I've been working on this after finishing those renders earlier today, started this thing yesterday, then went looking for engine models to use in it, but only found the V8 that's in it and a V12 that work with Max 7. I nicked the front suspension from the LX and modefied it to suit, think i'll nick the brakes from the LX too, dunno yet though.
Here's the engine for it. Still need to find a Rad for this motor and need to filip the manifolds round and get rid of the gearbox.
Still need to make the rear wheel, arms, face, exhausts and brakes, then it should be finished.
Last render for tonight, decided to put 2 cars in the 1 scene randomly. Also discovered why i had a random white box when using the reflection floor, so i deleted the white rectangle thing and used an omni light. No idea what it is, but seems to do the job okay. Only problem is my wheels are a bit weird, dunno if thats to do with the light or something else.
If you're using Brazil, it was a Brazil plane light.
Omni is just a simple light, it isn't visible in reflections, the plane was visible giving the reflections etc.
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(NtrlBrnRacer)
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by XCNuse : request deletion
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(NtrlBrnRacer)
DELETED
by XCNuse : request deletion
Interior 1 at least needs to be loaded into the material slots more than once.. you should see both of them in the material list. IIRC, one of the slots handles the actual car interior, the other handles the lights / grilles etc, but both are on the same text.
As for the dash not showing up, that's normal. In LFS, that display is generated by code, not textures.. hence there's nothing there. Best you can really do for that if you don't want to texture it (not the easiest of tasks) is to assign a plain black material to those polys.
Tnx C4OS, I added the rear wheel and some rods for the bonnet, still need to make the exhausts, arms and face. I made a rad for the V8 which I resized and rotated slightly, I still need to put some brake discs in the front wheels too.
I did a render of it with the FO8 in my team skin.