1) AI
2)Improved Damage modeling
3)Improved statistics for offline racing
I would like to see a more realistic simulation of physical/mechanical damage modeling in the game. Transmission, clutch, engine damage as well as aerodynamic effects from body damage.
I would also like to see improved AI. I know that most on this board hold the opinion that AI is unimportant as this is primarily an online simulation but in my case I race only offline due to my connectivity at home. I have satellite internet which makes online racing virtually impossible
My third wish would be to have an improved system for keeping records of my offline races. I think it would be nice to have stats similar to lfsworld but for offline races. Even a simple system to keep track of my fastest laps/split times would be nice. As it stands I have to write down my fastest times to keep track of my personal records. I have tried starting an online race for me only and adding AI, but that takes a lot more time than simply starting an offline race.
Another addition I can think of would be to make a better system for adding AI drivers to a race. As it stands now every time you add an AI driver they are added to the race in the car that you have selected, in order to create a race with mixed cars/classes you ahve to continually change your car for each desired AI driver. It would be nice if you could streamline that process.
I recognize that to many these additions are superfluous but there are drivers out there that would welcome a better offline component.