The online racing simulator
Round 6 Results Aston National
To preface this post, the admins would like to say that this was an extraordinarily difficult race for which to produce fair and logical standings, given the nature of LFS, the way it handles disconnects, and the fact that it doesn't provide us with total running time for every finisher. As a result, the results were very, very confusing, and we've done our best to puzzle them out. We realise that no matter how we cut it, someone is going to be upset over these standings, so we just had to bite the bullet and post them. Secondly due to the server crash the race was shortened to a 3 hour race and all cars lapped in the previous hour restart the race unlapped.

Results for Round 6: 3 Hours of Aston National

01. #08 CoRe Racing #2 - 100 laps
02. #26 Cyber Racing - 99 laps (-1 [pit exit cutting])
03. #18 ConeDodgers FZR - 99 laps (-1 [pit exit cutting])
04. #23 CoRe Racing #1 - 99 laps
05. #01 LOTF #1 - 99 laps
06. #06 Clownpaint #1 - 99 laps
07. #21 TDRT #1 - 99 laps
08. #10 Synergy Racing - 98 laps
09. #05 Den Blå Avis #1 - 98 laps
10. #19 LOTF #2 - 98 laps
11. #09 SonicRealms Racing - 98 laps
12. #15 Unity-Racing - 98 laps
13. #02 Alias Racing Team - 98 laps
14. #13 Sunday Drivers Incorporated - 97 laps
15. #12 Den Blå Avis #2 - 94 laps
16. #25 ConeDodgers FXR - 86 laps (DNF)
17. #11 Privateers #1 - 39 laps (DNF)

Here is the full explanation for the route we took in order to get the results above:

Team #26, Cyber Racing, were the leaders at the end of lap 100, the time of the race finish. They crossed the line several seconds after time had expired, meaning that they should have been credited with 100 laps completed. However, since they had a disconnect earlier in the race, they were not shown as the leader and thus had to go around for another lap, lap 101.

This extra circuit puts them a lap ahead of the other cars on the lead lap, which is clearly unfair. While they were indeed forced by LFS to run another lap, we feel that as they completed the specified race distance with 100 laps completed, they should get credit for 100 laps. Period.

So, before penalties, the top 5 finishing order is like so:

1. #26 Cyber Racing (100 laps)
2. #08 CoRe Racing #2 (100 laps)
3. #18 ConeDodgers FZR (100 laps)
4. #23 CoRe Racing #1 (99 laps)
5. #01 LOTF #1 (99 laps)

However, post-race objections from both teams resulted in 1-lap penalties for #26 Cyber and #18 ConeDodgers. In the IGTC, 1-lap penalties demote the car in question to the head of the lap behind their finishing lap. Therefore, after the 1 lap penalties, the final top-5 running order is as follows:

1. #08 CoRe Racing #2 (100 laps)
2. #26 Cyber Racing (99 laps) [-1 lap]
3. #18 ConeDodgers FZR (99 laps) [-1 lap]
4. #23 CoRe Racing #1 (99 laps)
5. #01 LOTF #1 (99 laps)

Certain improvements and clarifications will be made to the rules for the next round in order to circumvent some of the confusion surrounding this round's results.

First, the 1-lap penalties for successful post-race objections will be replaced by a tail-end-of-the-current-lap penalty, which simply seems clearer and accomplishes the same effect.

Second, rules will be written for cases of force majeure (aka catastrophic server failure) so that we have a process by which to act when such things do happen. To eliminate confusion, from now on races that experience a server failure will be re-started with the time remaining rounded to the nearest hour. In other words, if the server crashes 5 minutes after the start of the race, the race will be restarted with 4 hours to go. If it crashes 45 minutes after the start of the race, it will be restarted with 3 hours to go. In the case of a server failure in the closing 30 mins of the race there will be no restart. Furthermore, in the future all league admins and marshals will have automatic replay saving engaged in order to accurately sort out the restart order and determine how many laps teams completed prior to the crash.

Third, rules for race re-entry after a disconnect will be tightened. These rules are still under discussion at the moment.

Fourth,
rules for re-assuming position after spinning under a SC period will be clarified and tightened as discussed in the objections thread.

Various other small changes will be made to the rules as well, based on complaints and issues raised by Round 6.

Thanks for bearing with us through these issues and growing pains and for understanding the difficult and strange circumstances under which these results had to be calculated. Please note that these results are final and NOT negotiable.

Regards,
IGTC Administration
No way.

ClownPaint did 99 laps, and finished Behind TDRT and LOTF (on the track)... Not infront. How you figure it any other way. TDRT & LOTF finished their 99 laps before CP did.

Cyber and CDers had both Lapped LOTF and TDRT, so even with 1-lap pentalties, they were still ahead. This is perfectly clear and not really in need of rule revision, other than to cater to the lead-lap cars in the future.
hmm.. The problem that I see with the Cyber teams disconnect issue, is that when Mogster pitted, he pitted in a stall near the very beginning of pit road. When Scipy joined (to take over for Mogster), he re-joined in one of the stalls at the very end of pit road (coming out right in front of Suban. Disconnects are a big bummer, but when someone gets dropped it shouldn't turn out to be an advantage.

Scenario: what if Mogster lost his connection before the hairpin, then scipy joined the race and came out of the pits. He could have gained a 10 or 20 second advantage.

In leagues that I've been in, the best a disconnect can get you is a tail end of the lap you were on, NOT THE LEAD of the race.
Stu, you're partially right here. cP was behind LOTF on the track, but ahead of TDRT.

Furthermore, CoRe #1 actually completed only 99 laps, as they were directly behind Cyber as Cyber crossed the line. Therefore they are scored behind Cyber and CD on the 99th lap.

I had the replay all primed to take screenshots to show you guys the exact locations of cars and then I accidentally exited out of it. FFWDing again to take them and to do one more confirmation before I edit the first post.

Thanks for catching that.
Quote from DeadWolfBones :Stu, you're partially right here. cP was behind LOTF on the track, but ahead of TDRT.

That´s right. Being 2 secs. behind Stu´s #1 car I needed to do a fast pitstop second last lap and cP passed me while I was in the pits.

Regards
[TDRT] = TheDanishRefuelTeam

Ok, after reviewing the replay once again, the real, final top 7 is as follows:

01. #08 CoRe Racing 2 - 100 laps
02. #26 Cyber Racing - 99 laps (-1 [pit exit cutting])
03. #18 ConeDodgers FZR - 99 laps (-1 [pit exit cutting])
04. #23 CoRe Racing 1 - 99 laps
05. #01 LOTF 1 - 99 laps
06. #06 Clownpaint 1 - 99 laps
07. #21 TDRT 1 - 99 laps

Sorry for the confusion, the first post has been edited.

Attached is a collage of screenshots explaining the positions of the relevant cars on the final lap.

Thanks for your patience and congrats to the podium finishers!
Attached images
collage.jpg
This thread is closed

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