True, to some extent. I really like the rest of the track, and the chicane in itself isn't "bad" either, but the cutting really does ruin the track experience, because it so glaringly shows the shortcomings of LFS' current damage model.
So, I partially agree, the track itself isn't the main problem, but that doesn't change that it's dragged down a whole lot just by the chicane. However, due to KYGP being a fictional track, we very well have the choice to actually fix or mask these shortcomings, like done on many other LFS tracks. There are many places where you'd never put tyre stacks in real life, both because of safety concerns and the required insanity of cutting there in the first place, but we do have them in LFS to make the taken lines more realistic. Why not on KYGP too? That's why I think it is partially the track that is at fault here, because similar situations are solved better on other tracks.