This is about my own car, setups and mechanic settings to bring it to LFS.
My car is most likely more know as grandma transportation, but I don't let that stop having fun, it is pretty close to XRGT in specs, there are however one big difference that LFS is not yet capable of handling, my car has de-dion rear axle layout with leaf springs.
This makes it to have unrealistically good grip in tight corners, mostly difference is that in real life my car lifts inner rear tire so much that I can't accelerate properly out from corners, in LFS with super suspension that XRGT has this will happen very rarely.
Second thing that is not realistic is tyres. As current version 0.5P There is not possibility to change tire sizes that I know about, so my car has smaller tyres in reallife and this makes gears much taller in LFS and also tires are giving better grip. Often when I go too fast to corner in reallife tire turn under as we say here, it is because of street tyres soft and tall sidewalls 185/60/14 is tire size.
Then there is few minor things that are wrong, caster settings, front antirollbar, shocks are also only guesses and steering lock is somewhat experimental setting.
To get most authentic feel, use DFP 720 degree mode with steer compensation at 0.
Oh yes, also brakes are not yet quite ready, consider this as Alpha release.
About engine.
I have changed carb tuel Megasquirt controlled fuel injection and also camshaft is second hottest that Volvo has made to redblocks, however there is not much difference with this K-cam that I have and H-cam that is hottest one.
Engine produces 130 european hp @ 5760rpm and has 175nm of torque at 4100rpm with fuel map that is optimized for track day use.
Redline starts from 5500rpm and limiter starts banging at 6200rpm.
Powercurve
Next thing that I need to do is try to compensate bigger tire diameter with differential setting to get proper acceleration, gears are too tall, specially 3rd gear in real life too, but not as much as this setup.
There is not much adjustments available in my car reallife so it is not good idea to adjust setup if you like to get even near realism.
I have never raced online with this, I guess it could be somewhere near between UF1000 and XRGT, suspension is soft and gears suck, but close racing should be possible as car is somewhat forgive I think.
It still oversteers bit too much at corner entry, must look that too later.
Looks like I can't get sleep so I made new version, now engine specs are more accurate, but redline starts above 7000, it seems to be that with current possibilities to mod it is not possible to get perfect match of hp&torque so that redline would start 6000.
Also I have changed differential ratio so that speeds at different gears is quite close to real. I just would love to have that hard limiter at 6200rpm as it has in reallife.
Suspension settings are also revised.
My car is most likely more know as grandma transportation, but I don't let that stop having fun, it is pretty close to XRGT in specs, there are however one big difference that LFS is not yet capable of handling, my car has de-dion rear axle layout with leaf springs.
This makes it to have unrealistically good grip in tight corners, mostly difference is that in real life my car lifts inner rear tire so much that I can't accelerate properly out from corners, in LFS with super suspension that XRGT has this will happen very rarely.
Second thing that is not realistic is tyres. As current version 0.5P There is not possibility to change tire sizes that I know about, so my car has smaller tyres in reallife and this makes gears much taller in LFS and also tires are giving better grip. Often when I go too fast to corner in reallife tire turn under as we say here, it is because of street tyres soft and tall sidewalls 185/60/14 is tire size.
Then there is few minor things that are wrong, caster settings, front antirollbar, shocks are also only guesses and steering lock is somewhat experimental setting.
To get most authentic feel, use DFP 720 degree mode with steer compensation at 0.
Oh yes, also brakes are not yet quite ready, consider this as Alpha release.
About engine.
I have changed carb tuel Megasquirt controlled fuel injection and also camshaft is second hottest that Volvo has made to redblocks, however there is not much difference with this K-cam that I have and H-cam that is hottest one.
Engine produces 130 european hp @ 5760rpm and has 175nm of torque at 4100rpm with fuel map that is optimized for track day use.
Redline starts from 5500rpm and limiter starts banging at 6200rpm.
Powercurve
Next thing that I need to do is try to compensate bigger tire diameter with differential setting to get proper acceleration, gears are too tall, specially 3rd gear in real life too, but not as much as this setup.
There is not much adjustments available in my car reallife so it is not good idea to adjust setup if you like to get even near realism.
I have never raced online with this, I guess it could be somewhere near between UF1000 and XRGT, suspension is soft and gears suck, but close racing should be possible as car is somewhat forgive I think.
It still oversteers bit too much at corner entry, must look that too later.
Looks like I can't get sleep so I made new version, now engine specs are more accurate, but redline starts above 7000, it seems to be that with current possibilities to mod it is not possible to get perfect match of hp&torque so that redline would start 6000.
Also I have changed differential ratio so that speeds at different gears is quite close to real. I just would love to have that hard limiter at 6200rpm as it has in reallife.
Suspension settings are also revised.