The online racing simulator
Reset=Stop-Go Penalty
(64 posts, started )
Reset=Stop-Go Penalty
I would like to see this as a third option aside from dissallowing resets or allowing them.

My reasons being:

1) Stop go's are fairly equal to a pit stop in time lost
2) More drivers will finish a race
3) Endurance leagues won't have to spend time adding up laps or deploying push cars

Or even etter, just making it an option that resets do NOT fix the car .
+1 maybe

If you have rolled your car, there is a good chance that the repairs, plus adding fuel and changing 4 tires will cost a lot more than the 10 second Stop-N-Go, so add the Stop-N-Go with no repair or tire/fuel reset may be about right as the Stop-N-Go can then be seen as the consequence for being allowed to roll your car back over.

Perhaps with this option, a new penalty can be added: automatic 1-lap penalty, which could simulate getting a car towed back to the pits.

So you would have: Reset = 1-lap penalty, no repair or fuel/tire reset.

...and the config option could be: "/reset=no/yes/penalty"
Quote from BenjiMC :Or even etter, just making it an option that resets do NOT fix the car .

+1 . You got an important point here. We really need this feature as an option ASAP.
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KR250
The Dev's introduce a new option and wrecks the fun.
Quote from banshee56 :

So you would have: Reset = 1-lap penalty, no repair or fuel/tire reset.
...and the config option could be: "/reset=no/yes/penalty"

+1

Great Idea
Yes. Like it was earlier. kind of middle way option...reset: on/no-fix/off
#7 - Kdovi
Quote from BenjiMC :Or even etter, just making it an option that resets do NOT fix the car .

+1 and need it ASAP
#8 - Termi
Quote from Kdovi :+1 and need it ASAP

That is wat i want in my "any chance.." thread...
its so sad, no one hear us
Say no to arcade-y resets!

Just don't flip your car..
Last time i watched an endu race the marshalls took the car out the gravel. why shouldn't it be allowed? it is the same thing, it's not just for rolls it's for example if your XRR spins out into the gravel...
In the last GPL league I was involved in, a reset during a race incurred a stop-go penalty that had to be taken within two laps of the reset. We had to rely on peoples' honour to do this (although replays were checked manually) but it worked quite well, everyone thought it was fair and was an extra incentive to try & drive safely. It was also an incentive to get racers to finish their races, rather than get shitty and bail after a crash. We only had a small field and this kept finishing rates up quite high: zero points were awarded for DNFs and points were awarded up to tenth place - we usually had no more racers than that anyway

An automatic system in LFS which gives you a reset penalty could be a good idea for leagues, or even just casual servers who run mandatory pitstip races. Not everyone likes the no-reset option (I do, for the record ) and this might be good middle ground for server bosses ... either/or/whatever, I just like options
#14 - Woz
A much better solution would be to include a DNF count for each player as part of the stats.

This would make people WANT to finish so they don't get yet another DNF . They might take a bit more care on the track instead of crashing and reaching for the "crutch" that is the reset button.

If you are still learning and need reset then play on a server that has full reset enabled. If you need to reset you probably need to get rid of the damage as well.

It is not that hard to complete a race. The real problem, as I see it, is that that people think they can push at 100% pace all the time and IRL that is just not the case. You should only drive as fast as the situation, tyres and conditions allow.

People need to look ahead as situations build on track and ease off when it looks like problems ahead that need to avoided.

Also if you push to hard and off this should teach you that you have pushed TOO hard so you should change your driving style and back off a little.

This sim is going to get harder and harder as more realistic option come in. In racing IRL people off and crash and get rammed off the track. This is part of racing so get used to it
I really would like the option to put penalties on resets.

I think the best way to handle it is add in a command line similar to the following:

/reset:<any number of standard server side penalties>

example:
/reset=p_sg;p_30
Stop and go penalty and a 30 sec time penalty if you hit the reset button
or
/reset=p_sg;p_sg
Serve 2 stop and go penalties for a reset
or even better put a timer on stop and go penalties so that you could designate how long they had to stop:
p_sg 120
a 2 minute stop and go penalty would slow people down i think. Don't you?


And for those saying that reseting is not realistic, I am not going to argue that real racing should have some sort of resets. I am in full support of any server that wishes to have no reset as an option.

That said we are all striving to become better drivers and a reset option can be a valuable tool when you are trying to discover your and your vehicles limits. I think of this as "practice racing". Sometimes though just a free reset with full repairs seems too lenient and I have frequently felt this way when I was the one doing the reseting. If Scawen wants only resets with damage gone that's fine. I'd just like the option to make a reset a bit of a harsher event.
As has been said before Scawen is trying to remove the arcadey gimmicks left in LFS. It isn't coming back and there's no point in making hundreds of threads plotting lightly disguised ways to get it back.
I agree with topic starter.
afaik IRL you can get dragged bak on track or pushed back on track if your car is able to continue in an endurance race, so adding a reset option imo is not at all arcadey. All i think we need resets for is if you roll or you are beached in the gravel. Also i think we do really need a varibale time for the stop-go penalties because 30 second and 45 second penalties are only added once to the total time of the race meaning the only next option is a black flag which could be too harsh for any given offence.
+/- 1
For me boys, I'd prefer to see a crane system or a truck come tow you away if it is necessary, most cars depending on severity of crash won't race again, I can't recall I've ever seen more than one car flipping over in my life, and I can't imagine it raced after that.
It's a good idea,but I think there should be a little more than just a you drive away, depending on how wrecked you are, that makes it dangerous for the other drivers, and no sense to go about crashing people because you're crabwalking down the track.
This will also get better when we have a better damage model too, so that parts will be taken off completely, rather than having a brand spankin' new race car after you totaled it.
SC is in my league so there wouldn't be an issue with the crawling back to the pits there. But in a public server it would obviously be an issue.
Quote from BenjiMC :afaik IRL you can get dragged bak on track or pushed back on track if your car is able to continue in an endurance race, so adding a reset option imo is not at all arcadey. All i think we need resets for is if you roll or you are beached in the gravel. Also i think we do really need a varibale time for the stop-go penalties because 30 second and 45 second penalties are only added once to the total time of the race meaning the only next option is a black flag which could be too harsh for any given offence.

Normally that is only done if it's the safest thing to do although in a long race you may find more leniency what I have never seen though is a car being turned the right way up and allowed to continue racing, regardless of whether the car is damaged or not.
Yes a roll never gets to get going again. The devs could make that part of the new script also i suppose?
#23 - Woz
Quote from BenjiMC :Yes a roll never gets to get going again. The devs could make that part of the new script also i suppose?

So if roll over does not count for your reset the only other time you cant drive out from an off is from a sand trap. IRL people are NEVER helped out of a sand trap by marshals. EVER.

If you off and can't get back on track again YOURSELF under your OWN power then your race is over. This is how it should be.

This is why the reset was removed. How about reset is remapped to spectate when no reset is enabled

MODS: Can we please merge this with one of the many other thread about this?
Quote from Woz :So if roll over does not count for your reset the only other time you cant drive out from an off is from a sand trap. IRL people are NEVER helped out of a sand trap by marshals. EVER.

If you off and can't get back on track again YOURSELF under your OWN power then your race is over. This is how it should be.

This is why the reset was removed. How about reset is remapped to spectate when no reset is enabled

MODS: Can we please merge this with one of the many other thread about this?

Nice move of you to just ignore some argumentation and facts.

It?s still a game, supposed to be fun. Right? Can you agree on this one?

Tell me pls: How much fun do you and your teammates are going to have, whenever you end on the roof after let?s say after 10 hours at an endurance race and this wasn?t at all your or one of your teammates fault?

IRL you might say: " Good thing he?s still alive.". In LFS all I?d have to say would be "F*** what an a***** ". Pls. remember, this is still a game where people are interested in finishing a race.

And pls. don?t call for your "mayby friends" and ask them to close a thread as this still is good communication - exchanging different opinions. No harm done.
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DL1000 VStrom
Quote from ajp71 :Normally that is only done if it's the safest thing to do although in a long race you may find more leniency what I have never seen though is a car being turned the right way up and allowed to continue racing, regardless of whether the car is damaged or not.

its not that rare to see fully functional suspension parts suddenly appear next to the car helping the driver to fix it up to the point where it can be driven back to the pits savely

Reset=Stop-Go Penalty
(64 posts, started )
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