Hi, my first ever post, just downloaded and bought a license over the weekend. Really loving that the heart of the game is the physics. As far as I'm concerned, graphics are what make you say wow at the start but don't keep me playing a week later, good underlying principals such as the setup/handeling of the cars more than make up for what I think are decent graphics anyway. Been after a good race sim for ages but all feel too arcady till now. I've gone ordered a g25, never had a wheel before, can't wait for it to arrive, impulse buy but really liking the game and looking forward to really getting into it.
But to the point, real maps are obviously a big loss to the game, I know I'm only new, but just even from the variety aspect of the game. I understand why they aren't in there, money for the license & development time to create them (maybe other reasons too?). But there seems a rather obvious solution to both problems, a full map editor for LFS.
I run a very well known and extermely popular Counter-Strike Source (a FPS game) server. There is an excellent editor for maps in it and while some custom maps produced originally were rather poor, people are now coming out with some spectacular maps, many well exceeding the quality of the standard maps that ship with the game.
It seems an obvious solution to me to allow for custom maps. It will allow the community to create 'real maps' while the developers won't have to spend money on a license or development time on creating the maps themselves. No doubt there would be rubbish custom maps as there are in Counter-Strike, but they won't be played as users will hate them and so server owners will generally keep to the high quality ones only (as I do on our Counter-Strike server). A simple system where on joining a server, the map is downloaded from the server to the client, it's how it works in many games, wouldn't cost the developers anything in bandwidth.
The only cost to the developers will be time in developing the editor, but I imagine they already have one they used to build the maps themselves. It really could make a huge difference as some astounding maps will surely surface (even if just 1 amazing map came out of it all it'd be worth it!) and some maps will become known as the definitive version of some real maps too no doubt. I'm getting used to the LFS maps, but I imagine a lot of you guys would still really love to race around some real tracks too. For new players it would also make them more likely to buy S2 license I imagine, as they would feel more at home being able to play some tracks they know from other games. There would no doubt be an increased chance of new players giving LFS a proper go and older players some new challanges to rise up to.
I've done some searching and its come up a little, but you guys think it'll ever happen? seems like a no brainer to me... but I might be missing something? If quality control is a huge concern then custom maps could be limited to submissions to the developers and once a month they accept 1 map from the community and add it (if a good enough one exists). Long standing community members/organisations could pre-screen submissions. A develoer spending one day a month reviewing map submissions could be time well spent! Knowing the quality of work produced by some of the Counter-Strike community I have no doubts what so ever the LFS community could produce some astounding work! Why not tap into that resource??
Oh and hi all, hope I don't get flamed out of it for this post! Just seems very odd to me its not already there.
But to the point, real maps are obviously a big loss to the game, I know I'm only new, but just even from the variety aspect of the game. I understand why they aren't in there, money for the license & development time to create them (maybe other reasons too?). But there seems a rather obvious solution to both problems, a full map editor for LFS.
I run a very well known and extermely popular Counter-Strike Source (a FPS game) server. There is an excellent editor for maps in it and while some custom maps produced originally were rather poor, people are now coming out with some spectacular maps, many well exceeding the quality of the standard maps that ship with the game.
It seems an obvious solution to me to allow for custom maps. It will allow the community to create 'real maps' while the developers won't have to spend money on a license or development time on creating the maps themselves. No doubt there would be rubbish custom maps as there are in Counter-Strike, but they won't be played as users will hate them and so server owners will generally keep to the high quality ones only (as I do on our Counter-Strike server). A simple system where on joining a server, the map is downloaded from the server to the client, it's how it works in many games, wouldn't cost the developers anything in bandwidth.
The only cost to the developers will be time in developing the editor, but I imagine they already have one they used to build the maps themselves. It really could make a huge difference as some astounding maps will surely surface (even if just 1 amazing map came out of it all it'd be worth it!) and some maps will become known as the definitive version of some real maps too no doubt. I'm getting used to the LFS maps, but I imagine a lot of you guys would still really love to race around some real tracks too. For new players it would also make them more likely to buy S2 license I imagine, as they would feel more at home being able to play some tracks they know from other games. There would no doubt be an increased chance of new players giving LFS a proper go and older players some new challanges to rise up to.
I've done some searching and its come up a little, but you guys think it'll ever happen? seems like a no brainer to me... but I might be missing something? If quality control is a huge concern then custom maps could be limited to submissions to the developers and once a month they accept 1 map from the community and add it (if a good enough one exists). Long standing community members/organisations could pre-screen submissions. A develoer spending one day a month reviewing map submissions could be time well spent! Knowing the quality of work produced by some of the Counter-Strike community I have no doubts what so ever the LFS community could produce some astounding work! Why not tap into that resource??
Oh and hi all, hope I don't get flamed out of it for this post! Just seems very odd to me its not already there.