Yep. I get made redundant in a month (hooray!) and am getting the best part of 6 grand out of it (double hooray!). My PC is going to get lots of expensive presents
Nah, I read the "DX10 Features" section of the Bioshock manual, which is three lines long.
Isn't Flight Sim X a Microsoft product? Wouldn't you expect them to make an effort to promote their new OS with it?
John Carmack's been quoted as saying that he welcomes the technical improvements with DX10, but doesn't see the graphical features as being particularly compelling.
Wow, walk through rooms and shoot at zombies. That demo was so exiting. Maybe the next big thing will be a game where you can fight in WW2! From first person perspective!
The bit with the flooding water looked nice though.
But thankfully most gamers have got your attitude, so we're still playing DOOM but with prettier graphics.
Anyway I wasn't saying progress is bad, but just highlighting what a huge waste of money upgrading to a DX10-capable computer would be, at least in terms of Bioshock. Diminishing returns and all that - graphics improvements these days aren't the big deal they used to be.
actually that bit is somewhat worthy since dx9 water looks utter ubbish and nothing like water
well that is it does look like a water surface on a drinking glass or any other water surface thats about 100 times smaller that what its supposed to be
is he still trying to get hardware developers to work on a voxel gpu ?
Really? I hadn't heard about that. I'd like them to start working on a hierarchical ontology for language parsing operations - think if I run it by Carmack I might get it happening faster?
Doesn't this sharpen the shadows? I think I read that somewhere. That's strange, because games have been trying to soften shadow edges for about the past 5 years...
DX10. Now with sharper shadows, and improved performance!!!
Yes, true. The Nvidia 6xxx series (and above) includes shader 3.0 support where as the ATI equivalent (X800 series) doesn't. Both cards came out around the same time, so Nvidia was really one step ahead with SM3.0. ATI downplayed the importance of SM3.0 back then, but now of course their newer cards support it. DX10 games utilise SM4.0 nowadays.
...I still have no idea what the hell it is. LOL I've got an X1800XT, so it's a relatively recent card. I no interest in zombie games, though... nor really shooting games all that much any more to be honest. Gettin hosed and playing Halo 2 with 7 other friends over a system link is still great fun though
An incredibly immersive game universe, believable voice acting, the ability to improve and grow your character the way you want, branching plotlines, empathy with characters, suspense, an intelligent and well thought-out story that explores the issues of free will and ego AS WELL AS looking incredible.
I heard it was pretty linear tbh, and I hadn't heard about "improving" or "growing" your character in any way. To me it looks like a FPS with decent art direction, and that's about it.
Don't get me wrong, I think it will be a good game, but nothing revolutionary. And I don't think the DX10 effects are worth throwing a few hundred quid at.
Well, I was hoping some of the more 'teched' members of the forum could enlighten you!
In my own words, the different shader models are different versions of a language which work with DX to render graphics. The higher the version, the more things you can do, as long as you also have the proper hardware to do it. (how's that?)