The online racing simulator
better clutch simulation: engine stall etc..read this
Ok, first thing, when u are in nutral without the clutch its normal that the engine keeps running but when u put in in 1st and release the clutch shouldnt the engine stall then? And without clutch u cant leave in RL, so i was asking can we have better simulation on that when u use non-automatic clutch usage? cause here we just can throttle without clutch so pzl make it real
#2 - Renku
if u don't relase correctly cluch, the engine, stunts.. but don't shut down... this is the only "wrong"
i'm using g25 and the cluch experience is very good
is there any way to make a mod for the clutch?
#6 - Jakg
...What do you mean?
No.
I agree. Why can't we stall the car if we let off the clutch when in gear? Such a fundamental part of driving.
Yes it has been discussed before...

Still i think this is important and should have a high priority.

I am not a programmer but i don't think stalling would be too difficult to implement.

So why not throw it in the next test patch?
In all the other sims I've got where it is possible to stall the car, it's pretty much impossible to be at all gentle about getting the car moving. You can't judge the bite point or the slope you're on or how much grip you've got, so you end up giving it way too much throttle and then just dumping the clutch. Which is basically what we do in LFS anyway.

I don't think this would add much. It's second nature to clutch in if the car spins, so you'll never stall from going off the road unless you get bogged down in a gravel trap or something. It's just not an important addition.
Quote from thisnameistaken :It's second nature to clutch in if the car spins

Well, now that's a broad assumption...

(Granted, I do it too, but saying that it won't have an impact on racing is not true IMO)
I think if it did have any impact on the racing, it would be on public servers amongst inexperienced racers - it would make the initial slope of the learning curve a bit steeper and we'd have a few more hazards to avoid (and complain about in the forums) on lap one, and that's about it.
#13 - SamH
I think there is (was?) an OutGage app which would stall your engine for you (i.e. turn off your engine) if the auto clutch had to dip. I never tried it because I don't have a clutch, but I never heard any complaints about it

AFAIK, OutGage didn't change during the recent InSim changes, so it should still work.
Quote from thisnameistaken :I don't think this would add much. It's second nature to clutch in if the car spins, so you'll never stall from going off the road unless you get bogged down in a gravel trap or something. It's just not an important addition.

I don't think I could possibly disagree with you more. As far as I'm concerned, a proper clutch model and engine stalling is the MOST important addition to live for speed, second only to improved car/engine damage. H-shifters are becoming very popular and if we really want this game to be a sim, it needs to model the clutch and gear changes properly. We should not only be able to stall the car, but we should be able to miss gears, damage the transmission, and shift without using the clutch (under the correct circumstances).

Until the clutch is completed, the highly touted slogan of "no aids...YOU do the driving" is just a bunch of words.
+1 for stalling at least. Soon please...?
Quote from Cue-Ball :...

Yes, better clutch simulation besides stalling would be a huge improvement. Right now it's almost impossible to miss a gear, and very fast shifts are dead easy with the preselection method.
Quote from Cue-Ball :I don't think I could possibly disagree with you more. As far as I'm concerned, a proper clutch model and engine stalling is the MOST important addition to live for speed,

Something other than the insta-shift situation we've got now would be a big improvement, yes (it's one thing that netKar-Pro does much better than LFS). I wasn't talking about that though, I was talking specifically about the clutch automatically saving the car from stalling not being a big deal. And I don't think it is.
Quote from Cue-Ball :Until the clutch is completed, the highly touted slogan of "no aids...YOU do the driving" is just a bunch of words.

Yup... that's almost ironic slogan "Brake help" and auto gear cut/blip are definately AIDS.
Quote from thisnameistaken :Something other than the insta-shift situation we've got now would be a big improvement, yes (it's one thing that netKar-Pro does much better than LFS). I wasn't talking about that though, I was talking specifically about the clutch automatically saving the car from stalling not being a big deal. And I don't think it is.

I'm not sure if I agree with you there. Even pro drivers stall their cars. Surely a bunch of guys who drive sims in their free time won't do better. I think we'll know for sure how big a deal it is once it's finally implemented. I have the distinct feeling that we'll see a lot of cars stalling during spins and, in the case of the open wheelers, retiring.
Either you aim for realism, or you don't. LFS aims for realism, real cars stall, LFS cars should stall, there's no way around that.

Real cars with normal gearboxes get transmission / motor damage when you don't cut the throttle when shifting gears, so LFS cars should, too.

In real cars you have to unclutch before you shift, should be the same in LFS too, doing otherwise demeans the skills demanded for adequate gear shifting, and disadvantages people who drive more realistically.

It should also be said that with proper knowledge of the gear ratios, shifting without the clutch should be possible, like in real cars too, with the right throttle control, of course, allowing for faster gear changes, with of course nasty consequences like a missed gear and therefore lost time / damaged transmission when not done properly.

The clutch is one of the reasons I love LFS so much, why not add some more ?
Quote from SMOKE-Prophete :Either you aim for realism, or you don't. LFS aims for realism, real cars stall, LFS cars should stall, there's no way around that.

Real cars with normal gearboxes get transmission / motor damage when you don't cut the throttle when shifting gears, so LFS cars should, too.

In real cars you have to unclutch before you shift, should be the same in LFS too, doing otherwise demeans the skills demanded for adequate gear shifting, and disadvantages people who drive more realistically.

It should also be said that with proper knowledge of the gear ratios, shifting without the clutch should be possible, like in real cars too, with the right throttle control, of course, allowing for faster gear changes, with of course nasty consequences like a missed gear and therefore lost time / damaged transmission when not done properly.

The clutch is one of the reasons I love LFS so much, why not add some more ?

huh whats the point of a clutch then when u release it before shifting, imo u still have to hold the clutch until ur in next/previous gear
That's what he said.
Umm. You can clutchless shift by matching the enging revs with the gears, hence the gear can "slip" in because they are in snyc or something. I dont know how exactly, but you dont.

I use a G25 and the manual clutch istelf is nice, the feel LFS gives is lacking, there is not "biting" point in each of the cars. If you drive 10 different cars, each from different classes, the Biting point will not be in the same position.
Yes, we're not talking about clutchless shifts (which you can already do in LFS) but the ease of clutched shifts. If you're for example in second gear you can just put the stick in third (you "preselect" it), wait till the shift point is there and then quickly press the clutch. That way you make an almost instant shift - much easier and faster then it's supposed to be.
yea, I know, reading past posts as well
sometimes i "cheat" as well doing that, and yea, its an issue which needs fixing, like maybe if the game doesnt detect a gear has been "slotted" in, it goes to neutrel. (sp)
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