Yeah it's nice being an LX4 specialist and finding yourself in a lousy 70-something place while nursing the blisters you got from so much autocrossing!
Sorry, wasn't aiming that at you Kev, I mean the people on servers who don't ask politely like you did, just demand the setup while im driving or before my turn.
I tried your set and I found it weird, but when I went back to my set I realized it's flaws and changed some things, now I can do better times a lot easier, but still I don't understand how do you go that fast
It's the inside bit of my thumbs, the bit that usually rests against your finger knuckle. I don't think tape would work very well because it's a joint.
You're not supposed to pull yourself along with your thumbs dude.
I suppose gaffer tape might work, because it's cloth and totally sticky, but I really don't think a day off will do me any harm. Except I'll slip another 50 places probably.
Anyway I really ought to be in the pub right now, so back to work...
I admire your thinking and how you went about developing this cheat, I'm still not 100% sure how you've done it but it does look intresting Ill have to play with some ideas later see If I can replicate it
Dunno if this is the best place, but would make peoples life a tiny bit easier.
When youre given the 16 seconds to join message, any chance that clicking the button would make you join? I know its me being as lazy as hell, but still.
They are, aren't they? The penalties are often delayed which suggests that the server is busying catching up with you. If they were managed server-side then a crappy connection would let you skip loads of cones.
It usually happens on the first and second line of cones, so I've probably knocked over one and by the time I get penalised for it, im passing the next one
Yeah. Last night I was always hitting the last cone in the first slalom. The collision usually registered about half a second or so afterwards, by which point I was nowhere near any cones, but I knew exactly which one I'd hit. :doh:
Hahaha. It is NOT the setup. I have been tweaking my own for a while and managed a 1.15.23 or something. Today I get on and decide to try a different approach at it and ended up shaving a couple seconds off.
So, my advice is... Keep a tight line around everything and don't really worry about how fast you go through it.
If cone collisions are client-side, then ping doesn't matter and there should be nothing odd about the cones' behavior... I would wager the server's extrapolation, if collisions were server-side, would make for a lot more mistaken collisions.
Yeah, this is definitely the big compromise in autox! Do I take a wider entry and carry more speed, but giving up distance, or do I take the shorter line, carrying less speed? Unless you really have a straight stretch where exit speed is going to be crucial, I usually take a tighter line for most elements. Then I guess the last couple of seconds is just getting really close to the cones and being uber-skilled
Back with the first test server Victor was running for this autocross script stuff last year it actually did show the number of attempts people had done. I'm sure they still track that, they just aren't showing it I bet some people have 500+ attempts already! and that's just counting the online attempts, not offline practice.
Which does actually lead into an interesting discussion: with an near infinite number of attempts allowed it almost isn't "autocross" any more. At real events everyone has as limited fixed number of attempts to get through the course, so the challenge isn't so much who is the fastest driver, but rather, who is the quickest to be the fastest. In US national level events people only get 3 attempts on a course. Imagine if you only had 3 shots at this course don't hit any cones! analyse the crap out of the course before taking a run! etc.
That would be fun to try, have an autocross server where the script only lets you get, say, 10 attempts, and has the save layout button disabled to prevent offline practice.