Hi lads,
Corvette C6 2.0 is out, this time physics have improved a lot:
- roll 'bug' fixed (much less body roll, calculations match result)
- better diff, it was 'too locked too soon' smoother more progressive feel
- three tyre types, 0.89, 0.98 (std) and 1.07 skidpad G
- real wheelrates
- proper anti dive / anti squat geometry
- more..
I still think its an rFactor car anyone who owns the game should try.
*read the readme* though! you need a few settings (PLR sound settings) to really make it work..
Those interested, make sure you spend some time driving it with a 'well running' rFactor. As long as you're sure you've disabled all the driving aids, get high fps and run 'render ahead' to zero, you get a quick responding smooth game. The supplied Player file will help you with some of those things..
end of off topic.. :0
/niels
http://rapidshare.com/files/51444754/corvette_c6_v2.rar.html
Corvette C6 2.0 is out, this time physics have improved a lot:
- roll 'bug' fixed (much less body roll, calculations match result)
- better diff, it was 'too locked too soon' smoother more progressive feel
- three tyre types, 0.89, 0.98 (std) and 1.07 skidpad G
- real wheelrates
- proper anti dive / anti squat geometry
- more..
I still think its an rFactor car anyone who owns the game should try.
*read the readme* though! you need a few settings (PLR sound settings) to really make it work..
Those interested, make sure you spend some time driving it with a 'well running' rFactor. As long as you're sure you've disabled all the driving aids, get high fps and run 'render ahead' to zero, you get a quick responding smooth game. The supplied Player file will help you with some of those things..
end of off topic.. :0
/niels
http://rapidshare.com/files/51444754/corvette_c6_v2.rar.html