You know what's so funny about this?
"You don't need bars (or radar or whatever). Just map a key to look left/right... bla bla bla... noobs have to learn... bla bla... that's racing / realistic."
Var1 / Reality:
- You can see your opponent racing beside you even if you still look in front of you (as mentioned: FOV ~ 180°)
- If there's nothing, you can keep your eyes on the track.
- If there IS anything, you can quickly turn your head to check it out closer.
Var2 / LFS so far:
- You have a big blind area around you.
- You first have to check IF there is anything at all to your left or right (good fun before the first few turns).
- You have to push buttons to "turn your head" to a preset angle, which distracts you completely from what's going on in front of you. That's especially cool when you're really close to the one that's in front of you.
Var3 / Bars or "radar":
- You have a big blind area around you.
- IF there's something around you, it shows on a small screen within your FOV.
- depending on the design of the "helper", you would only have to turn your head for the sake of immersion.
I don't say Var3 is the way it has to be. I just ask: is Var2 really closer to Var1 than Var3 is??