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Bioshock PC demo
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Bioshock PC demo
Quote : BioShock is optimized for dual core machines. If the game is run on a single core machine then a processor of 2.5GHz or better is required to get reasonable performance. The higher the clock speed of the processor the better the game will run. Most dual core machines will be optimum for BioShock

AND DirectX 10!!! woot! time to finally upgrade!
Yep. I get made redundant in a month (hooray!) and am getting the best part of 6 grand out of it (double hooray!). My PC is going to get lots of expensive presents
For anyone with a GFX card that can't do SM3.0, this demo is not for you (it won't work).
Damn, my computer is just...too old
Mine takes DX9 about as far as it can (512MB X1950XTX ftw ). It'll be interesting to see the difference DX10 makes.
Quote from Electrik Kar :For anyone with a GFX card that can't do SM3.0, this demo is not for you (it won't work).

SM3.0? Never heard of it.
Probally some shading or anything :/
Damn...
Well..
Someone want to send me 10 000£?
Quote from Bladerunner :AND DirectX 10!!! woot! time to finally upgrade!

Yeah, with Bioshock in DX10 you get these exciting new features:

* Improved shadow edges
* Ripples on water surface

OMG I MUST SPEND HUNDREDS OF POUNDS! :rolleyes:

DX10 FTL.
Quote from thisnameistaken :Yeah, with Bioshock in DX10 you get these exciting new features:

* Improved shadow edges
* Ripples on water surface

OMG I MUST SPEND HUNDREDS OF POUNDS! :rolleyes:

DX10 FTL.

There will probably be more than that eventually...did you SEE the different comparison screens for Flight Sim X???
Quote from Bladerunner :There will probably be more than that eventually...did you SEE the different comparison screens for Flight Sim X???

Nah, I read the "DX10 Features" section of the Bioshock manual, which is three lines long.

Isn't Flight Sim X a Microsoft product? Wouldn't you expect them to make an effort to promote their new OS with it?

John Carmack's been quoted as saying that he welcomes the technical improvements with DX10, but doesn't see the graphical features as being particularly compelling.
Quote from thisnameistaken :Yeah, with Bioshock in DX10 you get these exciting new features:

* Improved shadow edges
* Ripples on water surface

OMG I MUST SPEND HUNDREDS OF POUNDS! :rolleyes:

DX10 FTL.

If everyone had that attitude we'd still be playing Space Invaders. Or living in caves hitting each other with rocks.


Just been playing the demo. Funting heck its an impressive game - its one of those where I'm scared to see what's round the next corner.
#13 - J.B.
Wow, walk through rooms and shoot at zombies. That demo was so exiting. Maybe the next big thing will be a game where you can fight in WW2! From first person perspective!

The bit with the flooding water looked nice though.
Quote from J.B. :Wow, walk through rooms and shoot at zombies.

You're kind of missing the whole point.
Quote from Crashgate3 :If everyone had that attitude we'd still be playing Space Invaders.

But thankfully most gamers have got your attitude, so we're still playing DOOM but with prettier graphics.

Anyway I wasn't saying progress is bad, but just highlighting what a huge waste of money upgrading to a DX10-capable computer would be, at least in terms of Bioshock. Diminishing returns and all that - graphics improvements these days aren't the big deal they used to be.
#16 - J.B.
Quote from Crashgate3 :You're kind of missing the whole point.

Killing the memory and legacy of System Shocks?
Quote from thisnameistaken :Ripples on water surface

actually that bit is somewhat worthy since dx9 water looks utter ubbish and nothing like water
well that is it does look like a water surface on a drinking glass or any other water surface thats about 100 times smaller that what its supposed to be

Quote from thisnameistaken :John Carmack's been quoted as saying that he welcomes the technical improvements with DX10, but doesn't see the graphical features as being particularly compelling.

is he still trying to get hardware developers to work on a voxel gpu ?
Quote from Shotglass :is he still trying to get hardware developers to work on a voxel gpu ?

Really? I hadn't heard about that. I'd like them to start working on a hierarchical ontology for language parsing operations - think if I run it by Carmack I might get it happening faster?
#20 - Jakg
Quote from MAGGOT :SM3.0? Never heard of it.

Shader Model 3 - iirc EK has an x800 which famously lacks support for this
Quote : * Improved shadow edges

Doesn't this sharpen the shadows? I think I read that somewhere. That's strange, because games have been trying to soften shadow edges for about the past 5 years...

DX10. Now with sharper shadows, and improved performance!!!

Quote :Shader Model 3 - iirc EK has an x800 which famously lacks support for this

Yes, true. The Nvidia 6xxx series (and above) includes shader 3.0 support where as the ATI equivalent (X800 series) doesn't. Both cards came out around the same time, so Nvidia was really one step ahead with SM3.0. ATI downplayed the importance of SM3.0 back then, but now of course their newer cards support it. DX10 games utilise SM4.0 nowadays.





Ah.


...I still have no idea what the hell it is. LOL I've got an X1800XT, so it's a relatively recent card. I no interest in zombie games, though... nor really shooting games all that much any more to be honest. Gettin hosed and playing Halo 2 with 7 other friends over a system link is still great fun though
Quote from J.B. :Hyping DX10?

Quote from spankmeyer :Killing the memory and legacy of System Shocks?

An incredibly immersive game universe, believable voice acting, the ability to improve and grow your character the way you want, branching plotlines, empathy with characters, suspense, an intelligent and well thought-out story that explores the issues of free will and ego AS WELL AS looking incredible.

'Painkiller' it ain't.
Quote from Crashgate3 :An incredibly immersive game universe, believable voice acting, the ability to improve and grow your character the way you want, branching plotlines, empathy with characters, suspense, an intelligent and well thought-out story that explores the issues of free will and ego AS WELL AS looking incredible.

I heard it was pretty linear tbh, and I hadn't heard about "improving" or "growing" your character in any way. To me it looks like a FPS with decent art direction, and that's about it.

Don't get me wrong, I think it will be a good game, but nothing revolutionary. And I don't think the DX10 effects are worth throwing a few hundred quid at.
Quote : ...I still have no idea what the hell it is.

Well, I was hoping some of the more 'teched' members of the forum could enlighten you!

In my own words, the different shader models are different versions of a language which work with DX to render graphics. The higher the version, the more things you can do, as long as you also have the proper hardware to do it. (how's that?)

Bioshock PC demo
(72 posts, started )
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