@Leadtail: Yours is a prime example of why people shouldn't contribute to a debate without first arming themselves with information, lol. This 'hotlap' set that wont last 3 laps has to last as much as 15 laps - as times, including CTRA 'hotlaps' are only registered at race finish.
I'm not a hotlapper either, I love racing, and I designed the points system to promote competitive racing. Yes the bar is high, and for general information: The algorythm is the same on both the race and single seater licences, the difference is the standard of competition.
I have looked at some results, not enough yet to solidify my opinion, but what i've seen so far is that those most vocal against the points system aren't doing 110% pace or even 115%, but nearer 120%. A pace which I would consider to be novice and which I fully expect the same drivers to find tumbles into range as they gain more affinity with the various tracks.
Whilst I accept that no system that tries to award a tangeable reward to an intangeable thing will ever be perfect, I do not think that the strength of the argument raised is justified by the evidence I have collated so far.
I will keep my eye on things and see how things develop, but i'm looking more at the data than the squabblings, and there's a reason for this. As Leadtail demonstrates above, it's possible to sound plausable on a forum post - but the evidence presents solid fact.
The points give access to the higher servers, those on the higher servers begged us to raise the bar and protect the system from time decay, thats the only tweak, and we've done it by multiplying the factors together rather than adding, so that both position AND pace is required, not just time on the server.
EDIT: Just to make one point of confusion clear, we use the CTRA lap record, NOT the hotlap WR from LFS World. Although whether thats a good thing or not I dont know
... I barely ever see a league race where the WR isnt beaten myself. It just isnt beaten by me
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