The online racing simulator
Quote from Gunn :Yes it would be a solution to a problem that doesn't even exist.

Gunn, I know we should be worried about it, because it's a common line of thinking, and if you just closely read the "patch X10" thread, and my pole's thread, and you will see that people for this option shows a point of view like: "this option will separate the simracers from the arcade racers"

That's not true, this option will separate the real harcore simracers and the other simracers, despite their skills not allowing the to race together.

Me for example, I'm a single seater driver, and I was thinking of finding time this year to get into a league for the BF1, but now I know that probably the leagues will have the fcv activated in the servers, so I will not be albe to participate, because I drive from a custom view right above the helmet (called T-bar view I think), and I just can't drive the BF1 from the default cockpit view. I can't be competitive (I'm not either way, but that's another story :razz and I can't even enjoy driving it from the CV.

edit:
And the case is, admins think they will "ellite" the ligue by enabling this option, so they will probably do it... That's too bad for me, if that happens... So I hope it will be possible to costumise the views "within some limits"
I like the viewport options lfs is offering because, like someone mentioned above, they allow us to find the most realistic viewpoint per car.
also a very valid argument is that the adjustments have to fit to my seating position and wheel/pedals position. as i race with a playseat my seating position is very low and my feet are at the same angle they are in a real sportscar. however i have a wheel so i do not like to have one on screen and i like to have the dashboard view like in the two pics above, only slightly further back and with the realistic dashboard enabled.
if there has to be a forced cockpit view i would consider all viewpoints inside the drivers cabin legit.
next step would be forced helmet view (there was some f1 game that did this, and i played some egoshooter with helmet view - that was horrible).
why can´t we keep the freedom of choice?
if some people like hardcore they are free to establish servers with rules, but don´t bother everyone with your "best choice". i do not think someone who uses following camera wants to force the cockpit drivers to his viewport to get equality.
if it is implemented as a serverside option i like not to see it for spectators or in the replays.

peace mo
forward and backward + up and down. That are the options in road cars and "should" be the options in LFS.
Quote from three_jump :forward and backward + up and down. That are the options in road cars and "should" be the options in LFS.

Agreed, but lfs seat position is not always central to the wheel i noticed in default view, so alittle adjustment there would be good, unless the devs sort that one out..
I mainly agree with the people saying that the option is giid but some configuration options must be added like moving your virtual pov "inside the cockpit" like you want.

But don't forget the spectators. I see no point why the cannot use a custom view. => Allow custom views for spectators
Quote from GeForz :But don't forget the spectators. I see no point why the cannot use a custom view. => Allow custom views for spectators

good point, but why not allowing all views for spectators?
(if it's already that way, I'm sorry... haven't tested the patch myself yet)

EDIT:
Mark, what's wrong with you... you agree with me???
Quote :Since when were F1 cars driven from the T-cam view? Show me a clip of Kimi doing it and I'll shut up.

I ENJOY racing in T-bar view. I find it more immersive, probably only because of television but regardless of why I like it. Regarding what real F1 drivers have i'll say this much, I bet their mirrors - no matter how puny - are actually within their field of view!

I used to only ever race in cockpit in LFS until I tried T bar view, now I have custom views for all my cars. FXR is a roof cam for oval racing, my single seaters are all tbar, the tbo's I race from a point just behind the dashboard that exagerates the movements of the car (as the dash is so close) and helps me connect with it easier.

I care about Immersion, I am really not fussed about looking at an empty screen with a tiny viewport in the middle. If I wanted to play GTR2 I would.

So, from a personal perspective, I dont like the cockpit view. I find it far less immersive and makes the game less enjoyable to play, I find I cannot feel how the car is behaving as well as I can from my custom views.

So really, the whole forced cockpits thing isnt something I like and I cant see any benefit to having it enabled other than die hard LFS'rs who feel that use of 'arcade views' belittles their precious game.

I do understand the need for it in autoX, but I hope that other servers dont implement this option.
Quote from Becky Rose :I ENJOY racing in T-bar view. I find it more immersive, probably only because of television but regardless of why I like it. Regarding what real F1 drivers have i'll say this much, I bet their mirrors - no matter how puny - are actually within their field of view!

I used to only ever race in cockpit in LFS until I tried T bar view, now I have custom views for all my cars. FXR is a roof cam for oval racing, my single seaters are all tbar, the tbo's I race from a point just behind the dashboard that exagerates the movements of the car (as the dash is so close) and helps me connect with it easier.

I care about Immersion, I am really not fussed about looking at an empty screen with a tiny viewport in the middle. If I wanted to play GTR2 I would.

So, from a personal perspective, I dont like the cockpit view. I find it far less immersive and makes the game less enjoyable to play, I find I cannot feel how the car is behaving as well as I can from my custom views.

So really, the whole forced cockpits thing isnt something I like and I cant see any benefit to having it enabled other than die hard LFS'rs who feel that use of 'arcade views' belittles their precious game.

I do understand the need for it in autoX, but I hope that other servers dont implement this option.

Hear-Hear!
Quote from three_jump :good point, but why not allowing all views for spectators?
(if it's already that way, I'm sorry... haven't tested the patch myself yet)

EDIT:
Mark, what's wrong with you... you agree with me???

tbh. i really hate broadcasts where they show lfs with the arcade view or with shift+u and the cars drive through the camera. that's why i only wrote custom cam
Quote from GeForz :tbh. i really hate broadcasts where they show lfs with the arcade view or with shift+u and the cars drive through the camera. that's why i only wrote custom cam

but the tv cam isn't that bad...
It's aweful for broadcasts, it has a poor focal range and focuses only on 1 car.

EDIT: Ooops, there's a topic around here somewhere - mind you page 2 isn't bad...
Quote from Becky Rose :Regarding what real F1 drivers have i'll say this much, I bet their mirrors - no matter how puny - are actually within their field of view!

Watch F1 again - see how much they turn their heads (not just their eyes) to look in the mirrors. They aren't moving their heads for the exercise you know

I can understand why you might like the t-cam view, and I have been known to drive from it. But the discussion ISN'T which view is nicer, but which view resemble real life the most, and hence should be considered the view for driving from.

At the moment it's CPV, and hopefully Scawen will make it CPV with 20cm of adjustment in the Y plane, and 10cm of adjustment in the Z plane (and perhaps 4 or 5 in the X plane).

Ha ha ha - X plane. Geddit?

Edit:
X = left/right
Y = fore/aft
Z = up/down
Quote from three_jump :good point, but why not allowing all views for spectators?
(if it's already that way, I'm sorry... haven't tested the patch myself yet)

EDIT:
Mark, what's wrong with you... you agree with me???

What can i say Jan.. its a love hate thing..
Quote from three_jump :but the tv cam isn't that bad...

please... before you make more post about something you haven't even tried yourself go and try the patch...

Only custom and arcade view don't work. Heli and TV are as normal.
Quote from tristancliffe :At the moment it's CPV, and hopefully Scawen will make it CPV with 20cm of adjustment in the Y plane, and 10cm of adjustment in the Z plane (and perhaps 4 or 5 in the X plane).

now I only would like to know on how you place the koord-system relative to the car

x: left / right?
y: forward / backward?
z: height
Jan Im pretty sure X is side to side Y is vertical up down and Z is forward+Back

I think most road cars seats move at least 500mm travel front back and maybe as much as 100mm or more vertically this would allow for some freedom of views I agree with the poster above the wheel should be removable making dash clearer

SD.
Quote from tristancliffe :I can understand why you might like the t-cam view, and I have been known to drive from it. But the discussion ISN'T which view is nicer, but which view resemble real life the most, and hence should be considered the view for driving from.

At the moment it's CPV, and hopefully Scawen will make it CPV with 20cm of adjustment in the Y plane, and 10cm of adjustment in the Z plane (and perhaps 4 or 5 in the X plane).

Ha ha ha - X plane. Geddit?

I agree, but I don't think that having two steering wheels in front of me resembles real life in any way. The view on the screen should actually be between the steering wheel and the dashboard.
But anyway, I guess this "realistic" view is a subjective thing.
As long as everyone have their view inside their car and on the drivers side I don't really see why someone else should botter with my view.
Quote from MyBoss :I agree, but I don't think that having two steering wheels in front of me resembles real life in any way. The view on the screen should actually be between the steering wheel and the dashboard.
But anyway, I guess this "realistic" view is a subjective thing.
As long as everyone have their view inside their car and on the drivers side I don't really see why someone else should botter with my view.

Turn off the game wheel then...
Quote from SparkyDave :Jan Im pretty sure X is side to side Y is vertical up down and Z is forward+Back

Failed trigonometry, eh?

X is left-right, Y is forward-backward, Z is up-down
Quote from tristancliffe :Turn off the game wheel then...

wow, why didn't I think of that?[/sarcasm]

My point is that I don't think its realistic to have the view on the screen in the exact same position as you have your eyes in your real car.
This is because the field of view is no way near to what it is in real life.

imo I think what is the standard cockpit view is very overrated by some people that wants the game to be as realistic as possible.

I want it to be realistic as well, but imo the default cockpit view isn't right. In a real car when you're driving, you're so focused on whats going on outside that you don't even notice whats incide the car (well, not in the same way).

When I'm driving in LFS I feel/think/whatever that my desk the monitor stands on is the dashboard in the car.
Quote from tristancliffe :and 10cm of adjustment in the Z plane

what about tall aryan drivers whos height is not hampered by years of island inbreeding ?
i would guess that anyone taller than 180 would have his head stick out above the windscreen in an lx

Quote from DeadWolfBones :Failed trigonometry, eh?

what has that got to do with anything ?
Quote from Shotglass :what has that got to do with anything ?

Hah, shows how much I know about math (another useless Literature major here). Remembering back to high school, I thought trig was the subject where we used the three axes the most.
Quote from DeadWolfBones :Failed trigonometry, eh?

X is left-right, Y is forward-backward, Z is up-down

In LFS it is indeed the way you say, I just checked

However in mathmatics and incidentally VRML, its the way I said




SD.

EDIT: Sry for taking this off topic.
Imo you should not compare how seats can be adjusted but how drivers head position may vary in rl (including the seats movement and different sized drivers).

And the axis thing:
If you look at the car from above z is front/back ;p
Quote from GeForz :

And the axis thing:
If you look at the car from above z is front/back ;p

heli-cam? yuck

SD.

FGED GREDG RDFGDR GSFDG