The online racing simulator
LFS MouseLook
(61 posts, started )
Update
v1.0.0.9
- Improved steer look, now it doesn't influence the other look functions anymore
- Added a few missing tooltips
Hi Android,

I've got a further idea:

What about the possibility to ROLL your view in turns, adjustable positive/negative. Because when I drive a car quickly around a corner, I have the feeling that the car and everything around it roll (which is the case infact, only with the g forces increasing this feeling), and so you roll your head in the opposite direction to compensate – can you imagine what I mean?

Expressed in a simpler way: The horizon doesn't remain a horizontal line within a turn. It tilts the higher the g forces are. To customize that, I would like to have the opportunity to setup if the angle is positive or negative.

That would really kick me.

Best regards and thanks for putting so much effort in your tool!
Nice idea, but there is one fundamental technical problem: I can't control or modify the view roll with my program
So this lays in the hands of the Devs .... Hey Victor, did you hear me?
Update
v1.0.1.0
- Added option to return view to center on pressing Escape
- Added option of automatic view centering when steering activity is detected

After a long time I found a bit of motivation to develop this little tool a bit further and decided to try and eliminate one of MouseLook's weakest points, which is that often after leaving a menu you look anywhere but straight ahead.

My first attempt to solve this was resetting the view every time escape is pressed, but unfortunately there are so many different ways to exit a menu that it didn't turn out to be terribly useful. Also if you like to use the escape key for navigating back in the menus, then your mouse cursor gets moved to the center of the screen every time, because I have no way to detect whether you're in the cockpit or in a menu. However, I decided to leave it in because you know, another option probably won't hurt.

The second attempt turned out to be more useful - when movement of the steering wheel is detected, the view returns to the center. That way the problem of looking in the wrong direction fixes itself almost automatically and you don't have to press your look key to reset the view by yourself. In addition to that, it also makes racing safer, as for example an unintentional bumping of the mouse will correct itself rather quickly. Of course this also has a drawback, namely the mouse cursor will also be moved to the center in the menus if you move the wheel. Not *that* annoying though, unless you recalibrate your wheel all the time.
Good job!

Now if only there was a way to have different fov settings for side view..
Uhm, I'm guessing that program is used to move the mouse to "where you look" or something similar. Well, technically it would work, but practically your head movement (and thus movement of the mouse cursor) would interfere with my program pretty much constantly. MouseLook is relying on having no external mouse input while it's doing the look "animation" - if it happens you get a kind of jerky mouse cursor jumping around as it tries to escape the forced movement of my program.

However, you could probably use this together with LFS' mouse look feature in general, as sort of a alternative to TrackIR.
Update
v1.0.1.1
- Added collapse button
- Added "Misc settings" area
- Added option to close MouseLook after LFS closes
- Added option to minimize MouseLook when LFS starts, and maximize it back when it closes. This was default behaviour in previous versions but can now be overridden.
- Added Click-to-Double-Click feature. If enabled, pressing a look button and holding it for the specified amount of time will switch the look from the normal to the double click range. The click timer is started after the single click range has been reached.
GREAT TOOL! Thank you for this, it's really useful

Sorry about bumping a 4 y/o thread, I'm having problems of buttons no longer being recognized by this tool if a command/keystroke is assigned to it in Logitech Profiler. I wanted to assign my W and E POV to keystroke left and right so I could change my "pit strategy" values without reaching for the keyboard or mouse. But as soon as I make them "keystroke left" and "keystroke right", respectively, it is no longer recognized in-game my mouselook.

Do you think you could somehow make the tool recognize directly from the wheel, or perhaps just enable keyboard assignments?

BTW, it'd also be awesome if you could make this compatible with 8-way D-pad...

Thank you

LFS MouseLook
(61 posts, started )
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