I'm not sure if this question is covered in another thread or not, and to be clear I'm referring to the temporary skid-marks rather than the line or groove.
When racing on-line are the marks left as accurate as your own car skid marks (i.e data is sent reliably to the server, and possibly not real time for accuracy) or is it the result of the client interpreting the other cars real-time vectors (so could be susceptible to lag conditions and mistakenly place marks when the car wasn't slipping)?
When racing on-line are the marks left as accurate as your own car skid marks (i.e data is sent reliably to the server, and possibly not real time for accuracy) or is it the result of the client interpreting the other cars real-time vectors (so could be susceptible to lag conditions and mistakenly place marks when the car wasn't slipping)?