Hello Lotesdere, how's things? I'm still using the FZR set you gave me months ago on CD1. I'm still useless and can't break 1:43 even after over 2000 laps .
Anyway, on topic kind-off. I take my hat off to you as I believe you must be the No.1 contender for most hours spent on LFS servers. Always a pleasure to see you online. It's folks like you, CTRA folks, Gentlefoot and other league organisers etc that make this sim grab my enjoyment over any other game at the moment.
I could cope with Lfs, as is, for the rest of my natural life
Lfs is the most harmonic simulator, on the market. Others have better sound, some have better graphics - None have better physics.
I would say that lfs is "holistic" - Small overtones of great programming, makes the difference. It is not allways the costliest bottle of wine, which have the best taste !? But it is the costliest bottle, for sure
Why do I love LFS? I love Live For Speed because of it's realistic physics engine, attention to detail, and overall presentation as a formal racing simulation for the PC. It is a VERY well managed game, and will run on practically anything, which makes things easier for a lot of people, including me.
LFS is like a bat out of hell! Crank up the graphics, plug in that wheel, and jump into a packed server; And feel the devil inside you burst alive in a fire-ball of evil addiction.
~Bryan~
EDIT: THAT was my 666th post!? Damn o.O Talk about weird...
This depends on the steering geometry. The goal is to reduce or eliminate this effect. In the case of Formula 1 race cars, at high speeds with high downforce, any road surface feedback into the steering wheel could be enough to jerk the wheel right out of the drivers hands.
Personally, I've been playing racing games since 1999, I'm older now, and I've suffered from a bit of burn-out, so I don't love any game (racing or otherwise) right now.
I still play LFS, especially after each new release.
Regarding the reality of the physics, it's really difficult to tell how accurate any game really is. In real life different types of tires behave differently. Corvette Z06 and Viper owners complain about the all or nothing grip of the OEM run flat tires that come on the car. Viper listened and switched to the non-run flat Michelin Pilot Sport 2's which don't have this problem. Luckily for the Z06 owners, the Z06 wheels exactly meet the specs for these PS2 tires.
Expand this to a variety of cars and it's difficult to get them all accurate. As posted in another thread, I'm not sure if there's enough PC power to have such an accurate simulation that you can just feed in parameters for a car and have it come out acccurate. Then there's the fact that LFS cars are mostly fictional, so there's no way to compare these to a real counter part.
Still, LFS does have a feel all of it's own and that's why I like LFS.
my first motor a small 1.2 litre clio (called nicole!) didnt have power steering, it didnt need it, it had some alloys on there with a wide tyre and decent tyres on it, made steering heavy for parking but great at speeds. My cars since have had power steering and I certainly feel a bit more out of touch in cornering. i dont know much about motors but thats just how it feels. could be other reasons but i just prefered the non power steering driving.