The online racing simulator
IS_AXO - doesn't appear to work?
// If an autocross object is hit (2 second time penalty) this packet is sent :

struct IS_AXO // AutoX Object
{
byte Size; // 4
byte Type; // ISP_AXO
byte ReqI; // 0
byte PLID; // player's unique id
};

is it just me, or does this packet not work? or does it only work on certain tracks? or does it have to be added to the init packet?
Not tested this but I assume it only works on the Autocross tracks?
i used this packet in the lx month autox controller, so it does work. Nothing special required to receive/use it.
Quote from Victor :i used this packet in the lx month autox controller, so it does work. Nothing special required to receive/use it.

As far as i can see it only works if you are in AutoX mode, like when you place a checkpoint and then hit barriers it will pick it up?
Quote from Victor :i used this packet in the lx month autox controller, so it does work. Nothing special required to receive/use it.

For instance, could I use it on FE4 with a "layout" on? Would it pick it up when someone hits a barrier?
as far as i know the AXO packet should be sent whenever you hit an autox object. So that's an object that gives a penalty.
Regular movable objects on a track don't give penalties, so hits with them will not register as AXO penalties.
any chance you could add in a packet, just for that reason?

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