// If an autocross object is hit (2 second time penalty) this packet is sent :
struct IS_AXO // AutoX Object
{
byte Size; // 4
byte Type; // ISP_AXO
byte ReqI; // 0
byte PLID; // player's unique id
};
is it just me, or does this packet not work? or does it only work on certain tracks? or does it have to be added to the init packet?
struct IS_AXO // AutoX Object
{
byte Size; // 4
byte Type; // ISP_AXO
byte ReqI; // 0
byte PLID; // player's unique id
};
is it just me, or does this packet not work? or does it only work on certain tracks? or does it have to be added to the init packet?