTRL + 0 to 7 : change colour / CTRL + 8 : default
Can use a comma instead of a full stop when entering a number
New ^9 code - restore original colour without changing codepage
Autocross editor distance measure display is now translatable
CTRL in text input box : click down arrow to show characters

Other updates :

Pit stop required (yes or OK=done) is now shown in the F12 menu
Avoiding invalid key beep on Scroll Lock, Num Lock and Pause
Faster text draw by using fewer, bigger textures (less swapping)
SHIFT+O now enters options from setup screen (same as in game)
Join screen shows selected player and gives access to options
"Corrupted NameReply" error message removed from List of Games
New /out command - ignored by LFS but seen by InSim programs
Controller buttons can be assigned to text keys CTRL+F9-F12

Fixes :

FIX : Wrong fuel amount transferred to new player when taking over car
FIX : Faulty online host sometimes causing LFS to hang in List of Games
FIX : Some missing characters added to Latin 1 code page
FIX : "Race Ends : 1" message shown wrongly in garage
FIX : KNW filenames depended on selected language
FIX : Some changes to the text in braking lessons
FIX : Numeric keypad 0,1,2,7,8,9,-,/ keys now work correctly in game
FIX : Loss of racing line rubber : "Path info changed" message
FIX : Text about upload of 56k modem - in fact 33.6 kbits/sec
FIX : Holding SHIFT+X from in-game put LFS into a strange state
FIX : Repeated message "Could not load colours - using default"
FIX : Crash if track changed when user was in select car screen
FIX : No mid-race join option now only active if 2 cars in race
FIX : Last key pressed in text box could activate its function
FIX : TAB and SHIFT+TAB should now show all cars and not crash
FIX : Page Up and Page Down keys generated " and ! characters
FIX : Small numerical error in foot-pounds and bar units
FIX : Third decimal place of message text size was not saved
FIX : Max length player name with a full stop would be corrupted
FIX : Various bugs and crashes when using nogfx / invisible host
FIX : Some problems with kick/ban and sharing of ambiguous names

Download : (Download to LFS folder, right click, "extract to here")

http://www.liveforspeed.net/fi ... =LFS_S2_ALPHA_PATCH_Q.zip

Dedicated host : (For hosts only)

http://www.liveforspeed.net/fi ... hp?name=LFS_S2_DEDI_Q.zip

NOTE :

This is a compatible patch, that means it can connect to all versions of LFS back as far as 0.5P. There are no physics updates. We know that a lot of people are waiting for them, but we always keep physics updates, track and car changes, multiplayer changes, to a single patch, because each time we do that, the online community is divided and the hotlaps must all be deleted. That's why we don't release single physics updates here and there. The important physics updates are the next thing on the list!

Hope you enjoy the Patch Q updates!

Have fun!
Thank you very much Devs !
You're talking about deleting hotlaps, do you have any idea with what cars there will be psy updates ? Any chance that we might get to know later on ? Since I don't have much time I don't really feel like doing hotlaps now to see them deleted in a month (or any time given).

Good patch, having fun already
Awesome! Thanks scawen!!
#4 - axus
Great! LFS better than ever before!
Just like an early Xmas present....Thanks Devs :cyclops:
Da myopic Ant
#6 - Tooby
Thanx for you dedicated work.
Woohoo, new patch! You guys seem to put out a lot of them lately
Going to update the main site then? It still says P2.
cool !

im really looking forward a physics update, espcially for tires...and it's really good to know that's gonna be your next priority!! keep up the good work guys!

thx and be sure that you have my support !
Thank you
Nice one!
Thanks for a very nifty and well implemented multiple codepage typing system, along with easier coloring system.:laola:
Other fixes and updates also welcomed.
Now lets get on to the juicy things...
Thanks !!!
Cheers SC.
#16 - Mc21
Thanks alot.

1 Question, will you start working on editing the cars?
Thanks chaps, good work!
I very much appreciate the help that members of these forums have given the devs to help them with these language packs. Even though it has no relevance to me, it should allow an even broader range of people to come online and race.

Also glad to see another 'to do' knocked off the big 'to do' list

I'm looking forward to the physics updates Hopefully they will have a significant impact on handling/grip.

Good work!

@GianniC: I suspect that a physics patch will not be car specific, but will cover the entire range i.e. all the tyre physics - the slip/grip angle that people have mentioned. I think all the cars are updated anyway, bar the RB4 graphically?
#18 - axus
Quote from Clownpaint :Don't know about you guys but this patch has made my FPS in game go up by 25-30!

I'm using a 9600xt. It's probably down to the new text.

Yes - I just picked that up - I was wondering why LFS runs so much smoother lately. I guess its down to the new text. I'm getting 100fps @ 1024x768 (no AF or AA) on a 5200 FX (Athlon 1800+, 512MB RAM for those who are interested)! That's way more than I get on any other game or sim.
:up: Nice work, as always guys
Good work, thanks
Thanks Scawen
Great work Scawen!

Thank you for that Patch!
:huepfenic
Quote from axus :Yes - I just picked that up - I was wondering why LFS runs so much smoother lately. I guess its down to the new text. I'm getting 100fps @ 1024x768 (no AF or AA) on a 5200 FX (Athlon 1800+, 512MB RAM for those who are interested)! That's way more than I get on any other game or sim.

Turn on some FSAA/AF because it looks like you can afford them. It looks so much better with them. My PC is already a bit low-end too (AXP2200/1DDR/9500Pro) but I'm still running it with 4xFSAA and 4xAF on 1024x768. FPS is 30-60, mostly 50-60 which is enough. 30 frames usually in the start and in the first corner. FSAA/AF doesn't have that significant difference, without them it still isn't that smooth in the beginning of the race because the physics are the heavy part not the graphics.

Actually with FSAA and AF on it looks smoother because FPS doesn't go all the time up and down (from 30 to 80) like it did before turning them on.
Thank you for this patch

Cheers
Thank You for Q Patch :headbang: :spin:
This thread is closed

S2 Alpha Patch Q
(160 posts, closed, started )
FGED GREDG RDFGDR GSFDG