IRL you can feel how much accelerator you push and in game you have to learn it as there is missing such feedback completely, surely there has not been perfect simulation yet, but I think that LFS is doing quite well.
IRL I can feel in my car how much grip I have left that I can use to accelerate, that is something I have difficulties to feel in sim or modern FWD cars IRL
I don't know if even some motion simulators can help with that, also those do cost quite lot of money.
However most discomfort I'm getting is because of limited feedback from game, I can't see too well from my monitor, wheel force effects are delayed and not same I feel IRL, also all acceleration feeling is missing and let's think about pedals, those don't provide any similar feedback as what I get from my car, of course steering wheel can be issue too if that turns too little so all movements you do are enlarged quite a much.
LFS does get closest to correct feeling, so that is I prefer when I sim.
Oh and you few need really to adopt to metric system, my convert.exe is overheating as those numbers you tell are not giving any information to me
(Like it would be any different from your side of table
)