They don't want the devs to do "what they want". They just suggest a way to improve the product faster.
Now it would just be nice if people around here could realise that LFS IS a product. There seems to be some kind of denial of that when I read things like "you don't understand what LFS is about". Yes everyone does, everyone knows there's something behind LFS other than money as opposed to other titles, but that doesn't make it something else than a product in the game industry.
LFS so far does very good for a 3 men show, but I, like others, believe it might be time to get someone else to join the show, a coder probably. Maybe part time I don't know and ideally from this community so he understands that "spirit of LFS" we hear so much about. The thing is that what I see coming in the future is an opponent sim that would have the same kind of features of LFS like tire deformation, a great mp code, great physics, synthesized sounds, a LFSW counterpart and other things, but that would have been made in about a year's time by a company of 40 persons and therefore would include more complete sounds and a DX9 (or maybe DX10 by then) gfx engine as well as, for example, support for 30+ cars in a race. If that happened, it would kind of be the same thing as LFS S3, but right now. Only downpoint would be them devs probably not taking part in the community......but then again you'd be surprised to know in the modding community of rF we chat with the devs very often....and I believe they listen to us for their next patches.
Now it would just be nice if people around here could realise that LFS IS a product. There seems to be some kind of denial of that when I read things like "you don't understand what LFS is about". Yes everyone does, everyone knows there's something behind LFS other than money as opposed to other titles, but that doesn't make it something else than a product in the game industry.
LFS so far does very good for a 3 men show, but I, like others, believe it might be time to get someone else to join the show, a coder probably. Maybe part time I don't know and ideally from this community so he understands that "spirit of LFS" we hear so much about. The thing is that what I see coming in the future is an opponent sim that would have the same kind of features of LFS like tire deformation, a great mp code, great physics, synthesized sounds, a LFSW counterpart and other things, but that would have been made in about a year's time by a company of 40 persons and therefore would include more complete sounds and a DX9 (or maybe DX10 by then) gfx engine as well as, for example, support for 30+ cars in a race. If that happened, it would kind of be the same thing as LFS S3, but right now. Only downpoint would be them devs probably not taking part in the community......but then again you'd be surprised to know in the modding community of rF we chat with the devs very often....and I believe they listen to us for their next patches.